What is your suggestion?
A: update the outercanals map to the newly made mixed version of v3 and v4 (some stuff from it can be removed like the crane function and the mortar)
It features new lighting and added props (even reworking the building for B point), a DB area platform for the combine base and many more
How would this benefit the server?
A: this would benefit the server not just gameplay wise but rp wise too, replacing the old RP area with the Episode One parking which adds more complexity to the area.
the only issue would be the lighting in some areas and the functional stuff on the map like the crane near A point, improvements can be made by staff afterwards just like they did for current Outercanals
Signature:
“It’s a basic truth of the human condition that everybody lies. The only variable is about what.”
A: RES WB P-L F-7 LCPL Lunar / MPF-H VICODIN L3-S SqL Dr. Strange / EOW TRAINEE 25045 / OL R-7 Tracker Octane
Discord Username:
A: lunar.frost
Steam ID:
A: STEAM_0:1:65046279
Workshop Link: (If applicable)
A: https://steamcommunity.com/sharedfiles/f...3043886390
What is your suggestion?
A: update the outercanals map to the newly made mixed version of v3 and v4 (some stuff from it can be removed like the crane function and the mortar)
It features new lighting and added props (even reworking the building for B point), a DB area platform for the combine base and many more
How would this benefit the server?
A: this would benefit the server not just gameplay wise but rp wise too, replacing the old RP area with the Episode One parking which adds more complexity to the area.
the only issue would be the lighting in some areas and the functional stuff on the map like the crane near A point, improvements can be made by staff afterwards just like they did for current Outercanals
As of right now OuterCannals fits well. Though it certainly have more areas accessable.