MPF CROSS S-V CmD Tango SU C-R SGM Tango MPF UNION 07 7371
Discord Username: A: Tango#4823
Steam ID: A: STEAM_0:1:64047075
Workshop Link:(If applicable) A: N/A
What is your suggestion? A:
Re-enable neck-snap for cross/mace/SU
How would this benefit the server? A:
It will help in assassinations a lot as it adds more secrecy when taking the target down, but obviously there is the possibility this will be abused a lot by careless people, you could easily enforce the rules of neck-snap by not allowing the use of it in DB's and against your team, giving severe punishments for breaking its use. I understand that many will be against this suggestion as it was removed in the past for abusing it and TKing teammates. If possible to make OSS, Synths and vorts immune to neck-snap.
Excluding certain classes from the necksnap whitelist is possible, as it was able to be done before.
Don't really get why TK with the necksnap is any different from TK with a rifle, so +1
A:
MPF CROSS S-V CmD Tango
SU C-R SGM Tango
MPF UNION 07 7371
Discord Username:
A: Tango#4823
Steam ID:
A: STEAM_0:1:64047075
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A:
Re-enable neck-snap for cross/mace/SU
How would this benefit the server?
A:
It will help in assassinations a lot as it adds more secrecy when taking the target down, but obviously there is the possibility this will be abused a lot by careless people, you could easily enforce the rules of neck-snap by not allowing the use of it in DB's and against your team, giving severe punishments for breaking its use. I understand that many will be against this suggestion as it was removed in the past for abusing it and TKing teammates. If possible to make OSS, Synths and vorts immune to neck-snap.
CRONCH
Former KILO NCO
Former RF Squad CO
Don't really get why TK with the necksnap is any different from TK with a rifle, so +1