Buff flamethrower damage.


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[DEFN] Aithead  VIP 3 Dec 19 at 10:01am
#1
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What is your suggestion?

When a player first joins ENG or GRID, they might be like "Oh wow we have a flamethrower!" and go mess around with it for all of 5 mins before they realize it is trash, and because the Flamethrower is a important part of our loadout, as it allows us to destroy our enemies' props. However, this process is very slow.

When I use the flamethrower against props, it can take upwards of a minute to destroy one prop, which in gameplay terms is a very long time. Plenty long enough for said enemies to set up a fortification somewhere else on the map. Aside from that, the Flamethrower is also useless in combat, except against Anarchists, and even then only if you hit them enough with it before they kill you.

Thus, I think the flamethrower's actual projectile damage should be buffed, although I do not think the damage-over-time needs to be changed.

I also feel like it would be nice to slightly increase the projectile size of the flamethrower to make it easier to hit props that have weird hitboxes, such as the stairs prop.

How would this benefit the server?

Currently, the flamethrower is really only used for a couple of reasons; the speed boost from holding it, as a meme, and when the player in question has a spare couple of mins to destroy enemy props. As it is a fairly large part of ENG/GRID's loadout I feel like it should be more effective than it currently is.

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Bel1ve.  Member 3 Dec 19 at 10:15am
#3
-1 nah its good tbh...
#1 Great Wooden Dad  Member 3 Dec 19 at 10:37am
#4
I'm not so sure about this
Engis are a support builder class and they have imo lots of utility, they can build arty, FOBs, and or other fortifications to gain height advantage
They get a gravity gun so they can hack and or fling manhacks and gravity guns
A nifty shotty
Repair kit that they can use on points to repair friendlies
And the flamethrower can destroy props as an abit of a extra of it being a flame
The flamethrower takes away alot of armor and aiming for the head (in my experience or testing) does a abit more than body
Basically engis are support classes and the flame is another weapon you can support your team (granted by basically committing suicide) but can really make enemies weaker, scared, and blind abit
[DEFN] TypicalName  VIP 3 Dec 19 at 11:08am
#5
+1 for damage buff, that "100" damage does absolutely nothing even to unions, it takes a lot of more time to kill a union with it than with any other gun, however the afterburn should be decreased, it is just too annoying to burn for 10-15 seconds, maybe 5-8 seconds is enough?
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