Make Pistols more forgiving in kill requirements for attachments. There are 7 pistols that have a kill requirement for max attachments at 200 kills which in total are 1400 kills! In my opinion it is ridiculous as with the ARs and SMGs you can smooth sail into kills without having to think about how you want to kill your enemy. You hold down and you dump the mag no problem. However, pistols require you to click it multiple times and the stopping power is atrocious. ARs and SMGs have more range than standard pistols making it hard to main them in open maps when going against their users or even snipers.
My recommendation would be to lower the kill requirement to 125-150 kills or fix the pistols in general which would be much harder than the former.
Here's an example a game balancing them:
"Pistols do more damage because they're harder to use than your primary weapons. If they weren't hard to use, you would see literally everyone running around with a pistol. They have less magazine capacities, it's harder to aim precisely with them, etc. SMG's do less damage than AR's because they have higher magazine capacities and faster rates of fire. DMR's do more damage because they have slow rate of fires and lower magazine capacities. This game's weapons are designed to be balanced towards the game itself, not to exactly mimic IRL weapons."
- Rainbow Six Siege
How would this benefit the server? A:
The kill count would be more forgiving to both newer and older players as they would have an easier time using them rather than grinding day after day to get an unlock.
A:
MPF UNION 09 1117
Discord Username:
A:
Volkus#0310
Steam ID:
A:
STEAM_0:0:101170168
Workshop Link: (If applicable)
A:
N/A
What is your suggestion?
A:
Make Pistols more forgiving in kill requirements for attachments. There are 7 pistols that have a kill requirement for max attachments at 200 kills which in total are 1400 kills! In my opinion it is ridiculous as with the ARs and SMGs you can smooth sail into kills without having to think about how you want to kill your enemy. You hold down and you dump the mag no problem. However, pistols require you to click it multiple times and the stopping power is atrocious. ARs and SMGs have more range than standard pistols making it hard to main them in open maps when going against their users or even snipers.
My recommendation would be to lower the kill requirement to 125-150 kills or fix the pistols in general which would be much harder than the former.
Here's an example a game balancing them:
"Pistols do more damage because they're harder to use than your primary weapons. If they weren't hard to use, you would see literally everyone running around with a pistol. They have less magazine capacities, it's harder to aim precisely with them, etc.
SMG's do less damage than AR's because they have higher magazine capacities and faster rates of fire.
DMR's do more damage because they have slow rate of fires and lower magazine capacities.
This game's weapons are designed to be balanced towards the game itself, not to exactly mimic IRL weapons."
- Rainbow Six Siege
How would this benefit the server?
A:
The kill count would be more forgiving to both newer and older players as they would have an easier time using them rather than grinding day after day to get an unlock.