FULL RP Name(s): A: MP HONORARY MANNERHEIM/ENGINEER HONORARY MANNERHEIM/HVY PFC MANNERHEIM/MPF UNION 09 6565
Discord Username: A: persikkapete
Steam ID: A: 76561198928766002
Workshop Link:(If applicable) A: -
What is your suggestion? A: The title of this thread sums it up nicely, but yeah the kicking mechanic if you're too far should either be removed or changed.
How would this benefit the server? A: Heavy's, Recon and such combine counterparts can do their job more efficiently as their job doesn't lie with moving with your squad and as such they are kicked from the squad.
honestly the system forces NCOs/COs to place more FOBs which has needed to happen for ages. you shouldnt have to rely on squad spawns. squad cohesion has been something thats been needing to happen for a long time and atp theres no other way to solve it than by this.
also it would help if you procured an idea on how to change it yourself instead of making a husk of a forum post
This was more of a post for people to share ideas, as sentinel IS aware of it. I personally have no idea as a HVY player how you could attack for example a gunship with ur squad, unless you have a person from ur squad with u thats a hvy (rare occurance), because theres no point to bring a hecu for example with you to fight a gunship.
Not every class can be with their squad all the time. Vehicle classes often have to return to base and stay there for long periods of time waiting for a deployment. Grids and Engineers usually have to stay in fixed positions working on their fortifications and can’t follow their squad around if they leave the point or FOB. Sniper classes rely on good positioning that can take them away from their squad, and as Mannerheim pointed out Heavies and Ballistas sometimes have to run around hunting vehicles. It’s not really fair to keep kicking these people for playing their class.
Also, some players just don’t care about being kicked. There’s a portion of players who like to run off on their own and while some of them just “forget” and the reminder helps refocus them, others will just let themselves be kicked and keep playing by themselves.
"Grids and Engineers usually have to stay in fixed positions working on their fortifications and can’t follow their squad around if they leave the point or FOB."
The solution is as simple as never going off on your own. That's not an unrealistic thing to expect, and the solution is the most logical one, even if this system didn't exist- given you are more likely to survive bullets flying at you if you have more people to fire back.
This shouldn't be interpreted as me "creating" a problem then forcing the players to solve it.
There is a fundamental problem with people running off on their own, when I have designed and balanced every aspect of the game to not be played that way. It leads to a huge amount of problems in that nothing I design to be used is ever really used as intended, and players end up suffering because of that disconnect.
I have stressed this point repeatedly to the commands of both factions, in announcements, in rules, in procedures, in everything.
Rather than continue this rigmarole of regulation and breathing down CO's and players necks, I decided on a straightforward solution - one I can ideally remove once the proper habits are formed.
At no point did I say that the Grid or Engineer is going off on their own. If a squad takes a point and the Grid/Engineer starts building on it, and their squad takes off to go attack another point or something, why is the builder getting penalized for doing their job and focusing on defense? Should they just abandon defense as well and go attack with their squad? That’s not fair to them when they’re trying to fulfill their role.
How are you supposed to know someone else’s intentions lol. This is literally the same logic as victim blaming.
COs and squad leaders are directly responsible for squad cohesion and teamwork. This is more true now than before as a result of changes you yourself have implemented. And yet, it’s somehow the fault of an individual player that they were pushed to join a squad or placed in one directly and then abandoned by their squad while trying to do their job and support the entire team.
My point is, why are you getting on me about it when you know its other people not doing their job that led to this point?
That came off as meaner than I wanted, I apologize.
I'm just working with what I have here, because evidently a large chunk of people don't even view people running off on their own for the hell of it to be a problem. That makes communication regarding this issue extremely difficult, because some people will consciously refuse to adjust how they behave to make things work well.
I want to promote the "buddy system", where you never go somewhere alone when possible, just as a sheer force multiplier if you get shot at. I obviously don't think that's an outrageous expectation, but some people do- meaning a grid or engi may end up being unguarded even when people know better.
To quote what I said to someone else: my goal is to remove the script once better habits are formed, or some other compromise that isn't just "give up on the issue" is found.
Regarding your edit, it doesn’t really matter to the average player what your intentions are only how the change affects them. I understand what you are trying to do which is why I’m not one of the ones crying “Sentinel is evil and hates us” like I’ve seen before.
As for why I’m “getting on you about it”, it’s because I don’t believe this mechanic is actually going to solve the issue. I agree that there is a fundamental problem with people running off on their own. Those people are just going to not join squads, or let themselves be kicked. And for the people who actually try to play with their squads, it’s one more thing to be worried about because they don’t always have control over situations where they are separated from their squad.
But I’ll also recognize that I don’t speak for everyone and this opinion is based off of my experience in the server. In the long run I might be proven wrong. All I wanted to do was express my concerns, not start a huge argument
Just saw your edit and I’m not upset or offended. I get you’re probably tired of constantly hearing whining and I appreciate the amount of work you put into making the server run. I do agree with you on a fundamental level that we need to encourage squad play more, it’s just as you say people are stubborn and don’t like being told how they are supposed to play.
A: MP HONORARY MANNERHEIM/ENGINEER HONORARY MANNERHEIM/HVY PFC MANNERHEIM/MPF UNION 09 6565
Discord Username:
A: persikkapete
Steam ID:
A: 76561198928766002
Workshop Link: (If applicable)
A: -
What is your suggestion?
A: The title of this thread sums it up nicely, but yeah the kicking mechanic if you're too far should either be removed or changed.
How would this benefit the server?
A: Heavy's, Recon and such combine counterparts can do their job more efficiently as their job doesn't lie with moving with your squad and as such they are kicked from the squad.
honestly the system forces NCOs/COs to place more FOBs which has needed to happen for ages. you shouldnt have to rely on squad spawns. squad cohesion has been something thats been needing to happen for a long time and atp theres no other way to solve it than by this.
also it would help if you procured an idea on how to change it yourself instead of making a husk of a forum post
Not every class can be with their squad all the time. Vehicle classes often have to return to base and stay there for long periods of time waiting for a deployment. Grids and Engineers usually have to stay in fixed positions working on their fortifications and can’t follow their squad around if they leave the point or FOB. Sniper classes rely on good positioning that can take them away from their squad, and as Mannerheim pointed out Heavies and Ballistas sometimes have to run around hunting vehicles. It’s not really fair to keep kicking these people for playing their class.
Also, some players just don’t care about being kicked. There’s a portion of players who like to run off on their own and while some of them just “forget” and the reminder helps refocus them, others will just let themselves be kicked and keep playing by themselves.
The solution is as simple as never going off on your own. That's not an unrealistic thing to expect, and the solution is the most logical one, even if this system didn't exist- given you are more likely to survive bullets flying at you if you have more people to fire back.
This shouldn't be interpreted as me "creating" a problem then forcing the players to solve it.
There is a fundamental problem with people running off on their own, when I have designed and balanced every aspect of the game to not be played that way. It leads to a huge amount of problems in that nothing I design to be used is ever really used as intended, and players end up suffering because of that disconnect.
I have stressed this point repeatedly to the commands of both factions, in announcements, in rules, in procedures, in everything.
Rather than continue this rigmarole of regulation and breathing down CO's and players necks, I decided on a straightforward solution - one I can ideally remove once the proper habits are formed.
COs and squad leaders are directly responsible for squad cohesion and teamwork. This is more true now than before as a result of changes you yourself have implemented. And yet, it’s somehow the fault of an individual player that they were pushed to join a squad or placed in one directly and then abandoned by their squad while trying to do their job and support the entire team.
That came off as meaner than I wanted, I apologize.
I'm just working with what I have here, because evidently a large chunk of people don't even view people running off on their own for the hell of it to be a problem. That makes communication regarding this issue extremely difficult, because some people will consciously refuse to adjust how they behave to make things work well.
I want to promote the "buddy system", where you never go somewhere alone when possible, just as a sheer force multiplier if you get shot at. I obviously don't think that's an outrageous expectation, but some people do- meaning a grid or engi may end up being unguarded even when people know better.
To quote what I said to someone else: my goal is to remove the script once better habits are formed, or some other compromise that isn't just "give up on the issue" is found.
As for why I’m “getting on you about it”, it’s because I don’t believe this mechanic is actually going to solve the issue. I agree that there is a fundamental problem with people running off on their own. Those people are just going to not join squads, or let themselves be kicked. And for the people who actually try to play with their squads, it’s one more thing to be worried about because they don’t always have control over situations where they are separated from their squad.
But I’ll also recognize that I don’t speak for everyone and this opinion is based off of my experience in the server. In the long run I might be proven wrong. All I wanted to do was express my concerns, not start a huge argument
Just saw your edit and I’m not upset or offended. I get you’re probably tired of constantly hearing whining and I appreciate the amount of work you put into making the server run. I do agree with you on a fundamental level that we need to encourage squad play more, it’s just as you say people are stubborn and don’t like being told how they are supposed to play.