Remove loss of credits/materials on death


Minishogun721  VIP 9 Sep 22 at 10:31am
#1
FULL RP Name(s):
A: RF 2LT Sammy, LVET FH PVT Sammy, OTA SWORD 09 0721

Discord Username:
A: Minishogun721#9183

Steam ID:
A: STEAM_0:0:23276217

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: When dying, players no longer lose credits and/or materials on death.

How would this benefit the server?
A: I feel like this hampers progress, both at early and late stages. Even after so much playtime, I STILL do not have the carbon-fiber to craft some endgame armors (another note: why is carbon fiber so rare).

While I did partially agree with it at first, I feel like with the new economy between buying resources AND perks AND attachments now, it's hard to balance all 3 when on death you lose stuff. At the very least, remove the ability to lose credits.
Alma Armas  VIP 9 Sep 22 at 11:13am
#2
+1, I always supported this. Any long range class/vehicle classes cannot gain credits or materials due to this. The only way they can gain is purely by your team depositing CR
TheRedSky  Affairs Counselor Member VIP 9 Sep 22 at 11:14am
#3
The materials are only lost if the other player loots the item that you dropped. If not the material/credits are returned to your inventory.
bee21  Head Administrator VIP 9 Sep 22 at 11:15am
#4
-1 value your life a littlre more maybe?

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Chad The Impaler  VIP 9 Sep 22 at 11:57am
#6
Maybe kills while in a vehicle should deposit dropped resources into your inventory on kill? Might be unfair or something though.
TheRedSky  Affairs Counselor Member VIP 9 Sep 22 at 12:26pm
#7
If the argument is that he's losing too many mats on death I don't see how this suggestion would help. Again, the materials are only lost if someone picks it up. So if you die to a long range class or a vehicle, most of the time it will get returned unless a team mate picks it up nearby.

The system favors those who loot, and there are some safety nets in place IE: not dropping when below 20 of a mat. Carbon fiber being rare doesn't appear to be a drop on death issue but rather a problem with the amount that's needed in late game crafts or its RNG for how often drops.
gansta  Member 9 Sep 22 at 3:30pm Edited
#8
+1 Only if just orange and blue materials are remove from been lost on death.Credits are easy to farm in it own sense
PersikkaPete  VIP 10 Sep 22 at 6:56am
#9
Neutral on this one, it isnt that much of a loss i have found, BUT MORE CARBON FIBER PLEASE PLEASE PLEASE
LeadingRanger  Server Moderator VIP 10 Sep 22 at 7:12am
#10
-1
If this is removed then the incentive of staying alive is removed. It isn’t a big deal and honestly this seems like a skill issue more than anything
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