Complete Rework of Combine Explosive Classes(and maybe Heavy)


The War Machine  VIP 17 Jul 19 at 3:01am
#1
FULL RP Name(s):
A: MPF BALLISTA OfC-II War Machine/Lambda Veteran PFC Pierce

Discord Username:
A: The War Machine#9972

Steam ID:
A: https://steamcommunity.com/profiles/76561198167420175/

Workshop Link: (If applicable)
A:

What is your suggestion?
A: Completely Rework Combine Explosive Classes(and maybe Heavy)

1. Bring back the LFS Stinger for all Explosive classes.

2. Buff the AOE for the rockets. This can be done in a number of ways that won't require adding the single rocketing rules back which Sentinel does not like. Our best bet is to do a balanced nerf of the RPG where every stat relative to the RPG(reload speed, deployment speed, rocket damage, rocket speed) is nerfed by a small portion. The AOE doesn't even have to be that big either as long as it accomplishes it's task(anti-personnel) in an acceptable manner.

3. A redefinition of SENTRY's specialty in combat and subsequent loadout change(I'll explain why this is here in the "How Would This Benefit The Server" section). The best new definition I can think of for SENTRY is in the name itself, SENTRY. Instead of prioritizing explosives, SENTRY should rely on their heavy weapons and suppressive fire. This will likely turn them into a reliable defensive unit similar to GRID. For this, SENTRY would require a new LMG with the ability to hold a larger magazine and possibly a special bipod mount that will allow them to attach their gun to a prop and fire continuously without being penalized by recoil and could give the added benefit of easier reloading. And on the note of a bipod, SENTRY could develop a close relationship with GRID as GRIDs can build them bunkers and machine gun nests where they can mow down rebels. I'm going to assume the new LMG will need some sort of balancing to help not make the class too OP. As far as a choice of LMG, there may be one that's already in our weapon pack. In the case there isn't one, I'll see if I can find a single addon that just has the proper LMG. An HP/AP nerf will probably have to be realized as well. If it is somehow a necessity that SENTRY needs some sort of explosive, then they can be given some sort of charge like C4 or SLAMs.

4. Give BALLISTA, and maybe Heavy, grenades. As far as an addon choice for grenades, I'm not sure. I figured there would be some grenade that would already be in our weapon pack. I may post later on this with a proper addon.

5. Give Heavy the M249 or an equivalent LMG for both CO and Enlisted

6. At least a 25 HP buff

How would this benefit the server?
A: Ever since the introduction of the current RPG and the subsequent removal of practically any sort of AOE, explosive classes as a whole have suffered a relative decline in popularity and can be unfun to play because you have to rely on your other weapons and stats(which may not be the best) when the opportunities to use your RPG are few and far between. While I can not suggest a fix to every explosive class, due to me not knowing the issues they have and a lack of connections to be informed of those issues, at least I can help all of them in a small or big way in this suggestion.

1. The LFS Stinger was not bad of an RPG and can make good work on air vehicles if the user is left to shoot it down themselves. If I can remember correctly, air vehicles were not completely at the mercy of the Stingers(which is probably one of the only arguments against this part of the suggestion), as they can be warned if they are being locked on and can do evasive maneuvers. While it can be hard to engage ground vehicles at a distance due to a lack of a lock on mechanism to ensure the rockets hit, it is substituted by the lock on mechanism for air vehicles.

2. Of course, this is the most popular change people want to see happen. It's stupid that an explosive is restricted in such a way that it has no splash damage what so ever. Even if there's a justifiable reason for it.

3. SENTRY and BALLISTA is an example of why you shouldn't have two classes do the same job, but one has better equipment. The rebels are better at dealing with this problem by changing the core strategy, loadout, and use of each class. For example, Heavy specializes in their explosives. LVET Heavy, however, diverge from their work as explosive specialists and instead take on a more frontline combat position. Of course, the Resistance had to do this or else they would have the problem with SENTRY and BALLISTA except it's with regular resistance and LVETs, which is a whole other can of worms if you ask me. You can't have two classes that do the exact same thing, except one has better equipment than the other, because then you get elitist bullshit between the two classes and we know what NPU can be like sometimes(I don't have an issue with NPU itself, because the enlisted are fine people. It's the just the COs sometimes). So, I've decided to make this suggestion in a way that both subdivisions can still survive, instead of yeeting an entire subdivision because fuck MPF.

4. I personally don't believe grenades cause lag and/or that grenade spam will be a massive problem if grenades were introduced. If Burn or one of the other devs can fill me in on if grenades cause lag or not then that would be appreciated. The lag issue is unjustifiable because the RPG is a thing. RPG literately stands for Rocket Propelled Grenade, so it's the same thing as a grenade, it's just rocket propelled. If we were to say that the particles from the grenades were what's causing the lag, then the RPG should make more lag than the grenade because of it's trail of smoke. Grenade spam can be mitigated by limiting the amount a BALLISTA/Heavy can carry(maybe between 2-5). Throwing speed can also be nerfed.

5-6: These two were mostly suggestions Coach brought up to me that he wanted for his Heavy subdivision. Explaining that their current LMGs are terrible in a number of ways.
Walse  VIP 17 Jul 19 at 3:12am
#2
Neutral

If you're going to implement a change for the Ballista class, you have to apply it to Heavy too. If you're saying "Oh we should get grenades, but Heavy doesn't really need it", that is the most ignorant thing you could possibly say. Second of all, Burns already stated they're working on reverting back to the old LFS Stinger. Also, if you want to bring back the AOE splash, you'll have to nerf it heavily in many other aspects, not just slightly. It would be quite stupid if you had a slight decrease in speed of reloading, how fast the rocket travels, etc. just to have the AOE be as busted as it was on DEFN Main. Of course, that is unless you want the single rocketing rule back that effectively did nothing.

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Stalk  VIP 17 Jul 19 at 3:19am
#3
+1 to the idea of taking sentry explosives (and mp heavy I guess) away and having them be better in the lmg area and for the aoe idea one thing though is that the damage dealt to players with explosives is to high and with aoe itd be busted also giving heavy and ballista grenades would also help. h e c u a n d e o w t o p l e a s e
The War Machine  VIP 17 Jul 19 at 10:04am
#4
(17 Jul 19 at 3:12am)Walse Wrote: Neutral

If you're going to implement a change for the Ballista class, you have to apply it to Heavy too. If you're saying "Oh we should get grenades, but Heavy doesn't really need it", that is the most ignorant thing you could possibly say. Second of all, Burns already stated they're working on reverting back to the old LFS Stinger. Also, if you want to bring back the AOE splash, you'll have to nerf it heavily in many other aspects, not just slightly. It would be quite stupid if you had a slight decrease in speed of reloading, how fast the rocket travels, etc. just to have the AOE be as busted as it was on DEFN Main. Of course, that is unless you want the single rocketing rule back that effectively did nothing.

Ok, then we'll give Heavy grenades too, I'm fine with that. I didn't say they shouldn't. I did see the LFS Stinger suggestion get locked because the devs were already working on it, which I'm excited about. I'm going to let the devs decide on how much all the stats should be nerfed. I'm assuming when you say an RPG with AOE is "busted", you mean that it's too OP as a weapon for CvR, which I don't believe.

(17 Jul 19 at 3:19am)Stalk Wrote: +1 to the idea of taking sentry explosives (and mp heavy I guess) away and having them be better in the lmg area and for the aoe idea one thing though is that the damage dealt to players with explosives is to high and with aoe itd be busted also giving heavy and ballista grenades would also help. h e c u a n d e o w t o p l e a s e

I can see that damage will have to be nerfed significantly. Giving HECU grenades would make sense since they're prewar military, however, EOW will have to have a reason for the grenades. That depends on what they really are as a class and what their use is on the battlefield.
Nevada  VIP 17 Jul 19 at 10:11am
#5
+1 for the SENTRY and BALLISTA reworks. But idk about giving BALLISTA enlisted a different LMG. For COs is a great idea.
[DEFN] Sentinel  President 17 Jul 19 at 10:19am
#6
Reviewed and put under serious consideration. This means you can expect atleast one of the proposed ideas show up in a future update.

Awaiting lock/move.

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