Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Should being able to shoot while mid air come back? (Poll)
Post: RE: Should being able to shoot while mid air come ...

it was cheesey cause most of the time, the guy jumping around the corner won and I think it would be a nightmare to fight someone that has floaty ballin at what cost
Echos General Discussion 22 1,172 15 Sep 21 at 8:05pm
    Thread: CvR Was better in the past, change my mind:
Post: RE: CvR Was better in the past, change my mind:

murder
Echos General Discussion 46 2,046 12 Sep 21 at 12:22pm
    Thread: Buff Perk Too Weak
Post: RE: Buff Perk Too Weak

(24 Aug 21 at 5:51pm)Game Boy Wrote: -1 That's way too high for both-1 this
Echos Suggestions & Bug Reports 15 820 24 Aug 21 at 5:55pm
    Thread: Admin Ticket suggestion
Post: RE: Admin Ticket suggestion

I think this issue is already known so correct me if im wrong but I’m pretty sure he is talking about when someone does a @ in chat, its not silent so everybody can see it
Echos Suggestions & Bug Reports 15 502 10 Aug 21 at 11:33am
    Thread: Remove cvr_stalker_defn from the map pool
Post: RE: Remove cvr_stalker_defn from the map pool

him todd
Echos Suggestions & Bug Reports 16 897 4 Aug 21 at 6:05pm
    Thread: Remove cvr_stalker_defn from the map pool
Post: RE: Remove cvr_stalker_defn from the map pool

remove my nuts
Echos Suggestions & Bug Reports 16 897 4 Aug 21 at 6:00pm
    Thread: SU REWORK
Post: RE: SU REWORK

(31 Jul 21 at 10:33am)Raven. Wrote: "2. Add a Perk that removes friendly fire. Same general premise as the suggestion above, this would allow you to check for SU's at the cost of a perk slot. Remove...
Echos Reviewed 9 589 31 Jul 21 at 10:39am
    Thread: SU REWORK
Post: RE: SU REWORK

it practically just got added and its basically being tweaked as we speak
Echos Reviewed 9 589 31 Jul 21 at 10:25am
    Thread: ooga gm app
Post: RE: ooga gm app

ooga gm app
Echos General Discussion 11 674 31 Jul 21 at 9:39am
    Thread: GRID/ENG Crafter NPC
Post: RE: GRID/ENG Crafter NPC

I think the last time we had a crafting table which was identical it got removed due to the code being a mess but +1
Echos Suggestions & Bug Reports 13 640 28 Jul 21 at 7:16pm
    Thread: ICEPACK'S GM Application??!!
Post: RE: ICEPACK'S GM Application??!!

+1, events seems pretty good and answers are epic only thing id be worried about is having to juggle HELIX CmD, Staff and GM
Echos Accepted 20 1,187 28 Jul 21 at 1:41pm
    Thread: Make Disguised SUs Take Friendly Fire
Post: RE: Make Disguised SUs Take Friendly Fire

most people dont look at chat cause :troll:
Echos Suggestions & Bug Reports 11 696 27 Jul 21 at 1:26pm
    Thread: Rocket Launcher DMG Buff Suggestion
Post: RE: Rocket Launcher DMG Buff Suggestion

all transports got lowered edit: didnt see ghosts post toothy smile moment
Echos Suggestions & Bug Reports 23 1,151 21 Jul 21 at 7:28pm
    Thread: Buff Rollermine (it should 1 shot)
Post: RE: Buff Rollermine (it should 1 shot)

1. trollage 2. trollage 3. trollage 4. got le first dose like 2 days ago swag
Echos Off Topic 13 789 13 Jul 21 at 12:35am
    Thread: kilo members on their way to call a suggestion crying because it involves them
Post: RE: kilo members on their way to call a suggestion...

(11 Jul 21 at 9:00pm)Alma Armas Wrote: (11 Jul 21 at 5:22pm)#1 Great Wooden Dad Wrote: We're asking for a nerf, not a rework Just with that shit alone you lost me completly even tho I still suppor...
Echos Suggestions & Bug Reports 36 1,798 11 Jul 21 at 9:02pm
    Thread: kilo members on their way to call a suggestion crying because it involves them
Post: RE: kilo members on their way to call a suggestion...

(10 Jul 21 at 5:08pm)ozz12231 Wrote: -1 everything that kills u u make a nerf post about it u want to nerf eowa and grid and kilo And range limit is going yo destroy the strider in outland map it w...
Echos Suggestions & Bug Reports 36 1,798 10 Jul 21 at 5:28pm
    Thread: kilo members on their way to call a suggestion crying because it involves them
Post: RE: kilo members on their way to call a suggestion...

they run at the normal running speed with the rpg out iirc
Echos Suggestions & Bug Reports 36 1,798 10 Jul 21 at 1:46pm
    Thread: THE BEEPING SOUND THAT VEHICLES MAKE WHENEVER THEY'RE AIMED AT
Post: RE: THE BEEPING SOUND THAT VEHICLES MAKE WHENEVER ...

(28 Jun 21 at 11:07pm)Alma Armas Wrote: (28 Jun 21 at 10:46pm)Velk.ca Clone Boi Wrote: Bro why the fuck does this matter. If its getting beeping its getting fucking beeping and it'd make the drive...
Echos Suggestions & Bug Reports 71 4,809 29 Jun 21 at 12:19am
    Thread: THE BEEPING SOUND THAT VEHICLES MAKE WHENEVER THEY'RE AIMED AT
Post: RE: THE BEEPING SOUND THAT VEHICLES MAKE WHENEVER ...

(28 Jun 21 at 8:13pm)ozz12231 Wrote: -1 ofc Did u drive a strider before? Of course not u cant see the guns and u might even mistake allies with enemys ur rocket can fo more than 10k damage to a st...
Echos Suggestions & Bug Reports 71 4,809 28 Jun 21 at 10:41pm
    Thread: Bateman's GM Application
Post: RE: Bateman's GM Application

+1, same thing as Kiwi said, overall good chap and events are good enough considering its like finding water in a desert
Echos Accepted 9 755 21 Jun 21 at 9:17am