What is your suggestion? A:Adding back a visual que to the Missile Launcher when you wana shoot Helicopters
How would this benefit the server? A:When i play in events and big battles, its hard for me to tell if i have a helicopter locked in for a guided missile beacouse the sound is really low, a visual que would help me and others to tell when its time to shoot a rocket.
(2 Sep 25 at 4:02pm)T72B3 Wrote: If this is added it would only be fair for vehicles to have the lock-on sound back.
As far as I'm aware they have a sound too for being locked because both the vehicles and missile launcher are LVS. It's just equally as quiet so you can never hear it.
1 - the sound for the pilot is specifically tied to the cockpit so when you are in first person you can hear it but most people play in third person so its not as loud
2 - i don't know why you are hoping for any kind of Dev update when there hasn't been one for 5 or so months, the last trello activity was 3rd of June. So in a way i don't really expect anything happening in the near future unless Sentinel decides to announce all the upcoming changes, which is unlikely.
A: MPF BALLISTA 05 6203
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A: https://steamcommunity.com/id/greenfirerooster/
What is your suggestion?
A:Adding back a visual que to the Missile Launcher when you wana shoot Helicopters
How would this benefit the server?
A:When i play in events and big battles, its hard for me to tell if i have a helicopter locked in for a guided missile beacouse the sound is really low, a visual que would help me and others to tell when its time to shoot a rocket.
As far as I'm aware they have a sound too for being locked because both the vehicles and missile launcher are LVS. It's just equally as quiet so you can never hear it.
2 - i don't know why you are hoping for any kind of Dev update when there hasn't been one for 5 or so months, the last trello activity was 3rd of June. So in a way i don't really expect anything happening in the near future unless Sentinel decides to announce all the upcoming changes, which is unlikely.