I'll go first.
Crab Walk, Landship and Weighted - freight train: lets you sprint
Crouching tiger, death from above, wrecker - immune to all melee damage
Haste, top heavy, lunge - +100 hp
Dragonfly + sniper + final = chain reaction. Effect Dragonfly explosion victims also explode. MRDM an entire debrief with one shot.
Cushion+ Paratroopers + Frog legs - take 75% lees dmg while mid air
Martyr, Firefly, and Viking funeral - final gambit: every effect hits enemy at once
Syringe gun Mirror and Team player - effect is you're immune to damage while healing
Cowboy, Deadeye, Gunslinger - pistol kills fully restore hp
Quick deploy, Defensive, Safeguard - doubles duration of on-spawn effects
Poison tipped, Scrambler, Concussion - this makes it where you can’t move for 8 seconds, when hit by it, but u do no dmg to anyone
Conqueror, Care package, Overheal - full hp and ap on completing objective
Explosive attitude, Flak vest, Ground pound - doubles explosion size
Nano machines + mutant + immortal = terminator: doubles health regeneration amount.
(most of this is at the courtesy of Shturmn't)
Makes you insufferable to those around you
Crab Walk, Landship and Weighted - freight train: lets you sprint
Crouching tiger, death from above, wrecker - immune to all melee damage
Haste, top heavy, lunge - +100 hp
Dragonfly + sniper + final = chain reaction. Effect Dragonfly explosion victims also explode. MRDM an entire debrief with one shot.
Cushion+ Paratroopers + Frog legs - take 75% lees dmg while mid air
Martyr, Firefly, and Viking funeral - final gambit: every effect hits enemy at once
Syringe gun Mirror and Team player - effect is you're immune to damage while healing
Cowboy, Deadeye, Gunslinger - pistol kills fully restore hp
Quick deploy, Defensive, Safeguard - doubles duration of on-spawn effects
Poison tipped, Scrambler, Concussion - this makes it where you can’t move for 8 seconds, when hit by it, but u do no dmg to anyone
Conqueror, Care package, Overheal - full hp and ap on completing objective
Explosive attitude, Flak vest, Ground pound - doubles explosion size
Nano machines + mutant + immortal = terminator: doubles health regeneration amount.
(most of this is at the courtesy of Shturmn't)
But I got 16/28 so far.
Infiltrator: randomizes (the direction of) damage indicators (for the player you hit)
Ninja + Piercer + Backstab
hmm did you know that greedy looter is Floaty light load and scavenger
patience is a virtue