Would like to mention 2 things;
1. RPG does AoE damage and stacked props wouldn't be able to be repaired because they're inside each other and thus inaccessible, skill issue.
2. ENG ULX has a proplimit of 15, 20 with VIP. HVY/BALLISTA exaggerations about how many props can be stacked are way over the top.
(No it's not against the rules for GRID/ENG to stack props, it's vulnerable to AOE damage and prevents them from fortifying any other area, and it's not unrealistic to add more layers of defense to a threatened area)
+1, replacing props when they're low is annoying lol. shouldn't be viable in combat, but making it too slow would make replacing more convenient and defeat the point. maybe have it repair fairly quickly, but have the repair speed be drastically lowered if the prop takes any damage, maybe not able to repair a prop at all for a second or two after being shot.
edit: i was thinking more a tool that repairs gradually instead repairing a prop all at once, like a flamethrower but opposite.
20 layers of props and grids building while i'm destroying their props are more than enough
Chief of R&D
Ex MP CPT
Discord: lemmethink
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1. RPG does AoE damage and stacked props wouldn't be able to be repaired because they're inside each other and thus inaccessible, skill issue.
2. ENG ULX has a proplimit of 15, 20 with VIP. HVY/BALLISTA exaggerations about how many props can be stacked are way over the top.
(No it's not against the rules for GRID/ENG to stack props, it's vulnerable to AOE damage and prevents them from fortifying any other area, and it's not unrealistic to add more layers of defense to a threatened area)
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
no they are not, try it
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
edit: i was thinking more a tool that repairs gradually instead repairing a prop all at once, like a flamethrower but opposite.
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