What is your suggestion?
I was contemplating new ways that the server could encourage players to defend Objectives and construct FOBs and I think the ability for Engineers/GRIDS to spawn Health/Armor chargers would be a positive implementation.
How would this benefit the server?
As it currently stands, players have little to no practical incentive to defend objective sites or to construct defenses within. If Engineers/GRIDS could spawn (destructible) Health/Armor chargers in the places they fortify, it would naturally entice other players to help defend the site as it would be a safe place for them to retreat to at any time to replenish their HP/armor. Likewise, the opposing team would feel encouraged to attack the sites in order to eliminate the location of which the enemy is being resupplied. I imagine that implementing such a system wouldn't be too difficult and would neither be too intrusive, so it would be a well-balanced addition that improves gameplay for all players.
Armor chargers are more than likely a no-go. Armor was intentionally designed to be unreplenishable. It's a shield you only get once per life, assuming you don't get revived by a HELIX/Medic.
A: RES WB CPL Robert West
Discord Username:
A: n/a
Steam ID:
A: https://steamcommunity.com/id/alphapong/
What is your suggestion?
I was contemplating new ways that the server could encourage players to defend Objectives and construct FOBs and I think the ability for Engineers/GRIDS to spawn Health/Armor chargers would be a positive implementation.
How would this benefit the server?
As it currently stands, players have little to no practical incentive to defend objective sites or to construct defenses within. If Engineers/GRIDS could spawn (destructible) Health/Armor chargers in the places they fortify, it would naturally entice other players to help defend the site as it would be a safe place for them to retreat to at any time to replenish their HP/armor. Likewise, the opposing team would feel encouraged to attack the sites in order to eliminate the location of which the enemy is being resupplied. I imagine that implementing such a system wouldn't be too difficult and would neither be too intrusive, so it would be a well-balanced addition that improves gameplay for all players.
Thank you for your time.
Locked/Moved.