Search Results
Post [desc] Author Forum Replies Views Posted
    Thread: !motd does not work
Post: RE: !motd does not work

Not a bug, there's no way to keep it enabled without it always popping up when you join. And we can't have it popup, since it'd get in the way of the faction menu. You can still access the MOTD throug...
[DEFN] Sentinel Reviewed 1 263 21 Apr 22 at 11:07am
    Thread: "Who is capping A? Oh, it's another SU exfilling."
Post: RE: "Who is capping A? Oh, it's another SU exfilli...

Will be fixed in the C13 remake. Locked/Moved.
[DEFN] Sentinel Reviewed 4 681 5 Feb 22 at 10:38pm
    Thread: #free morde
Post: RE: #free morde

No.
[DEFN] Sentinel General Discussion 10 2,276 22 May 21 at 12:05am
    Thread: #TB map change
Post: RE: #TB map change

>completely forgets how we changed to canals because people wanted it for nostalgia
[DEFN] Sentinel Reviewed 22 7,969 7 Aug 19 at 12:41pm
    Thread: #TB map change
Post: RE: #TB map change

Defunct. Locked/moved.
[DEFN] Sentinel Reviewed 22 7,969 22 Apr 20 at 5:25pm
    Thread: (Bug Report) Conqueror Perk Bug
Post: RE: (Bug Report) Conqueror Perk Bug

Outdated. Locked/Moved.
[DEFN] Sentinel Reviewed 2 598 5 Feb 22 at 10:07pm
    Thread: (bug) E to respawn doesn't work
Post: RE: (bug) E to respawn doesn't work

Already fixed at restart. Locked/Moved
[DEFN] Sentinel Reviewed 2 459 18 Jan 22 at 8:52pm
    Thread: (bug) respawn is still 15 seconds long, but not to sqawn on HQ
Post: RE: (bug) respawn is still 15 seconds long, but no...

Youre a fucking god send, this is exactly right. I forgot one of 3 variables Locked/Moved.
[DEFN] Sentinel Reviewed 1 661 28 Nov 21 at 5:26pm
    Thread: /tryouts command
Post: RE: /tryouts command

Denied. Locked/Moved.
[DEFN] Sentinel Reviewed 11 2,617 5 Feb 22 at 10:21pm
    Thread: 2.1.16.5 update and its consequences have been a disaster for the human race.
Post: RE: 2.1.16.5 update and its consequences have been...

swag
[DEFN] Sentinel Reviewed 20 2,970 5 Dec 20 at 12:09pm
    Thread: 2.1.16.5 update and its consequences have been a disaster for the human race.
Post: RE: 2.1.16.5 update and its consequences have been...

Not relevant anymore. Locked/moved.
[DEFN] Sentinel Reviewed 20 2,970 13 Jan 21 at 11:45pm
    Thread: 80084 neck snap incident
Post: RE: 80084 neck snap incident

Not even gonna lie, I thought it was an actual coded mechanic that you couldn't necksnap certain classes. Also I'm pretty sure all warns are meant to have sits? That might be outdated knowledge on my ...
[DEFN] Sentinel Reviewed 2 508 21 Feb 22 at 7:42pm
    Thread: A few bugs i found
Post: RE: A few bugs i found

Not relevant anymore. Locked/moved.
[DEFN] Sentinel Reviewed 1 1,015 13 Jan 21 at 11:42pm
    Thread: A list of things we Hate or are Broken (Personal Bias) [Satire]
Post: RE: A list of things we Hate or are Broken (Person...

(Cause apparently direct ordering the firing of an orbital platform located in outer space on top of a combine unit, obliterating their HP and inflicting them with 20 Km/h of salt is something someone...
[DEFN] Sentinel Off Topic 18 3,774 28 Nov 20 at 1:20pm
    Thread: a philosophical question
Post: RE: a philosophical question

you.
[DEFN] Sentinel Off Topic 4 1,006 20 Jul 21 at 9:02am
    Thread: A way to Fix Level Drag and Late Game Resource Overabundance (QUICK! EASY! AND FREE!)
Post: RE: A way to Fix Level Drag and Late Game Resource...

Solution in the works, thank you for the suggestion. Locked/Moved
[DEFN] Sentinel Reviewed 15 2,303 20 Dec 21 at 1:03pm
    Thread: AA vehicles OR Stationary turrets for ENGI/GRID
Post: RE: AA vehicles OR Stationary turrets for ENGI/GRI...

Locked/Moved.
[DEFN] Sentinel Reviewed 12 2,917 27 Jun 22 at 6:00pm
    Thread: Ability to toggle the combine visor on and off
Post: RE: Ability to toggle the combine visor on and off

As a global toggle, this is denied. But I will try to make the visor be hidden when scoping in with a sniper. Locked/Moved.
[DEFN] Sentinel Reviewed 1 885 31 Jan 21 at 1:32pm
    Thread: Ability to turn off incoming radio audio
Post: RE: Ability to turn off incoming radio audio

The reason it isn't able to be turned off is because then nobody would use it. Why would you ever use a phone if there was a big chance nobody would hear your call? Not to mention, the biggest complai...
[DEFN] Sentinel Reviewed 2 274 26 May 22 at 2:44pm
    Thread: Ability to use more then 1 class in a faction(or 2 for VIPs)
Post: RE: Ability to use more then 1 class in a faction(...

No. Locked/moved.
[DEFN] Sentinel Reviewed 4 1,342 6 Jun 21 at 2:12am