What did you like about the old maps? - Unofficial community feedback thread


Destitute the :dab:  Chief Executive Officer VIP 26 Aug 19 at 4:56am
#1
Title. 

So what exactly was it about the old maps that you liked, this can be in terms of:

Map layout

Aesthetic

RP Potential

Easter eggs

Features (e.g. a broadcast building or an alarm system)

You can talk about either one map or multiple if you wish, it's entirely dependent on what map you wish to talk about.

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DeToXic  Affairs Counselor VIP 26 Aug 19 at 8:57am
#3
Hi, hello there. I honestly liked every map we've been since it becomes, for a small amount of time, fresh air for the players when we change to a new one. We also can all agree every single map has its flaws.

Now- onto more details with the maps, ah yes time to make a 10th paragraph detailed explanation about maps.

So, we can begin:


Map Layout: The layout or space the map gives to players is something every mapper should take into consideration when beginning a map, why? Because if you make it too small, it can affect the way people want to play or if you're making a RP map for example- people have less freedom and space which leads into a clusterfuck of things happening in the same spot. Forest Apoc for example had a lot of space for events, and combat (ah yes, early 2019 flashbacks), Prypiat is another; but too much space also has its issues. The layout also must be though about and worked on to make the map make sense when you're playing on it- like adding buildings, sewers, keeping things connected to eachother and help the aesthetic you want to create feel real. Talking about Aesthetic- let's get into the next point.

Aesthetic: Let's be real, you only feel like you're playing Combine Versus Rebels to its full extend when the map itself has Half-Life 2 City/Outlands feel. Aesthetic is also important when you make a map, whether it is for HL2RP or any other gamemode. Aesthetic is what makes players feel immersed into the game and make them want to keep playing for longer. Let's say you're wandering around the server list on Gmod and you happen to be curious on what HL2RP is, so you hop into two servers both with different maps. One server has a map that has some sort of HL2 style feel, the other has a map which makes 0 fucking sense in the RP scheme you're playing on. Which one would you prefer to play on? Of course it would be the one where the map is based around the RP you're playing - Half Life 2. In CvR, maps like the recent ones that Sentinel and the Devs made where attempting to give a aesthetic feel and I can thank them for that.

Map Features: Map features are another thing to look for, this is what draws the line from a average/good mapper to the god like guy who spent a month or so making a map that then gets used on every HL2 based server. Map features brings the aesthetic AND the overhaul look of the map even higher, making it feel even more alive and realistic. Map features can vary from: broadcasting stations, factories, working shelling systems, NPC spawners, in-built NPC nodes (so NPCs can walk around normally), alarm systems, a working mail system (yes this exists, it was used in Industrial_17 for citizens to send messages to the City Administrator) and much more. 

So now that you somehow didn't get bored from reading this and you're still here, I hope this small (lol) post of mine has helped you with anything about maps.
Hydroid Prime  Member 26 Aug 19 at 9:00am
#4
cvr_main_defn was my favorite map because of how great the layout was. It made every class in the game viable and was fair for everyone. It wasn't really a sniper hell despite how open it was and how prominent Cross and SU were. Everyone had a chance and everyone had fun.
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