FULL RP Name(s):
A: RF 2LT Sammy, LVET FH PVT Sammy, OTA SWORD 09 0721
Discord Username:
A: Minishogun721#9183
Steam ID:
A: STEAM_0:0:23276217
Workshop Link:(If applicable)
A: N/A
What is your suggestion?
A: When dying, players no longer lose credits and/or materials on death.
How would this benefit the server?
A: I feel like this hampers progress, both at early and late stages. Even after so much playtime, I STILL do not have the carbon-fiber to craft some endgame armors (another note: why is carbon fiber so rare).
While I did partially agree with it at first, I feel like with the new economy between buying resources AND perks AND attachments now, it's hard to balance all 3 when on death you lose stuff. At the very least, remove the ability to lose credits.
+1, I always supported this. Any long range class/vehicle classes cannot gain credits or materials due to this. The only way they can gain is purely by your team depositing CR
If the argument is that he's losing too many mats on death I don't see how this suggestion would help. Again, the materials are only lost if someone picks it up. So if you die to a long range class or a vehicle, most of the time it will get returned unless a team mate picks it up nearby.
The system favors those who loot, and there are some safety nets in place IE: not dropping when below 20 of a mat. Carbon fiber being rare doesn't appear to be a drop on death issue but rather a problem with the amount that's needed in late game crafts or its RNG for how often drops.
-1
If this is removed then the incentive of staying alive is removed. It isn’t a big deal and honestly this seems like a skill issue more than anything
A: RF 2LT Sammy, LVET FH PVT Sammy, OTA SWORD 09 0721
Discord Username:
A: Minishogun721#9183
Steam ID:
A: STEAM_0:0:23276217
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: When dying, players no longer lose credits and/or materials on death.
How would this benefit the server?
A: I feel like this hampers progress, both at early and late stages. Even after so much playtime, I STILL do not have the carbon-fiber to craft some endgame armors (another note: why is carbon fiber so rare).
While I did partially agree with it at first, I feel like with the new economy between buying resources AND perks AND attachments now, it's hard to balance all 3 when on death you lose stuff. At the very least, remove the ability to lose credits.
The system favors those who loot, and there are some safety nets in place IE: not dropping when below 20 of a mat. Carbon fiber being rare doesn't appear to be a drop on death issue but rather a problem with the amount that's needed in late game crafts or its RNG for how often drops.
If this is removed then the incentive of staying alive is removed. It isn’t a big deal and honestly this seems like a skill issue more than anything