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Post Author Forum Replies Views Posted [asc]
    Thread: Should being able to shoot while mid air come back? (Poll)
Post: RE: Should being able to shoot while mid air come ...

To be blunt; the Server Owner cares cuz it's a huge source of complaints. Specifically, one of the largest sources of complaints the server has had. And uh, yes, There is a difference. I don't know w...
[DEFN] Aithead General Discussion 18 481 Yesterday at 12:55pm
    Thread: Should being able to shoot while mid air come back? (Poll)
Post: RE: Should being able to shoot while mid air come ...

Jumping and crouching while midair manipulates players' hitboxes to not be accurate to their position. Many things were tried previously, such as making shooting mid-air against the rules and increasi...
[DEFN] Aithead General Discussion 18 481 15 Sep 21 at 11:23pm
    Thread: CvR Was better in the past, change my mind:
Post: RE: CvR Was better in the past, change my mind:

When remembering old CvR ya'll only remember the good vibes that came from an interesting server being populated with interesting people who did cool things. There's plenty of interesting people on th...
[DEFN] Aithead General Discussion 39 1,056 12 Sep 21 at 6:07pm
    Thread: Make Grabbed Rollermines Inflict No Damage
Post: RE: Make Grabbed Rollermines Inflict No Damage

Rollermines are really easy to kill relative to their difficulty to effectively use, if you're dumb enough to walk forward while holding the rollermine and let the rollermine kill you, you kinda deser...
[DEFN] Aithead Suggestions & Bug Reports 20 433 11 Sep 21 at 1:52am
    Thread: add city_final_v2 to main map rotation
Post: RE: add city_final_v2 to main map rotation

Bad map, -1. Overreliance on the rooftops for map control as well as the tiny size means that while combat is everywhere, spawncamping is constant and a team that holds the map is very likely to STAY ...
[DEFN] Aithead Suggestions & Bug Reports 4 169 5 Sep 21 at 3:54am
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

I have
[DEFN] Aithead Suggestions & Bug Reports 19 419 3 Sep 21 at 12:33am
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

Would like to mention 2 things; 1. RPG does AoE damage and stacked props wouldn't be able to be repaired because they're inside each other and thus inaccessible, skill issue. 2. ENG ULX has a proplimi...
[DEFN] Aithead Suggestions & Bug Reports 19 419 2 Sep 21 at 10:45pm
    Thread: My app for GM
Post: RE: My app for GM

Denied. Sorry for letting this sit around for a couple weeks. The majority of your answers are fine conceptually, but have several grammatical errors. I will continue to recommend that any aspiring ...
[DEFN] Aithead Denied 10 555 2 Sep 21 at 12:55pm
    Thread: Lets talk about Trial GMs
Post: RE: Lets talk about Trial GMs

Dunno where you're getting your information from but TGMs can currently do a lot more relevant stuff for GRID/ENG Crafting since I revamped the way it worked a few weeks ago. Other than that, TGM is N...
[DEFN] Aithead General 12 354 2 Sep 21 at 12:46pm
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

(2 Sep 21 at 2:37am)Bel1ve. Wrote: (2 Sep 21 at 2:28am)[DEFN] Aithead Wrote: Medkit has a cooldown of around 6 seconds, 10+ is excessive. It is due to them at times sitting in unreachable spots wh...
[DEFN] Aithead Suggestions & Bug Reports 19 419 2 Sep 21 at 3:19am
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

Medkit has a cooldown of around 6 seconds, 10+ is excessive.
[DEFN] Aithead Suggestions & Bug Reports 19 419 2 Sep 21 at 2:28am
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

(2 Sep 21 at 12:26am)Game Boy Wrote: I like aithead's idea but I shall purpose another Some kind of overheat system where you can repair constantly similar to the old vehicle repair tool but it has...
[DEFN] Aithead Suggestions & Bug Reports 19 419 2 Sep 21 at 1:13am
    Thread: Prop Repair Tool
Post: RE: Prop Repair Tool

3 potential ways for a prop repair tool to work; 1. Instant-use tool with a cooldown (30 seconds?) that just resets the HP of a prop to full. It gets rid of the "combat-repairing" props while they're...
[DEFN] Aithead Suggestions & Bug Reports 19 419 1 Sep 21 at 11:26pm
    Thread: solving the half full half empty debate
Post: RE: solving the half full half empty debate

ah you see Terry the difference is that with a cup if you were to fill something it would become full but if you were to empty something it would become empty. Thus, by filling something to 1/2 it bec...
[DEFN] Aithead General Discussion 9 246 30 Aug 21 at 12:53am
    Thread: 3x headshot multiplier when
Post: RE: 3x headshot multiplier when

got removed months ago, can't remember why
[DEFN] Aithead General Discussion 8 349 25 Aug 21 at 12:57pm
    Thread: BUFF/Add New Craft For GRID/Engineer
Post: RE: BUFF/Add New Craft For GRID/Engineer

Yes and I'm telling you the suggestion is Denied, and that if you have future concerns regarding GRID/ENG Crafting you should talk to me directly through DMs over Discord (Aithaed#4321), and should al...
[DEFN] Aithead Reviewed 5 202 24 Aug 21 at 5:39pm
    Thread: Buff Perk Too Weak
Post: RE: Buff Perk Too Weak

The reason why Martyr and VF are both at such relatively low percentages is because both of them are very powerful when they do trigger. Martyr is an instantaneous death sentence to anybody anywhere e...
[DEFN] Aithead Suggestions & Bug Reports 15 608 24 Aug 21 at 5:36pm
    Thread: BUFF/Add New Craft For GRID/Engineer
Post: RE: BUFF/Add New Craft For GRID/Engineer

So uh. Creator and maintainer of GRID/ENG Crafting here. If you have suggestions for this stuff, talk to me as GRID/ENG Crafting is pretty much entirely a Gamemaster thing, not a gameplay mechanic (no...
[DEFN] Aithead Reviewed 5 202 24 Aug 21 at 5:30pm
    Thread: Instead of bringing back defn_main...
Post: RE: Instead of bringing back defn_main...

I want a map based entirely off of DEFN Main's multi-floored ruined city theme, that would be awesome.
[DEFN] Aithead Suggestions & Bug Reports 4 298 22 Aug 21 at 9:06pm
    Thread: Grenade Launcher balance idea
Post: RE: Grenade Launcher balance idea

Your suggestion is still not formatted correctly. Follow the format here: https://www.definitivenetworksgmod.com/f...n-template and paste the information into the correct locations.
[DEFN] Aithead Suggestions & Bug Reports 16 195 19 Aug 21 at 12:32am