What is your suggestion? A: Provide craftable SLAMS or C4 to heavy classes, such as KO's heavy. The KO heavy lacks any reasonable way to take down emplacements or anything else for that matter at short range. Even an unprotected FOB can become an issue of slamming an RPG at it and repeatedly damaging yourself, healing up, etc.
How would this benefit the server? A: Make the KO heavy and possibly other roles more desirable and effective in the field.
+1 to the concept of plantable C4 to take out FOB's (and maybe lay stationary remote detonated traps hmm), wouldn't make em crafted though just spawn wit a couple of em but idk just my idea
+1 great concept for an item that could be attached to FOBs, Resource Caches(the crates), enemy buildings and even vehicles(if you can get close enough) would be nice to see this have similar mechanics to the mortar pad where it doesn't damage yourself or teammates, good idea to buff heavy and make the class more appealable, good way to "nerf" or balance this item is to make it craftable/one-time use, should be more powerful than SLAMS imo
Signature:
Heavy MJR | Lambda Councilman
Life before death Strength before weakness Journey before destination
A: Thomas Ward
Discord Username:
A: erishere
Steam ID:
A: STEAM_0:0:48009578
Workshop Link: (If applicable)
A: https://steamcommunity.com/sharedfiles/f...=297646940
What is your suggestion?
A: Provide craftable SLAMS or C4 to heavy classes, such as KO's heavy. The KO heavy lacks any reasonable way to take down emplacements or anything else for that matter at short range. Even an unprotected FOB can become an issue of slamming an RPG at it and repeatedly damaging yourself, healing up, etc.
How would this benefit the server?
A: Make the KO heavy and possibly other roles more desirable and effective in the field.
Life before death
Strength before weakness
Journey before destination