im gonna give my opinion on a pretty simple character formula
more utility = less health
speed = less health
jury being the heaviest utility character AND having above average speed and you want 310 health? I personally believe 290 is to much but sheesh.
so what im saying is a class's abilities outside of just raw gunplay should directly correlate to their durability in combat
if you say more speed = less health then that would also nerf MP since they have the same run speed, you cant create a "formula" for balance its near impossible without mirroring classes which is shit. also if thats the case then scavs health would be super nerfed into the ground, this formula would just punish classes for existing and having a purpose.
(11 Jan 21 at 4:37pm)Schizm Wrote: if you say more speed = less health then that would also nerf MP since they have the same run speed, you cant create a "formula" for balance its near impossible without mirroring classes which is shit. also if thats the case then scavs health would be super nerfed into the ground, this formula would just punish classes for existing and having a purpose.
Jury has medkit, mp doesn't, that makes the difference. Hell if mp wan at medkit, nerf them to jury stats
i was mostly contesting the formula stuff, but they have the same hp as an enlisted ballista and i feel like this is only being brought up cuz of the whole armor thing and how you are able to combat cuff ppl if your armor isnt completely destroyed. also jury has less hp than BOTH of its "counters"
(11 Jan 21 at 4:37pm)Schizm Wrote: if you say more speed = less health then that would also nerf MP since they have the same run speed, you cant create a "formula" for balance its near impossible without mirroring classes which is shit. also if thats the case then scavs health would be super nerfed into the ground, this formula would just punish classes for existing and having a purpose.
Jury has medkit, mp doesn't, that makes the difference. Hell if mp wan at medkit, nerf them to jury stats
Scav have low ass hp
Assassin has 5max slots
SCAV has 10 less HP than JURY. A medkit doesn't compensate for a huge discrepancy in health to MP.
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love me some lore former hgm, npu dvl (sentry), lvet co
I wouldn't be against removing the med kit from jury if you want too
I still think it's a crazy amount of utility for taking 1 -2 less rounds to kill (though it got nerfed into the floor)
more utility = less health
speed = less health
jury being the heaviest utility character AND having above average speed and you want 310 health? I personally believe 290 is to much but sheesh.
so what im saying is a class's abilities outside of just raw gunplay should directly correlate to their durability in combat
Jury has medkit, mp doesn't, that makes the difference. Hell if mp wan at medkit, nerf them to jury stats
Scav have low ass hp
Assassin has 5max slots
SCAV has 10 less HP than JURY. A medkit doesn't compensate for a huge discrepancy in health to MP.
former hgm, npu dvl (sentry), lvet co
I still think it's a crazy amount of utility for taking 1 -2 less rounds to kill (though it got nerfed into the floor)
Former BALLISTA CmD
OSA AIU
I am not MP lemons
Locked / Moved.