Push back combine spawn border in City 13 tunnels


Sevin  Member 18 Jan 22 at 8:42pm
#1
FULL RP Name(s):
A: Mpf Ballista B4 Sql Sevin
B: Npu Jurry 04 0007
C: Snp SSgt John F. Kennedy

D: CWU T4 LoR/PC Mr. Dr. Teeth Sex

Discord Username:
A: SEVIN #3641

Steam ID:
A: STEAM_0:0:207655216

What is your suggestion?
A: Push back the combine spawn border in the tunnels on City 13.

B: Maybe bend the tunnel so you can't see all the way through.
C: Add props on the border so you can see the line from a distance.

How would this benefit the server?

A: You shouldn't be able to shoot into a major combat area from the comfort of spawn protection. Nor should you be able to see into spawn form one of these places. I was almost banned because I was too far away for the sign to render (I was standing on the roof of the market stalls and an OVA was standing just at the border).
Bionicle  Member 19 Jan 22 at 4:58pm
#2
+1 this is a really inconvinent spawn border, as rebels just have to sit there and take it if a ranger decides to sit there and left click down the road.

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joe  Community Advisor VIP 19 Jan 22 at 5:12pm
#3
So, full disclosure here: C13, at least as far as spawn borders go, is fucked.
There are three lanes going directly into combine base, so it's extremely difficult to make functioning spawn borders without making bases take up half the map (and frankly, we're already pretty damn close to that).
The rationale for that tunnel having full spawn protection is simple: the sightline blocks literally nothing. It watches no points. No major routes. Nothing. It takes zero effort to avoid that sightline because past it is a wall. There's absolutely nothing stopping you from ignoring it entirely and just walking through the market instead. To be clear, I really,really do not like rules that involve you being able to see an enemy but not shoot them, but in this case this is as good as it gets, and you lose absolutely nothing from just not peeking the tunnel.

As such, the rules aren't changing in this regard. Locked & moved.

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