Ration Dispenser Tweaks


Sevin  Member 3 Aug 22 at 7:21pm Edited
#1
FULL RP Name(s): 
Npu Driver Sql Baby
Mpf Ballista B4 Sql Sevin
Snp CPL John F. Kennedy
CWU HUM SO T1-A LoR/PC Mr. Dr. Teeth Sex


Discord Username:
SEVIN #3641


Steam ID:
STEAM_0:0:207655216


What is your suggestion?
  1. Reduce the cost of Rations to 100 credits but give the owner of the dispenser 500xp, 100 credits, and a support token when a ration is purchased.
  2. Make dispenser give the actual ration much quicker. Remove the checking sequence and play the dispensing animation immediately.
  3. Make rations despawn after 5 minutes.
  4. Increase the extra HP they give by 50.

How would this benefit the server?
This should solve most of the compilates here: Why don't you use ration dispensers? (definitivenetworksgmod.com)
Right now, hardly anyone uses ration dispensers. Once these issues are solved, this should change.
As for No.3, you can only have one ration spawned at a time. If the ration gets lost or ends up somewhere unreachable, your dispensers won't work until you find and eat it or relog.
Alma Armas  VIP 3 Aug 22 at 7:44pm Edited
#2
I like everything else but the first one, reduce the cost to 150, that way every 1 credit will be 1 hp, and instead of giving xp just give 150 credits

CWU in my opinion is a grind class, if they gain xp from ration dispensers, I see absolutely no point.
Sevin  Member 3 Aug 22 at 7:48pm
#3
(3 Aug 22 at 7:44pm)Alma Armas Wrote: I like everything else but the first one, reduce the cost to 150, that way every 1 credit will be 1 hp, and instead of giving xp just give 150 credits

CWU in my opinion is a grind class, if they gain xp from ration dispensers, I see absolutely no point.

You don't 100 credits and everything else is enough?
Alma Armas  VIP 3 Aug 22 at 7:59pm
#4
(3 Aug 22 at 7:48pm)Sevin Wrote: You don't 100 credits and everything else is enough?

Yes, like I said, CWU in my opinion is purely a grind class, reducing it to 150 credits and instead of giving 500xp it gives you 150 credits would be fine. More people would buy it in the end.
Sevin  Member 3 Aug 22 at 8:01pm
#5
(3 Aug 22 at 7:59pm)Alma Armas Wrote: Yes, like I said, CWU in my opinion is purely a grind class, reducing it to 150 credits and instead of giving 500xp it gives you 150 credits would be fine. More people would buy it in the end.

So you want them to give 150 credits and no exp, right? What about the support token?
Chad The Impaler  VIP 3 Aug 22 at 9:59pm
#6
I think a guaranteed support token per purchase coupled with the new amount of health and the lower price will make it far too easy to get support tokens as people will be buying rations way more, you would probably be able to get dozens of support tokens a day with good placement, so if the support token was like how medics get them with healing and not guaranteed then it would be fine.
Venom  Senior Infrastructure Moderator VIP 29 Sep 23 at 1:27pm
#8
Old Suggestion, being moved to Reviewed. If still valid, remake the suggestion via a new post.
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