Suggestion: Spawnable Health/Armor Chargers


Robert West  Member 10 Aug 21 at 2:01pm
#1
FULL RP Name(s):
A: RES WB CPL Robert West

Discord Username:
A: n/a

Steam ID:
A: https://steamcommunity.com/id/alphapong/

What is your suggestion?
I was contemplating new ways that the server could encourage players to defend Objectives and construct FOBs and I think the ability for Engineers/GRIDS to spawn Health/Armor chargers would be a positive implementation.

How would this benefit the server?
As it currently stands, players have little to no practical incentive to defend objective sites or to construct defenses within. If Engineers/GRIDS could spawn (destructible) Health/Armor chargers in the places they fortify, it would naturally entice other players to help defend the site as it would be a safe place for them to retreat to at any time to replenish their HP/armor. Likewise, the opposing team would feel encouraged to attack the sites in order to eliminate the location of which the enemy is being resupplied. I imagine that implementing such a system wouldn't be too difficult and would neither be too intrusive, so it would be a well-balanced addition that improves gameplay for all players.

Thank you for your time.
The War Machine  VIP 10 Aug 21 at 3:07pm
#2
Armor chargers are more than likely a no-go. Armor was intentionally designed to be unreplenishable. It's a shield you only get once per life, assuming you don't get revived by a HELIX/Medic.
Persistence likes this post
Hong Kong  Senior Infrastructure Moderator VIP 8 Jan 22 at 1:52pm
#3
This feature has been added.

Locked/Moved.

Signature:
HONORARY LA HK
  • 3 participants


  • Forum Jump