Rocket Launcher Buff/Changes


Wizz  VIP Member 5 Oct 20 at 4:22pm
#1
FULL RP Name(s):
A: HVY WO Wizz

Discord Username:
A:Wizz!#1337

Steam ID:
A:STEAM_0:0:82386979

Workshop Link: (If applicable)
A:nah

What is your suggestion?
A: Please buff the rocket launchers in any way. It should not take 3 direct hits to kill a guy. We tested it with John Sanders. If anything, bring back the grenade launcher. I just dont understand why the rocket launcher would take 3 hits to kill a guy. It will probably take 2 direct hits to kill a UNION. I understand the only reason im complaining about this is because im a HVY, but I feel like if it got better it would attract more attention to a (semi-dead) division. Thanks.

How would this benefit the server?
A: I feel like it would benefit the server as the gun would be balanced, and it would bring more activity to HVY. I cannot guarantee this, but a frickin rocket launcher should be stronger. Thanks, and if you disagree please tell me why.

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Wizz / Klivax
Chief of R&D
Kenny McCormick  Head Gamemaster VIP 5 Oct 20 at 4:24pm
#2
Neutral
I get the point, it's a good one as well, however 1 thing:
Solo rocketting, wont use the LMG anymore.

Signature:
Nova Prospekt Division Leader
Former Resistance 1stLT
Current Head Gamemaster

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Wizz  VIP Member 5 Oct 20 at 4:26pm
#3
Kenny, do you think the grenade launcher would be a better choice?

Signature:
Wizz / Klivax
Chief of R&D
Bel1ve.  VIP 5 Oct 20 at 4:29pm Edited
#4
I would support this if it weren't for the suicide rocketing some units do and if you weren't walking with an RPG like its a SMG.

There should be a tradeoff to obtaining more damage on killing someone with your rpg, and I think it varies between person some wear armor and thats why they take more than 1 rocket hit.
and I doubt it'd be more ''balanced'' if you buff a RPG thats gonna probably be more used over a main rifle.
Kenny McCormick  Head Gamemaster VIP 5 Oct 20 at 4:30pm
#5
I mean, kinda? It's a good concept on paper but hard to pull off.

Signature:
Nova Prospekt Division Leader
Former Resistance 1stLT
Current Head Gamemaster

[Image: caption-5-2.gif]
#1 Great Wooden Dad  Member 5 Oct 20 at 4:33pm
#6
nade launcher was useless lol
it was spammy and barely did any damage and if you make it anymore powerful have fun balancing it and not getting HVYs and ESPICIALLY ballista to not spam it
Wizz  VIP Member 5 Oct 20 at 4:34pm
#7
Maybe bring back rocket rules? Hate to say it, but I think it would be a good idea. It wouldnt be a problem for me, as I rarely use the rocket launcher for something other than vehicles/props.

Signature:
Wizz / Klivax
Chief of R&D
Echos  Server Administrator Trial Gamemaster VIP 5 Oct 20 at 4:35pm Edited
#8
neutral but leaning towards -1, I mean, you can just shoot them with the rocket and pull out whatever gun to finish them

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Former Technician CO
Former KILO NCO
RF Squad CO
Kenny McCormick  Head Gamemaster VIP 5 Oct 20 at 4:35pm
#9
Make a delay on the grenade launcher like the RPG has, 1 second before another grenade can be fired.

Signature:
Nova Prospekt Division Leader
Former Resistance 1stLT
Current Head Gamemaster

[Image: caption-5-2.gif]
[DEFN] Aithead  Head Gamemaster VIP 5 Oct 20 at 4:35pm
#10
-1

RPGs have historically, and currently, been used exclusively against single targets as a 1-shot-kill infinite range method of killing infantry.

When they did 1-shot, there were rules about "Single Rocketing". These were "enforced" in that no matter how many players Staff warned, or HVY COs CK'd, the players continued to fire their RPGs as suicide rockets or single rockets.

The current RPGs are very strong against Vehicles and Props, which is what they're supposed to be effective against. Making them effective against Infantry would just make them effectively god guns that there is never any reason to not use against any target.

The LMG is supposed to be your primary weapon, with the RPG being the secondary that enables you to effectively fight against Vehicles and Props. Lets not make the RPG a primary weapon again.
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