Underground Sewer System (Inspired by SCAV 2ndLT Dusty)


Kenny McCormick  Head Gamemaster VIP 18 Jun 20 at 10:18pm Edited
#1
FULL RP Name(s):
A: LVET SPC Sniper Kenny/SCAV PFC Kingslayer Kenny

Discord Username:
A: Kenny McCormick#1933

Steam ID:
A: STEAM_1:1:462320469

Workshop Link: (If applicable)
A: Nada

What is your suggestion?
A: An underground sewer system.

How would this benefit the server?
A: For one, it would encourage a different type of flanking and combat, that being using underground routes to get to the combine base/rebel base/points when you need to effectively backcap and stratigise. It tickles me pink to think a squad of SCAVs/OTA using sewers and popping out like a bunch of Vietnamese, then retreating to the ever expansive route of pipes, grime, mold and sewage. Seeing as there are many areas already set up and ready for underground use, why not take advantage of it and make them sewer lines? 

This map is heavily urbanised, and a huge part of urban centers is the sewer systems. In WW2, the germans and allies traversed the sewers to flank and out manuver the enemy. In the vietnamese war, the vietcong used underground traps and tunnel systems to fuck up the USA. So, why not take this strategy and implement it in a highly urbanised and guerella style environment? I've drafted up a map of sewer entrances/exits (Dark Green) and pathways (lime green) on the map. This is a rough draft, however, so no borders defining spawncamp have been fleshed out yet. 

ALL CREDIT GOES TO DUSTY FOR THIS IDEA!

Pictures

Signature:
Nova Prospekt Division Leader
Former Resistance 1stLT
Current Head Gamemaster

[Image: caption-5-2.gif]
Donte Deliano  Member 18 Jun 20 at 10:31pm
#3
+1
if its done correctly, the map before last had some sewers but they were small and not useful, if done right, with many many exits and even more redundant tunnels and such. it needs to be actually useful.
Kenny McCormick likes this post
Tora  Member 18 Jun 20 at 10:54pm Edited
#4
+1 with lots of above ground combat you are heavily exposed to vehicles which turn people into ash like auschwitz on a good day, sewers always make for good gameplay and cqb where classes like scav/lvet assault/sword can shine, my favorite part about almost every map we had in the past was the sewer system, who wants to be a jew when the oven is dialed up to max? listen we all know where this is going, stay underground or ill keep it extra crispy.
Kenny McCormick likes this post
Kenny McCormick  Head Gamemaster VIP 18 Jun 20 at 10:56pm
#5
We can become the Vietcong
Just like we always were
and always will be

Signature:
Nova Prospekt Division Leader
Former Resistance 1stLT
Current Head Gamemaster

[Image: caption-5-2.gif]
Destitute the :dab:  Chief Executive Officer VIP 19 Jun 20 at 1:24am
#6
+1

Boys popping out from a manhole

Signature:
CEO of Racism

[Image: doomer.jpg]
himynameiszdenek  VIP 19 Jun 20 at 1:42am Edited
#7
+1
Everybody gangsta until the manhole starts talking
Jimeal  Member 19 Jun 20 at 2:09am
#8
-1 YAY MORE CQC!!!!!!
himynameiszdenek  VIP 19 Jun 20 at 2:12am
#9
(19 Jun 20 at 2:09am)Jimeal Wrote: -1 YAY MORE CQC!!!!!!

Haha RU go brrrrrrrrrrrrrrrrrrrrrrrr
Nekso  Developer Senior Infrastructure Moderator 19 Jun 20 at 2:18am
#10
Its a cool idea but I am 99% sure Sentinel has said that he has reached the brush limit for the map. So yes, its cool and all but the hammer editor and source engine has limitations.
  • 14 participants


  • Forum Jump