[SUGGESTION] Dynamic music


qShad  Certified Gamemaster 27 Dec 24 at 12:55pm
#1
FULL RP Name(s):
A: R&D O-1 MJR Head Technician Jaccob Coltman, R&D E3 Engineer Coltman, NPU JURY 06 05959, MSO CROSS 09 05959

Discord Username:
A: Consuela5602

Steam ID:
A: STEAM_0:0:439754500


Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: Dynamic music. Music that changes depending on what type of situation you're in. Currently its only just music that plays no matter what situation you're in and can get boring fast. Dynamic music helps keep it fresh and "more in the moment" if you get what I mean.

Here's a few examples: If you're in a situation where not much is happening, little to no gunfire/vehicles nearby it would play the regular music we have currently, nothing special. But now lets put in some gunfire and enemies into the mix and then it could play something such as "Shu'ulathoi" from episode 2 (I got the name from the soundtrack on steam, yes its called that) adding onto that feeling that something is nearby. In order for this to not ruin stealth and people trying not to sneak up on each other it won't play until the enemy nearby fires their gun.

Another example is that if a heavy vehicle such as a strider, hunter chopper or T62 is destroyed it can play "Hunter down" to the surrounding area.

Last example if you were completely alone and there's a squad of the enemy nearby, it can play "Suppression field" just to add more to that feeling that you're most likely going to be dead within a few seconds.

How would this benefit the server?
A: It would add an extra bit of immersion to the server since in the half-life games when something significant happens such as fighting off the strider assault in hl2, music plays and it would just make the server feel more like half-life since (in my opinion) the server doesn't feel like half-life as much as it did before

Signature:
You probably know me as: Dpt. Chief of R&D Jaccob Coltman
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