What is your suggestion?
Give Manhacks deployment rules or update their hitbox. Manhacks can deploy basically whenever they want no matter the points controlled by combine and I believe as soon as rebels hit 10 players. This should be either updated to a point limit that must be met to deploy a manhack, of course nothing crazy but enough to not made it so aids that people don't want to play when one is deployed. The basic response from OVA is going to be, "just shoot it to kill it its so ez" but maybe they should play a rebel character and realize how braindead it is to go against. Hitreg also plays in their favor where even if you hit it you really didn't and lets be honest everyone has complained about hitreg at some point. It's honestly ridiculous especially if they are still able to capture points as a little drone that can barely be hit. And if they aren't willing to create a point limit atleast nerf its HP so that it dies in 1-2 shots from anything because lets be honest, its a little drone it shouldnt be tanking 10+ rounds from an AK.
How would this benefit the server?
By making it less aids for rebel characters againts a "vehicle"
waiting for all the OVA to flood in defending it
I would +1 this but I doubt this is gonna get added regardless of how annoying they may be to take down. (use rocket launcher rather easy). I still +1 this however
Expect a load of copium comments to come in rather than actually give constructive criticism or "easy to kill" comments.
yeah just lead ur shots a bit, model is bugged so you gotta aim forward, on the bright side it dies in like 2-3 shots so yea just aim forward and won’t be an issue
I disagree entirely with deployment rules for the manhack given how inconsequential they are in the big picture, but something should be done with the hitbox. I find it hard to tell an RES PVT, with a straight face, to predict the future and shoot ahead of erratic drones capable of instantly changing their velocity and acceleration at the push of a button.
Maybe not the deployment rules, but maybe do something about them being able to easily escape the grav gun? kinda hard to hack them or anything when they just escape.
Bricky
Discord Username:
borp#7875
Steam ID:
STEAM_0:0:147344471
What is your suggestion?
Give Manhacks deployment rules or update their hitbox. Manhacks can deploy basically whenever they want no matter the points controlled by combine and I believe as soon as rebels hit 10 players. This should be either updated to a point limit that must be met to deploy a manhack, of course nothing crazy but enough to not made it so aids that people don't want to play when one is deployed. The basic response from OVA is going to be, "just shoot it to kill it its so ez" but maybe they should play a rebel character and realize how braindead it is to go against. Hitreg also plays in their favor where even if you hit it you really didn't and lets be honest everyone has complained about hitreg at some point. It's honestly ridiculous especially if they are still able to capture points as a little drone that can barely be hit. And if they aren't willing to create a point limit atleast nerf its HP so that it dies in 1-2 shots from anything because lets be honest, its a little drone it shouldnt be tanking 10+ rounds from an AK.
How would this benefit the server?
By making it less aids for rebel characters againts a "vehicle"
waiting for all the OVA to flood in defending it
Expect a load of copium comments to come in rather than actually give constructive criticism or "easy to kill" comments.
Current Major General
They are the most annoying fucking things, but aren't too difficult to kill and are wiped out by rpgs