The I Menu and it's meta issues - A shop menu suggestion/update


DeToXic  Affairs Counselor VIP 22 Apr 20 at 11:06am Edited
#1
FULL RP Name(s):
A: EOW A-DOOM B-II 05 2323
 
Discord Username:
A: C0d3s #1139
 
Steam ID:
A: STEAM_1:0:66820908
 
Workshop Link: (If applicable)
A: N/A
 
What is your suggestion?
A: We all know that at the current moment we use a I menu which was commonly known in 2018/2019 has the "F3 Menu" or the "Quartermaster" (I don't know the real timeline they added this). Now a bit of backstory for the sake of the zoomers (ignore this text unless you're curious about the old ways it worked): Around in 2018 the Devs decided to implement a menu where you could obtain the current Weapon Pack guns. This in paper sounded good for the sake of content and gameplay, what instead it turned out to become a meta fest where everyone used the same gun that was completely overpowered or a sniper riffle (yes they let you use snipers). This made the specialized classes completely useless to some extent and or- made a dumb meta where everyone used the same thing over and over again until the Devs removed it for good. 
Then we had the Quartermaster, a lot of people who currently play know this (unless you're that new to CvR). The QM used to give you stats and buffs for your character AND weapons (although they only this time let you use only ARs or SMGs). The buffs and nerfs if we compared them they are like the Armor System we have while the guns are the shop guns form the I menu. This still had its own issues but weren't as bad as before- like the fact your character could become really OP if you spent your whole life upgrading your character like in WoW.

Now after that immense lore stuck in your head let's continue. The I menu at the moment is decent, but I feel like the current way it works just doesn't fit or has some flaws that can be worked on (as long as Sentinel stops working on the opTiMiZaTioNs). I'll sort out the list of the flaws that in my opinion see with the current system.

- Specialized classes being able to combat in all sorts of ranges. (This is straight forward, a class like: RU, SWORD, LVet Fighter, RIOT shouldn't be able to close the gap in long range or medium. Their sole purpose is to deal in CQC and force players to back off from short range or else they get destroyed. Same applies for Sniper classes.)
 
- The huge variety in weaponry you're able to use and the fact every gun almost works similar to each other. (Let's be real, you have to many options to choose from and yet you always opt for the meta one because guns don't have traits that significantly change their playstyle.)

- The fact that higher tier guns are able to be overshadowed by lower tier equipment. (You already know where this one’s going. The fact that a gun at lower level can compete with a lvl 90: Two Words - Colt M4A4. No the M4A4 isn't the only issue there's more than just that gun or the fact a level 90 gun is underpowered and almost never used.)

After the list and my rant, here's the solutions I purpose (I won't go with to much detail on all solutions because that'd take too much time and/or will become pointless:

1. Make certain specialized classes use a small range of weapons rather than everything. (If you played TF2 or Battlefield you'll know what I'm talking about.)

 
2. Make guns have their own traits. Simple as that.

3. Make higher level players obtain better weapons due to the time they spent in the game and how far they've got so far as a reward.

Now here are some common arguments against this concept:

"But then (insert class) becomes useless and we can't do nothing against other players! And or will become irrelevant and die" Despite the fact that apart from RF and UNION (which should be left alone with the I menu as it is) the class is meant to have it's own specified playstyle and ways to play, else why would you join it? Also if the Devs and High command don't go nuts and test the guns first before pushing the update it should be fine.

"Lower level players need to be able to kill higher level players" I agree that newer players should be able to kill people, but let's use logic here. Would a new player go against a EOW or HECU solo with a lvl 20 gun while they are level 90? Of course not. Lower players should opt for a smarter option instead of rushing in.

"Too much dev work" Just like every other single concept that shifts the gameplay completely. The QM/F3/I menu also took a lot of dev work. And I assume that the devs will use the current menu to work their way to this concept goals (if it ever gets accepted).

 
How would this benefit the server?
A: Changes the meta completely or kills it in a positive way. Classes don't become OP because now they need to play in their own specialized range. Players will now need to play with their classes strengths and teamwork.
 
Now before you go on the comments just takes these two notes: 
- Give good feedback and criticism
- Give an actual solution to your povs.
Fasko likes this post
[DEFN] Aithead  Head Gamemaster VIP 22 Apr 20 at 11:24am
#3
Actually please. Massive +1.

This post describes what I think to be a good solution to weaponry progression/rewards for playing on the server for extended periods of time being useless compared to the equipment that is acquired from simply reaching one of the first couple level tiers.

The section about newer players I don't think to be incredibly accurate, as EOWR/HECU have a damn large HP/AP pool compared to everyone else which results in them being able to react extremely late yet still win gunfights, a concept that is incredibly annoying to deal with, but it DOES already resolve the issue as currently newer players can't really 1v1 an HECU/EOW.

I think that this is an amazing suggestion anyways though, as I believe it to be an issue currently for some classes to be able to use all the equipment that they do; like an RU having an M14 or a RANGER having an Ak-47.

So yeah, please limit the equipment choices for classes with highly specialized loadouts, and make the weapons have a bit more variety + be better at higher levels. They-all worked for it, so why shouldn't it be rewarded?

Just make sure that the lower level weapons aren't terrible and it'll be all fine + dandy.

Signature:
Gamemaster Supervisor.

Ancient GRID CmD, prior SU Major/GB COL.

Credit to SEVIN.
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Bel1ve.  VIP 22 Apr 20 at 11:37am Edited
#4
-1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

+1 for balancing guns in general, I personally think that regardless of SMG supposed to be high RPM they aren't and the low damage doesn't help with that.
high-level guns are supposed to be stronger but I guess people hate that cause than it would be broken even if its 1 damage higher Idk why, that's just how my request for buffing them went.

kinda sad pepehands they just nerf and buff weapons without even keeping us up to date.
DeToXic  Affairs Counselor VIP 22 Apr 20 at 11:40am
#5
(22 Apr 20 at 11:37am)Bel1ve. Wrote: -1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.
Bel1ve.  VIP 22 Apr 20 at 11:53am Edited
#6
(22 Apr 20 at 11:40am)DeToXic Wrote:
(22 Apr 20 at 11:37am)Bel1ve. Wrote: -1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.

But its fine for RU and Scav (other classes in general) to get rifles?
DeToXic  Affairs Counselor VIP 22 Apr 20 at 11:54am Edited
#7
(22 Apr 20 at 11:53am)Bel1ve. Wrote:
(22 Apr 20 at 11:40am)DeToXic Wrote:
(22 Apr 20 at 11:37am)Bel1ve. Wrote: -1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.

But its fine for RU and Scav (other classes in general) to get rifles?

Did you even read the whole suggestion? Certain classes use them and others not, depends on their playstyle and specialization.
Bel1ve.  VIP 22 Apr 20 at 11:56am Edited
#8
(22 Apr 20 at 11:54am)DeToXic Wrote:
(22 Apr 20 at 11:53am)Bel1ve. Wrote:
(22 Apr 20 at 11:40am)DeToXic Wrote:
(22 Apr 20 at 11:37am)Bel1ve. Wrote: -1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.

But its fine for RU and Scav (other classes in general) to get rifles?

Did you even read the whole suggestion? Certain classes use them and others not, depends on their playstyle and specialization.

What I'm trying to say is you are trying to nerf classes all in general and make all the guns available pretty much useless (removing shop guns) and let all of the classes that currently exist only have their main gun. Which would not be fun, every class (almost every) can get a gun which really does not change anything except for being able to fight other classes more easily CQQ/MED but that would not change other classes that have sniper rifles with red dots for example (or scav with SMG).
DeToXic  Affairs Counselor VIP 22 Apr 20 at 11:58am
#9
(22 Apr 20 at 11:56am)Bel1ve. Wrote:
(22 Apr 20 at 11:54am)DeToXic Wrote:
(22 Apr 20 at 11:53am)Bel1ve. Wrote:
(22 Apr 20 at 11:40am)DeToXic Wrote:
(22 Apr 20 at 11:37am)Bel1ve. Wrote: -1 if you are trying to say that snipers cant use rifles anymore. (cause rifles can be used for sniping by any class pretty much.)

As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.

But its fine for RU and Scav (other classes in general) to get rifles?

Did you even read the whole suggestion? Certain classes use them and others not, depends on their playstyle and specialization.

What I'm trying to say is you are trying to nerf classes all in general and make all the guns available pretty much useless (removing shop guns) and let all of the classes that currently exist only have their main gun. Which would not be fun, every class (almost every) can get a gun which really does not change anything except for being able to fight other classes more easily CQQ/MED but that would not change other classes that have sniper rifles with red dots for example.

Ghost, read the siggestion please. I didn't mention anything related to removing the I menu in general and the guns. What I said was that let each class have a smaller number of guns to choose from that are related to their specialization...
Bel1ve.  VIP 22 Apr 20 at 12:05pm Edited
#10
(22 Apr 20 at 11:58am)DeToXic Wrote:
(22 Apr 20 at 11:56am)Bel1ve. Wrote:
(22 Apr 20 at 11:54am)DeToXic Wrote:
(22 Apr 20 at 11:53am)Bel1ve. Wrote:
(22 Apr 20 at 11:40am)DeToXic Wrote: As much as I'd like to; snipers shouldn't be given access to high tier riffles or SMG's. They are a long range class, not a medium or close range one. But pistols of any kind are fine.

But its fine for RU and Scav (other classes in general) to get rifles?

Did you even read the whole suggestion? Certain classes use them and others not, depends on their playstyle and specialization.

What I'm trying to say is you are trying to nerf classes all in general and make all the guns available pretty much useless (removing shop guns) and let all of the classes that currently exist only have their main gun. Which would not be fun, every class (almost every) can get a gun which really does not change anything except for being able to fight other classes more easily CQQ/MED but that would not change other classes that have sniper rifles with red dots for example.

Ghost, read the siggestion please. I didn't mention anything related to removing the I menu in general and the guns. What I said was that let each class have a smaller number of guns to choose from that are related to their specialization...

You just said and I'll quote " restricted to a small range of weapons - they need to play in their own specialized range "
Which I think implies that you wish to remove their existing accessible rifles/SMG's and leave them with ''pistols or weak SMG's ''.

Even tho everyone has pretty much access to most of the guns available to them through the I menu. Some classes are stronger which requires you to put more effort rather than enforcing players to not be able to use anything else than the gun they spawn with. (which I said before.)

And yes I read your suggestion I am interpreting it bad from my POV as I DISLIKE it from certain aspects.
If you don't want to counter it with something that would support your case I won't respond to ''ReAd tHe SugGeStIon''.
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