Workshop Link:(If applicable) A: No link as I believe it could be changed without one.
What is your suggestion? A: While playing I would sometimes hear the cloaking sound of someone going invis, rather its was staff or other players. Example: https://medal.tv/games/garrys-mod/clips/...jg2NDUwMiw What I am asking is if it's possible to either change the sound or remove it entirely so the people playing don't get confused and end up "god checking" staff members.
How would this benefit the server? A: As stated above, would prevent the accidental incident of firing onto staff, it may not be a huge deal but can remove the stress of thinking a combine is uncloaking and is going to bonk you in the head with their baton.
Im not sure it if CAN be done, because the cloak they use is literally the same coding as the cloak mace have so its a iffy thing to suggest and i doubt it will happen, but
The difference thing is because MACE's cloak uses ULX's cloak, and MACE's cloak previously worked differently to where switching weapons while cloaked would decloak them.
I suggested either;
-Having a check to see if the cloaked person is on the Staff On Duty whitelist before playing the sound
-Removing the sound playing on weapon swap, as it no longer applies to MACE.
I can say as somebody who frequently uses Cloak for various reasons (hey look that's me in the video), that having the sound play whenever i'm trying to do pretty much anything as a GM (Ex. doing literally anything with the toolgun) is a really easy attention-grabber, to where it can bring people towards GM things when they're unfinished, or distract them from gameplay when there's nothing happening.
(24 Nov 21 at 5:44pm)[DEFN] Aithead Wrote: -Removing the sound playing on weapon swap, as it no longer applies to MACE.
I was just thinking they could remove the sound/addon from the staff/GM job altogether and replace it with a silent version or a whole other addon. Could be too much work for an insignificant problem.
+1 too many times have i flicked towards an uncloak sound and shot a staff member accidentally, or not shot at an invis sound thinking it was staff and oh no, it was a mace and i'm dead now.
+1 I shit bricks when im in a heli 300 meters in the air when mace_vietnamsimulation.mp3 plays, mace is the definition of ptsd, although if they fuck around with it AND IF it dosnt work properly then mace won't have a uncloak sound and that side effect is way worse then the problem you are trying to fix.
A: RES HVY CPL Reeper
Discord Username:
A: Reeper
Steam ID:
A: STEAM_0:1:81678836
Workshop Link: (If applicable)
A: No link as I believe it could be changed without one.
What is your suggestion?
A: While playing I would sometimes hear the cloaking sound of someone going invis, rather its was staff or other players.
Example: https://medal.tv/games/garrys-mod/clips/...jg2NDUwMiw
What I am asking is if it's possible to either change the sound or remove it entirely so the people playing don't get confused and end up "god checking" staff members.
How would this benefit the server?
A: As stated above, would prevent the accidental incident of firing onto staff, it may not be a huge deal but can remove the stress of thinking a combine is uncloaking and is going to bonk you in the head with their baton.
+1 if it can be done
+1 is possible.
I suggested either;
-Having a check to see if the cloaked person is on the Staff On Duty whitelist before playing the sound
-Removing the sound playing on weapon swap, as it no longer applies to MACE.
I can say as somebody who frequently uses Cloak for various reasons (hey look that's me in the video), that having the sound play whenever i'm trying to do pretty much anything as a GM (Ex. doing literally anything with the toolgun) is a really easy attention-grabber, to where it can bring people towards GM things when they're unfinished, or distract them from gameplay when there's nothing happening.
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.