What is your suggestion? A: Make vehicle deployment rules mission based like EOWA/OSS (Obviously without the 50% map cap requirement) Ex: Hunter Chopper go assist infantry in taking point A
How would this benefit the server? A: This would fulfill both sides of the rule change making it so vehicle deployments are not as haphazard and are more coordinated while also allowing vehicle users to have fun by being allowed to kill and help cap points and assist their team mates.
Neutral on this, With pushbacks the reason they dont get out of hand is because they're a singular person. But when you have multiple people with infantry killing machines, it's hard to stop them from mascaraing ground troops.
Vehicles were allowed to kill at any time before the current rule change and it didn't do much to change the gameplay severely, especially with the amount of vehicle counters and heavy units. It would also encourage Ballista/HVY players to get on more and join the divs
That was moreof the issue, that vehicles were allowed to kill at any time. And only one specific player would be able to counter them. It was annoying for infantry, which make up most of the population of the server.
Well this change would mitigate that making it so vehicles can't go everywhere on the map allowing players to flank and whatnot allowing infantry combat on different points.
-1
i think vehicle divisions not being handpicked inherently makes them much harder to hold to a higher standard when it comes to adhering to those rules, not to say that there wouldn't be people that play OVA/tech that would follow the rules, but it's far more likely that there would be people that break them and go unnoticed/unpunished/under punished
Discord Username:
A: Absentdon
Steam ID:
A:STEAM_0:1:462451624
Workshop Link: (If applicable)
A:None
What is your suggestion?
A: Make vehicle deployment rules mission based like EOWA/OSS (Obviously without the 50% map cap requirement)
Ex: Hunter Chopper go assist infantry in taking point A
How would this benefit the server?
A: This would fulfill both sides of the rule change making it so vehicle deployments are not as haphazard and are more coordinated while also allowing vehicle users to have fun by being allowed to kill and help cap points and assist their team mates.
i think vehicle divisions not being handpicked inherently makes them much harder to hold to a higher standard when it comes to adhering to those rules, not to say that there wouldn't be people that play OVA/tech that would follow the rules, but it's far more likely that there would be people that break them and go unnoticed/unpunished/under punished