FULL RP Name(s):
A: FH LVET MARSOC V-6 CPL Malachi
B: OTA-R FAITHFUL 02 21777
Discord Username:
A: pencilzuzu
Steam ID:
A: STEAM_0:1:32512533
Workshop Link:(If applicable)
A: N/A
What is your suggestion?
A: Add back the Reserves system on top of the 4 hour map timer. If the timer runs out, the side with more reserves wins instead of the current points capped. If a faction runs out of reserves, then they lose. Simple as. If it's gonna be a tie, add more reserves/time.
How would this benefit the server?
A: Add meaning to the entirety of the map timer instead of the last 3 minutes being a scramble to cap the most points. Reserves was good, added competitiveness and punished mindlessly shoving bodies to cap 1 point. It made your lives matter.
This aims to incorporate the plus sides of the map timer, with the tactics needed to win a map with the reserve system.
A: FH LVET MARSOC V-6 CPL Malachi
B: OTA-R FAITHFUL 02 21777
Discord Username:
A: pencilzuzu
Steam ID:
A: STEAM_0:1:32512533
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: Add back the Reserves system on top of the 4 hour map timer. If the timer runs out, the side with more reserves wins instead of the current points capped. If a faction runs out of reserves, then they lose. Simple as. If it's gonna be a tie, add more reserves/time.
How would this benefit the server?
A: Add meaning to the entirety of the map timer instead of the last 3 minutes being a scramble to cap the most points. Reserves was good, added competitiveness and punished mindlessly shoving bodies to cap 1 point. It made your lives matter.
This aims to incorporate the plus sides of the map timer, with the tactics needed to win a map with the reserve system.