SU REWORK


Poll: Which is your preferred outcome to this scenario?
You do not have permission to vote in this poll.
SOLUTION 1
11.11% 1 11.11%
SOLUTION 2
0% 0 0%
SOLUTION 3
0% 0 0%
SOLUTION 4
0% 0 0%
NO CHANGES TO DISGUISE
88.89% 8 88.89%
Total 9 vote(s) 100%
* You voted for this item.
BOG FROG  Member 31 Jul 21 at 10:21am
#1
[b]FULL RP Name(s):[/b]

A:

MPF UNION 04++++ 9020
HONORARY OTA RANGER EX-CMD AMBUSH



[b]Discord Username:[/b]

A:


JAMESHAVOK#1337


[b]Steam ID:[/b]

A:


STEAM_0:1:19064115



[b]Workshop Link: (If applicable)[/b]

A:

N/A



[b]What is your suggestion?[/b]

A:


Get Rid of disguise kits again, or rework their functionality.


[b]How would this benefit the server?[/b]
A:

FORWARD:

Very few, and I mean EXTREMELY few people come to the server for an RP related experience. Those that do are most likely either GM's or capture-related units. Disguise kits -ARE- an interesting mechanic, but as they are currently implemented, they disrupt the flow of gameplay for the larger majority of combine players in a large way.

The addition of "Suspicion" as a valid reason to shoot at suspect targets was a good approach, but it's still up to the interpretation of the players and admins to determine what constitutes suspicious activity. As such, a player that shoots and kills and SU for suspicion may be at best pulled out of the game and dragged into a sit to deal with false allegations over and over again, or at worst, be banned for meta game despite believing that they were acting within the boundaries of what constitutes "suspicion". 

People should not have to run shadowplay 24/7 to justify themselves in the event that they shoot an enemy in a first person shooter. It puts players on edge, it adds more workload for admins that have to take the sits, and it discourages players from acting on their suspicions because they don't want to be banned. 

POSSIBLE SOLUTIONS:

1. Make all secondaries unable friendlyfire. Hardly anyone uses sidearms in the current meta, this gives them a purpose-- You can use them to check for spies. You have to decide which is worth more to you-- being able to protect against SU's or your carry weight. This would also obviously mean the removal of "Metagame" from spychecking.

2. Add a Perk that removes friendly fire. Same general premise as the suggestion above, this would allow you to check for SU's at the cost of a perk slot. Removes Metagame from spychecking.

3. Rework disguise kit so that, once equipped, weapons are disabled until it is disengaged. To counterbalance, disguise cooldowns would be removed, and equip/disengage delay would be reduced to make it more combat-viable. This removes the ability for SU's to ALWAYS engage first, and makes your inability to strike them while they are disguised more fair as they can't shoot you while they are disguised either.

4. Remove the disguise swep as was done before, and give the SU a new utility, such as the cloaking device they had before the return of the disguise kit. 

ENDING NOTES;

I have only just recently got me friends to actually start playing CVR. I tried to get them to play when I was still CMD and both of them left literally only for the reason that they were tired of getting warned for killing SU that were literally running from an enemy held position. Both of them are already talking about retiring already because they don't want to deal with constant metagame bullshit when they just want to shoot people. ALOT of people feel the same way.

Signature:
[Image: 1467849195031.gif]
Some men live to watch the world Burn, I build monuments to Aggrandize the Cataclysm.
Echos  VIP 31 Jul 21 at 10:25am
#2
it practically just got added and its basically being tweaked as we speak
[DEFN] Sentinel  President 31 Jul 21 at 10:26am
#3
I havent seen a single admin sit over SU meta. Not to mention, we stated it was the responsibility of the SU to prove they were metagamed.
Staff are told to ignore sits where the SU doesnt have video proof. So I have no idea why or how you're getting afraid of shooting an SU.
caiokkkkk, Echos, TheJC like this post
Berd  Head Administrator Affairs Counselor VIP 31 Jul 21 at 10:27am Edited
#4
Neutral

For the third solution, you do realize that the moment you disguise as enemy, you can no longer disguise as anything else for that life, right? And even then, not being able to use ANY weapon while disguised, not even the ones you're given from the class you're disguised as (which is the main core part of the current disguise) would be really bad.

As for the fourth solution, the cloak device literally killed SU
We really are not gonna get it back

Edit, forgot to say some other stuff
A perk to disable friendly fire would be nice to identify SUs, yes.
But I don't understand why are you afraid of shooting SUs
Metagaming is literally no more
Go ham with that
cheeto  VIP 31 Jul 21 at 10:30am
#5
no bro -1

the fuck? why would we remove the disguise kit learn how to counter it, its extremely easy they have 240hp, they pretty much get one shot by anything. either cope or mald idk what to say, this was added way back before, it was way worse because of the meta, and guess what when su voted for cloak their division literally died. idk man, i wouldnt nerf su at all as their class is good as it is rn

Signature:
idc if ur blood or you crip if u jacking the opps anybody get hit


                            
Raven  Community Advisor VIP 31 Jul 21 at 10:33am
#6
"2. Add a Perk that removes friendly fire. Same general premise as the suggestion above, this would allow you to check for SU's at the cost of a perk slot. Removes Metagame from spychecking."

Guhh???

Signature:
Community Advisor
[Image: i-found-the-mental-energy-to-make-food-v...163769e3e4]
Echos likes this post
TheJC  VIP 31 Jul 21 at 10:36am
#7
-1 just kill any guy you think is an SU bro, I personally haven't heard of anyone that got warned except for Sombra but he was doing something so retarded Sentinel had to step in
Echos  VIP 31 Jul 21 at 10:39am
#8
(31 Jul 21 at 10:33am)Raven. Wrote: "2. Add a Perk that removes friendly fire. Same general premise as the suggestion above, this would allow you to check for SU's at the cost of a perk slot. Removes Metagame from spychecking."

Guhh???
agreeable guh?!?!? moment
Kenny McCormick  VIP 31 Jul 21 at 10:51am Edited
#9
SU aren't a problem, they haven't been for a good while.
Why? Proper dicipline and training.
It's easy enough to spot an SU. All you have to look for is someone moving faster than normal, coming from enemy territory without prior kills, them not exising on the roster, etc. It's obvious when someone isn't who you think they are, and moreso when they don't blend in. However the simple fact is SOME PEOPLE (not you) don't know this type of proper dicipline, or haven't had the principle of "shoot them if they're sussy balls" hammered into their brains. A PERFECT example would be yesterday, where I saw Puro disguised as a foxtrot with an incorrect name format. he was also around a crowd of people, who're either stupid or knew of his true intentions, but passed it off as "ohh metagame Sad". A JURY cuffed them, and another foxtrot shot the JURY for no reason. I proceeded to uncloak and murder Puro. Lo and behold, he was an SU. I was then accused of metagame in admin chat because shooting for name format "may be classified as metagame".
Another reason this isn't an issue for me is my passcode system, and the means of getting it, which has proven to be effective at weeding out SU NPU. Combined with the spotting tactics I mentioned earlier, its made my NPU some of the most effective SU wranglers on the field.
Point is, this isn't an issue, and hasn't been since there aren't any metagame rules to resize your anus if you fuck up. You see a sussy baka, you shoot the sussy baka. Simple as.

Signature:
love me some lore
former hgm, npu dvl (sentry), lvet co
Berd and Bore/Sev like this post
joe  Community Advisor VIP 31 Jul 21 at 11:04am Edited
#10
I believe there's a bit of a misconception in this thread.

If you see a combine running from rebel territory in a situation where there's absolutely no need or reason to, and you're thinking to yourself "yeah, this totally is an SU", you don't need to "find out in RP" that he's an SU.
You can just shoot him.

Outside of literally checking their ULX rank or something to determine they're an SU, metagame for the disguise kit isn't a thing anymore. If you think someone is an SU, feel free to light them up. If you're right, you will never be warned for metagame, and you have my word on that.

With the new rules, you should have a healthy sense of paranoia that your allies may be your enemies, but you should not be discouraged from acting on your heavy suspicions (at least, with some level of caution so you don't gun down your actual allies).

One more thing, the rule about SU requiring video proof to prove metagame? That was removed because it was going to be a headache for admins and impossible to enforce in many situations with the new rules on suspicion. Admins have been instructed to kill SU in the most hilarious manner they can imagine when they call metagame after being killed.

I do appreciate that you're coming forward with your concerns while looking out for other players and staff alike, but rest assured that your fears were dealt with prior to the release of this update. "I know this guy is an SU but I can't kill him because of meta rules" is not a thing, and it's going to remain that way.

Edit: Since the general concept of this suggestion is based upon the old SU rules, I'll lock and move this thread as it has effectively been resolved
TheJC, [DEFN] Sentinel, Echos And 3 others like this post
  • 9 participants


  • Forum Jump