Cuffing/Restraining "/roll" Options


Maury  Member 15 Sep 20 at 10:44pm Edited
#1
FULL RP Name(s):
A: OTA SHIELD TR 09 8377

Discord Username:
A: Maury#8922

Steam ID:
A: STEAM_0:1:67116206

Workshop Link: (If applicable)
A:

What is your suggestion?
A: My suggestion is this: to give players who are/are about to be restrained the opportunity/chance to resist detaining. Currently, the player(s) who are being or have been detained by Combine/Rebel troopers have no choice but to submit to being subject to "/me strips weapons & comms..." etcetera. Once the detained player is returned to the respective base, they are asked a question and must /roll for an out-of-100 probability. Obviously this is not 'other communities', but what other players could call powergaming on what is said to be a SeriousRP server (not my words, just what I've heard) takes away their choice. Maybe this is the point, maybe it isn't.

To get to the bigger point, the suggestion is to give players who are about to be stripped of equipment & cuffed the out-of-100 chance of resisting their would-be interrogators - both parties having to /roll to see if it's successful - just like with the interrogation itself. Woe isn't me, its just a small convenience that'd make general roleplay and faction-to-faction interactions a little more interesting than a simple cuff on the wrists and wasting the individuals time - it's only fun for the captors.

How would this benefit the server?
A: Mostly just giving players (myself included) the chance of resisting detainment, being dragged across the map, and very likely executed regardless of their captors being successful in gaining any information from them.
Echos  VIP 15 Sep 20 at 10:45pm
#2
I mean, you can make it fun by acting retarded if you win the rolls against the MP/JURY, its fun for me though showing by your suggestion it says otherwise

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Kenny McCormick  VIP 15 Sep 20 at 10:47pm
#3
not that big of a problem imo

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[DEFN] Aithead  Head Gamemaster VIP 15 Sep 20 at 10:51pm Edited
#4
Problem with doing anything of the sort is that it really isn't fun for the captors. As someone who has played both MP and NPU on multiple occasions, sometimes you have to work really hard to get a capture. Sometimes not, but the point is still there.

Having a 50% chance (1-100 vs 1-100, basically rounds to a 50-50 chance of success/failure) to simply not get captured caused me actual physical pain when it was a thing, which both breaking cuffs and rolling to prevent comm + weapon stripping have been in the past.

There should be more outcomes and interesting things associated with captures and the resulting interrogations, but adding any mechanic that provides a 50% chance of giving someone who cuffs you a middle finger is really just a mediocre idea.

Stripping of equipment has a similar effect, even though when you are cuffed what actually happens is your weapons are fully depleted of ammo anyways, stripping comms IRL would be something as simple as grabbing a radio or yoinking someone's helmet. Naturally, IRL, there are other variables associated with doing such things, but it's not something that would take excessive effort. If you want to draw more parallels, MP/NPU are people specifically trained to tackle and restrain enemy combatants, and the cuffing procedure just reflects that.

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Maury  Member 15 Sep 20 at 11:03pm
#5
(15 Sep 20 at 10:45pm)[ICUT]Echos Wrote: I mean, you can make it fun by acting retarded if you win the rolls against the MP/JURY, its fun for me though showing by your suggestion it says otherwise

I definitely enjoy being detained by Micdon, atleast he has a soundboard to play Battle of the Fates n whatnot - plus I can make it harder on them by spazzing around - I'd just rather not be detained 3 times in 30 minutes; gets to be a little much after a while.
Poison  VIP 15 Sep 20 at 11:44pm
#6
-1 It's hard enough to cuff someone in general, there is no reason they need to be able to escape after cuffed. You need to be more perceptive on the battle field to evade capture, hell thats what I do and I still get capped a bunch.

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Valiant  VIP 16 Sep 20 at 1:03am Edited
#8
-1
There are already so many things preventing people from capping, to have that hard work pay off just for the guy to get free from a roll will be really discouraging.

You can just do a slightly above average speed walk and they won't be able to cuff you in my experience.

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[DEFN] Aithead  Head Gamemaster VIP 16 Sep 20 at 2:51am Edited
#9
Just want to remind people that trying to resist the cuffs by crouching, jumping, purposefully getting yourself stuck on walls and all that has been FailRP for a good while now.

If it's been changed since Forest Apocalypse, I haven't heard, if a HA+ wants to comment on that to clarify otherwise if true, that'd be appreciated.

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Gamemaster Supervisor.

Ancient GRID CmD, prior SU Major/GB COL.

Credit to SEVIN.
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Game Boy  VIP 16 Sep 20 at 4:36am
#10
-1 as this would take a bit away from Mace and SU giving them even less to do while infiltrating
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