FULL RP Name(s): A: MPF UNION 07 1117/RES WEB PVT Corde
Discord Username: A: Volkus#0310
Steam ID: A: STEAM_0:0:101170168
Workshop Link:(If applicable) A: N/A
What is your suggestion? A: Make the destructions of vehicles give some kind of reward such as credits/xp/kills.
How would this benefit the server? A: The fact that vehicular subdivisions get to gain kills and in return when you kill them you get nothing is in my opinion unfair. Specifically when using vehicles on the field you are guaranteed to have a higher K/D rate compared to the regular ground forces but with a sacrifice of not gaining kills for your attachments on your guns. I personally believe that there should be some kind of reward when destroying a vehicle or synths which could give XP, Credits, kills, or maybe even crafting resources. Again, having this will give motivation to anti-vehicular units to gain something from destroying an enemy vehicle even maybe encouraging regular ground units to shoot at vehicles as sometimes HVY/Ballista wouldn't be on the server.
Vehicles cost Resources to deploy. Functionally, the reward for destroying a vehicle is denying the enemy faction either the Resources the vehicles is worth, or what they'd get for scrapping that vehicle. If you see a Vehicle class actually focusing on exclusively farming kills, then you make a report to Staff or vehicle COs with evidence and they'll do something about it.
The argument here also places all the value in the game on simply getting kills, which while they're worth XP they are absolutely meaningless in the larger scale that CvR operates on. I'd also say that simply having the RPG and being ABLE to efficiently and effectively destroy vehicles is motivation enough to do so.
Could you explain more on how "which while they're worth XP they are absolutely meaningless in the larger scale that CvR operates on."
What do you mean by it?
It'd be cool to have a big ol xp/credit reward for destroying vehicles, also gives an incentive to actually shoot instead of people just avoiding them.
Bonus points it you give some prospective rewards, like 1k for destroying a strider, 750 for hunter/sherman, 500 for apc, etc.
+1 Suggestion makes actually confronting vehicles more fun, rather than just having a hollow victory. For example, destroying a vehicle just denies resources, anyone can farm the RES back up, but with this suggestion, it allows players to have a goal with personal gain in destroying vehicles, something that both benefits themselves and their team. In turn, this incentivises more frequent fight between ground forces and vehicles. On paper this idea sounds amazing, though I'm unsure of how it will actually play out.
Neutral, i have to agree with aithead ,even if i dont like it, the reward for destroying vehicles is enough for someone like me, rpg can be use for infantry,fob, flushing ppls out of holes ,excetera.But making everyone been able to have an rpg defeats the purposse of ballista/hvy.Divisions itlself, as ballista, rewards for destroying vehicles and helping around the map.BUT i do have to agree that vehicles spam,T90 now, it annoying that there is no reward for destroying T90 number #23342342 kus they got the upgrade that gives them no punishment for spamming it.
I'd like to add, even if it's just a global faction reward like how depositing CR's works now. This would also be easier to add by just tying the rewarding of XP/credits to the whole team to the vehicle destruction event.
A:
MPF UNION 07 1117/RES WEB PVT Corde
Discord Username:
A: Volkus#0310
Steam ID:
A: STEAM_0:0:101170168
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: Make the destructions of vehicles give some kind of reward such as credits/xp/kills.
How would this benefit the server?
A: The fact that vehicular subdivisions get to gain kills and in return when you kill them you get nothing is in my opinion unfair. Specifically when using vehicles on the field you are guaranteed to have a higher K/D rate compared to the regular ground forces but with a sacrifice of not gaining kills for your attachments on your guns. I personally believe that there should be some kind of reward when destroying a vehicle or synths which could give XP, Credits, kills, or maybe even crafting resources. Again, having this will give motivation to anti-vehicular units to gain something from destroying an enemy vehicle even maybe encouraging regular ground units to shoot at vehicles as sometimes HVY/Ballista wouldn't be on the server.
The argument here also places all the value in the game on simply getting kills, which while they're worth XP they are absolutely meaningless in the larger scale that CvR operates on. I'd also say that simply having the RPG and being ABLE to efficiently and effectively destroy vehicles is motivation enough to do so.
-1.
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
What do you mean by it?
It'd be cool to have a big ol xp/credit reward for destroying vehicles, also gives an incentive to actually shoot instead of people just avoiding them.
Bonus points it you give some prospective rewards, like 1k for destroying a strider, 750 for hunter/sherman, 500 for apc, etc.
Anyways, +1