FULL RP Name(s): A: OTA SAVAGE 05 1195 \ EOW RIFLEMAN 05 1196 RES WB P-L CPL "Smooches" Waxer \ RU PFC Flamingo
Discord Username: A: Hancock#0052
Steam ID: A: STEAM_0:0:147600559
Workshop Link:(If applicable) A: N/A
What is your suggestion? A: Remove the M1 Garand from the crafting menu, and most DMRs
How would this benefit the server? A: A lot of core combat classes such as Recon, the NCO variants of UNION and Fighter, really benefit from this. They go from, a good combat class that is good is some but not all aspects to, versatile in every single situation. In my eyes, I see the point of joining Partisan or the Union Squads in combine, to serve as squad leaders and simple combat classes that don't really specialize in anything. Allowing them to use rifles that copy other classes but better, is just ignoring the fact what the class was built for. The purpose of these classes come straight from the mouths of their leaders. Its currently the meta to run with a DMR and your K/D will reflect that. I don't believe this is good for those who want to make use of the division they joined, only to get out classed from a level and crafting system.
The M1 Garand is (iirc) a level 90 weapon, accessible primarily after playing the game for an extended period of time. It is not a weapon that is always equipable by all players at any time, and shouldn't be treated as one.
Both the SVD from LVet and the M1110 from CROSS are powerful semi-automatic weapons which possess either high damage (more than the Garand) or synergy with the class's utilities. Either advantage is enough to outclass any semi-auto weapon available from Crafting. The best available perks and weapons from the Crafting menu will only put an RF on par with a default LVet SNP or CROSS.
Bolt-action snipers would have the same issues that they would have against LVet/CROSS DMRs (and vice-versa), except the craftable semi-autos are less powerful and have (iirc) shorter ranges, so they are easier to deal with as most classes do not directly synergize with semi-auto weapons.
(15 Jan 22 at 12:27pm)zyer Wrote: m1 garand is lvl 100 and its a semi auto which means it locks up if you clikc too fast, litearlly any rifle can beat it in a 1v1
-1 The Garand only really becomes effective with perks, which takes a decent amount away from everything else in terms of effectiveness
This also goes for literally every craftable DMR
Signature:
EX-SHIELD CO MP CO No, I'm not staff, what are you talking about?
-1 Garand shouldn't be removed but it certainly needs a nerf. People who argue it needs perks I think are wrong, I use 0 damage perks or even armour on grid and can win fights reliably even against snipers sometimes
A: OTA SAVAGE 05 1195 \ EOW RIFLEMAN 05 1196
RES WB P-L CPL "Smooches" Waxer \ RU PFC Flamingo
Discord Username:
A: Hancock#0052
Steam ID:
A: STEAM_0:0:147600559
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: Remove the M1 Garand from the crafting menu, and most DMRs
How would this benefit the server?
A: A lot of core combat classes such as Recon, the NCO variants of UNION and Fighter, really benefit from this. They go from, a good combat class that is good is some but not all aspects to, versatile in every single situation. In my eyes, I see the point of joining Partisan or the Union Squads in combine, to serve as squad leaders and simple combat classes that don't really specialize in anything. Allowing them to use rifles that copy other classes but better, is just ignoring the fact what the class was built for. The purpose of these classes come straight from the mouths of their leaders. Its currently the meta to run with a DMR and your K/D will reflect that. I don't believe this is good for those who want to make use of the division they joined, only to get out classed from a level and crafting system.
Both the SVD from LVet and the M1110 from CROSS are powerful semi-automatic weapons which possess either high damage (more than the Garand) or synergy with the class's utilities. Either advantage is enough to outclass any semi-auto weapon available from Crafting. The best available perks and weapons from the Crafting menu will only put an RF on par with a default LVet SNP or CROSS.
Bolt-action snipers would have the same issues that they would have against LVet/CROSS DMRs (and vice-versa), except the craftable semi-autos are less powerful and have (iirc) shorter ranges, so they are easier to deal with as most classes do not directly synergize with semi-auto weapons.
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
x to doubt
This also goes for literally every craftable DMR
MP CO
No, I'm not staff, what are you talking about?