City_13 and other possible maps?


Mango  Server Moderator VIP 25 Feb 24 at 7:52pm
#1
FULL RP Name(s):
A: MSO MAGICIAN 04 0987

Discord Username:
A: mang0ne

Steam ID:
A: Steam ID: 76561198861878404

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: First of all please feel free to correct me in a reasonable manner on the bellow reasons (Don't be a tosser).

Over the few weeks of being back on the CVR server I've seen a lot of the player base complaining at the current map pool. In particular the current version (IDK what version it is) City_13. A lot of players complain about only certain classes are catered for, an example can be seen as around 65% of the map is extremely CQC based and in general punishing to the non high HP classes to play. (Not typing this because I'm a long range class, I've seen lots of people complain but no one has brought it up on forums to my knowledge)

(I know sewers exist but traveling for 1-3 mins to then just be shotgunned to the face can make any player want to just sit in base and farm xp (another problem).  I've seen new players complaining about the sewers and even getting admins to teleport/show them the way out because of it.


Also another point would be the spawns and how easy it is to be spawn camped. Today alone I've seen numerous people being verbally warned in ooc and someone even got banned. The combine spawn can be completely shut down if rebels own point A as they can just run to the metro part and run to the surface creating a possible angle to hold. The rebels can also hold the tunnel with ease and completely tear you a new one the second you leave a few feet of spawn. Yes i know roofs exist but 75% of the time you climb down or jump from one you're being bukakke'd by an RU, HVY and a HECU at every turn.



Rebels also face a very similar fate to the combine. They only have one main exit which is a tunnel onto the main street that connects B and C via the road. Combine can sit on roofs, around corners and in general give no breathing room which in turn makes rebels run in and out of their borders to stand a chance at surviving. Even with their sewer route in base they only emerge around 20M from their tunnel exit. Most new RF's dont want to run around the sewers to then be killed by a rat on a roof as they emerge (Totally not talking about my POV playing as a cross 0.0).

My suggestion would be to add the City_13 version with the market since there is a lot of opportunities to be had and it was a great map in general. Regarding the other maps i don't mind them but i would love to see stalker and some other old maps make a return (nostalgia warrior  Angry  ).
 
How would this benefit the server?
A: Would solve people whining about City_13 (including myself) and could yield a better player count for certain maps Smile.
Echos  VIP 26 Feb 24 at 12:07am
#2
the version is v2 and people may love it but others despise it so idk
Neat Benny  VIP 26 Feb 24 at 4:31pm
#3
+1 I posted about C_13 and its issues and its that I hate the map and I will get on if I see it but its a map where a lot of bull happens sometimes
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