reduce first person flash/crosshair anim shake on strider pulse cannon


rot  VIP 9 Sep 23 at 1:26pm
#1
FULL RP Name(s):
A: OVA KILO VTO 03 7170/OTA SHIELD 09 6400

Discord Username:
A:.rotting.

Steam ID:
A:STEAM_0:0:521103062

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: reduce Strider pulse cannon gunflash/screenshake from walking/sprinting animation

How would this benefit the server?
A: it would make playing the strider in first person more fun, and add better immersion. you could possibly remove thirdperson to balance. the gunflash on first-person is too much, and just makes it incredibly hard to see what you are shooting at. the screenshake from the walking/sprinting animation is also too much. your crosshair draws circles around the target from how much it shakes from the walking animation. i get the strider needs to be balanced somehow, but im more often using my warp cannon for killing than my pulse cannon, and have to almost exclusively play in third-person for consistency.
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