Remove M1 Grand from crafting


Hancock  Member 15 Jan 22 at 12:01pm
#1
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What is your suggestion?
A: Remove the M1 Garand from the crafting menu, and most DMRs

How would this benefit the server?
A: A lot of core combat classes such as Recon, the NCO variants of UNION and Fighter, really benefit from this. They go from, a good combat class that is good is some but not all aspects to, versatile in every single situation. In my eyes, I see the point of joining Partisan or the Union Squads in combine, to serve as squad leaders and simple combat classes that don't really specialize in anything. Allowing them to use rifles that copy other classes but better, is just ignoring the fact what the class was built for. The purpose of these classes come straight from the mouths of their leaders. Its currently the meta to run with a DMR and your K/D will reflect that. I don't believe this is good for those who want to make use of the division they joined, only to get out classed from a level and crafting system.
Bionicle  Member 15 Jan 22 at 12:15pm
#2
-1 Maybe the problem isnt that people have access to these weapons, but its the current meta instead. Also you unlock the M1 Garand at level 100

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[DEFN] Aithead  Head Gamemaster VIP 15 Jan 22 at 12:19pm Edited
#3
The M1 Garand is (iirc) a level 90 weapon, accessible primarily after playing the game for an extended period of time. It is not a weapon that is always equipable by all players at any time, and shouldn't be treated as one.

Both the SVD from LVet and the M1110 from CROSS are powerful semi-automatic weapons which possess either high damage (more than the Garand) or synergy with the class's utilities. Either advantage is enough to outclass any semi-auto weapon available from Crafting. The best available perks and weapons from the Crafting menu will only put an RF on par with a default LVet SNP or CROSS.

Bolt-action snipers would have the same issues that they would have against LVet/CROSS DMRs (and vice-versa), except the craftable semi-autos are less powerful and have (iirc) shorter ranges, so they are easier to deal with as most classes do not directly synergize with semi-auto weapons.

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zyer  VIP 15 Jan 22 at 12:27pm
#4
m1 garand is lvl 100 and its a semi auto which means it locks up if you clikc too fast, litearlly any rifle can beat it in a 1v1
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Bel1ve.  VIP 15 Jan 22 at 1:03pm
#5
(15 Jan 22 at 12:27pm)zyer Wrote: m1 garand is lvl 100 and its a semi auto which means it locks up if you clikc too fast, litearlly any rifle can beat it in a 1v1

x to doubt
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doggod  Member 15 Jan 22 at 1:21pm
#6
-1 idk if its just me or not but i never find myself having a super hard time dealing with people using the garand
Lord Graycat  VIP 15 Jan 22 at 1:23pm
#7
-1 The Garand only really becomes effective with perks, which takes a decent amount away from everything else in terms of effectiveness
This also goes for literally every craftable DMR

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Niko_  VIP 15 Jan 22 at 2:03pm
#8
-1 Garand shouldn't be removed but it certainly needs a nerf. People who argue it needs perks I think are wrong, I use 0 damage perks or even armour on grid and can win fights reliably even against snipers sometimes
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