Model change for some classes:


Poll: Yes/No?
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Hell ye
63.89% 23 63.89%
No I'm a rebel main
36.11% 13 36.11%
Total 36 vote(s) 100%
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Alma Armas  VIP 4 May 21 at 3:27pm
#1
FULL RP Name(s):
HECU PVT Koko Hekmatyar
SU Biggus Dickus
EOW REAPER 08 3641
OVA KILO T-OFC Alma

Discord Username:
⌜Alma Armas⌟#1410

Steam ID:
STEAM_0:1:88681693

Workshop Link: (If applicable)
CvR Content Pack

What is your suggestion?
2 things: Add an option to change the EOW bodygroup to this model over here so they can use it in forest maps and not stand out as the Marshmellow they are.
This will mean EOWR will have access to their current colorable white model and this camo model
models/player/combine_taiga_a.mdl
[Image: Screenshot_20.png]
Change the OVA CO model to this one over here so we can be targeted more easily and be sexy
models/player/combine_hunter_sa.mdl
[Image: Screenshot_21.png]

How would this benefit the server?
MP and SU can capture OVA OFC more easily and Combine units can distinguish CO's from other Chad KILOs


For EOW: They can actually get a camo which works in maps like Outlands2 AND on urban areas and not be easily spotted within overgrowth. This would massivly improve performance for EOWR  surviving outside in folliage like every other divison, since they are the only ones with the brightest main color.

Besides, none of these models are in use, and are already in the pack and downloaded by every single player on the server currently, which saves a lot of pain for devs.
OrangeTango  VIP 4 May 21 at 3:28pm
#2
+1 from what i was told a while back, we couldn't have that model due to them having EOWR hands, but tbh it cant be that hard to swap them with the regular KILO ones
Valiant  VIP 4 May 21 at 3:35pm
#3
+1 One of the reasons I left EOWR is because it wasn't fun being spotted so much on alot of the maps (Not much of a problem for EOWA since they already have a darker bodygroup, even OSS has a more discrete bodygroup), and most (if not all) of the combine CO skins have altered bodygroups/playermodels, KILO shouldn't be an exception, especially with how important vehicles can be

Signature:
Valiant / Valkyria
LA/MED/CROSS/HECU
OrangeTango  VIP 4 May 21 at 3:37pm Edited
#4
i want to look like an ARMOURED FROG so i can strike terror into the rebels
oogasboogas  VIP 4 May 21 at 3:42pm
#5
+1 marshmellows are too recognizable and I do think CO jobs should be more distinguishable from enlisted/nco
Carbonated Carbon  VIP 4 May 21 at 4:23pm
#6
+1 seems cool

Signature:
MPF DEADBOLT OfC-I Plume||MPF MEDIC SPC Plume


Echos  VIP 4 May 21 at 4:32pm
#7
-1 bro eowr looks like shit omg!!!!! terrible!!!!

+1 though, EOWR are on par with R&D with sticking out in the open
Raven  Community Advisor VIP 4 May 21 at 5:44pm
#8
Eh, you complain about being spotted on forest maps but on snow maps you blend in. Imo, something like giving snipers a ghillie suit so rangers model advantage towards sniper is gone makes more sense.

Neutral though, just providing my opinion

Signature:
Community Advisor
[Image: b1e12a2cdf553c121f41b0510fcb0033951fd417.gifv]
cheeto likes this post
Anti yes  Member 4 May 21 at 5:52pm
#9
They got colored pads that are bright red
[DEFN] Aithead  Head Gamemaster VIP 4 May 21 at 6:21pm Edited
#10
oh dear god please don't tell me ya'll are arguing about a model being more or less visible and the "advantages" that come with it. Model options are usually cool though. With the way gameplay works you usually spot other people when you're looking at them, Gmod playermodels are not that hard to distinguish from the surroundings, and anybody with a decent set of eyes can look for a moving object. (Yes i'm discriminating against blind people)

For snipers specifically there's a game mechanic that invalidates most stealth related arguments simply known as Scope Glint.

Signature:
Gamemaster Supervisor.

Ancient GRID CmD, prior SU Major/GB COL.

Credit to SEVIN.
[Image: 20220724145724_1.png]
Mr.Grumpy likes this post
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