Search Results
Post Author Forum Replies Views Posted [desc]
    Thread: Buff the amount of resources we get from points
Post: Buff the amount of resources we get from points

FULL RP Name(s): A: MPF MACE TR 06 7361    OTA RANGER 06 7361    |     SU SQUID Spectre    T8 Technician Aide Spectre Discord Username: A: anti yes#9324 Steam ID: A: STEAM_0:1:178251545 Workshop L...
Anti yes Reviewed 3 1,408 20 Jun 19 at 8:13pm
    Thread: Let Combine ID Check SUs in the field.
Post: RE: Let Combine ID Check SUs in the field.

-1 Gives combine an excuse to meta game
Anti yes Reviewed 16 3,995 9 Jul 19 at 3:03am
    Thread: TFA Flamethrower - Remake TIU
Post: RE: TFA Flamethrower - Remake TIU

+1 Fucking yes, loved making small rooms into furnaces back in the day
Anti yes Reviewed 14 4,077 9 Jul 19 at 4:35am
    Thread: Add smoke grenades and flashbangs
Post: RE: Add smoke grenades and flashbangs

-1 Last thing we need is grenade spam
Anti yes Reviewed 10 2,851 9 Jul 19 at 8:00am
    Thread: Change the map from Canals
Post: RE: Change the map from Canals

+1 The only reason why canals won is because of all the boomers worshiping the map, which made newer players vote for it to experience it
Anti yes Reviewed 10 3,346 12 Jul 19 at 10:32am
    Thread: Unlock Attachments for all
Post: RE: Unlock Attachments for all

-1 Everyone gangsta till mpf union o7o7 6969 gets magnum rounds and snipes you 3000 miles away with his rank S+ MP5
Anti yes Reviewed 10 2,994 21 Jul 19 at 4:08am
    Thread: Grant Helix/Medic access to the Vortigaunt's regeneration
Post: RE: Grant Helix/Medic access to the Vortigaunt's r...

-1 nigga they got med kits, the only thing that in my opinion that needs to be changed is how long you cant heal when you get shot
Anti yes Reviewed 8 2,252 21 Jul 19 at 4:10am
    Thread: Bringing Back The Combine Gunship
Post: RE: Bringing Back The Combine Gunship

+0 It was removed because there was no point of having it because the rebels had only 1 offensive air vehicle
Anti yes Reviewed 9 2,271 27 Jul 19 at 4:59pm
    Thread: Make the XM do 40 damage
Post: Make the XM do 40 damage

FULL RP Name(s): A: OVA KILO VC1 TR 07 7361, MPF MACE TR 06 7361, RU PFC Spectre, SU SQUID Spectre Discord Username: A: Anti yes Steam ID: A: STEAM_0:1:178251545 Workshop Link: (If applicable) A: N...
Anti yes Reviewed 3 1,292 27 Jul 19 at 5:03pm
    Thread: Bringing Back The Combine Gunship
Post: RE: Bringing Back The Combine Gunship

Even if we did, the gun is twitchy, the cross hairs are barley visible, has the right click ability of the pill gunship where it shoots a strider beam at a random direction
Anti yes Reviewed 9 2,271 28 Jul 19 at 9:05am
    Thread: let us climb on the combine walls
Post: RE: let us climb on the combine walls

-1 everyone gangsta till tactical shadow assassin sits on-top of the wall spawn killing combine with his 165 damage awp
Anti yes Reviewed 17 3,582 9 Aug 19 at 12:45pm
    Thread: SWORD/HECU grenades
Post: RE: SWORD/HECU grenades

You are thinking back when swords had the KAM 12. Nowadays swords get wiped by anything that's in a group of 2-3+
Anti yes Reviewed 25 5,520 9 Aug 19 at 2:42pm
    Thread: let us climb on the combine walls
Post: RE: let us climb on the combine walls

There's no point. Even if you do get over it you still have to either climb swep down and risk getting gunned down which is high. or taking a shit ton of fall damage
Anti yes Reviewed 17 3,582 9 Aug 19 at 10:00pm
    Thread: TFA CS:GO Skins
Post: RE: TFA CS:GO Skins

+1 but god please sentinel if you're reading this it may be a good way to make some money pls don't add cases just make them achievement unlock-able. also don't make it tradable
Anti yes Reviewed 15 3,442 12 Aug 19 at 1:23am
    Thread: pistols attachments kill lower
Post: RE: pistols attachments kill lower

+1 but keep the pistols that do 60+ damage the same
Anti yes Reviewed 12 3,013 12 Aug 19 at 7:06pm
    Thread: Fix t he lockpick
Post: RE: Fix t he lockpick

-1 When vehicle moves you are supposed to move with it or else it will out pace you. There are also some moving parts of a vehicle where a part of it can move and the part you were lock picking is go...
Anti yes Reviewed 3 1,037 18 Aug 19 at 1:48pm
    Thread: Phalanx's ebic suggestion
Post: RE: Phalanx's ebic suggestion

-1 "MACE and CROSS together are the counter to SU'' 1. Cross or mace arent on 24/7 2. The Cross and mace are not a good combo because they are at opposite end of the maps, the Cross is at a rooftop in...
Anti yes Reviewed 22 4,741 28 Aug 19 at 11:29pm
    Thread: Heavy Class Tweaks
Post: RE: Heavy Class Tweaks

-1 Rockets arent pocket snipers, they are to be used for anti vehicle use. They have LMG's for a reason
Anti yes Reviewed 9 1,746 15 Sep 19 at 9:16pm
    Thread: Shield changes / nerfs | Suggestion (also a good read)
Post: RE: Shield changes / nerfs | Suggestion (also a go...

" In a 1v1 between players with the same skill level, the shield cannot lose" Literally the entire point of shields, to be used in cqc. And they shouldn't be 1v1'ing a shield class to begin with in cq...
Anti yes Reviewed 16 2,971 17 Sep 19 at 3:55pm
    Thread: Replacing Ballista's LMG.
Post: RE: Replacing Ballista's LMG.

+1 All of ballista's "LMG's" were either SMG's with extra ammo or just awful in general
Anti yes Reviewed 10 2,357 18 Sep 19 at 10:52pm