Rules & Info


Combine vs. Rebels

Last Modified: February 27th, 2024 at 10:05 PM EST

What's New


February 26th, 2024 - Addition for titles/names under A2.


February 26th, 2024 - Added new spawncamp clause.


February 24th, 2024 Addendum to Rule A4: Any form of complaining, or arguing/debating in a public chat is prohibited.


February 15th, 2024 Edited Rule E3b: Removed "vehicles", as it contradicts with the rule above.


February 14th, 2024 - Edited E to include new vehicle rule overhaul.


February 7th, 2024 - Removed base raid rules from the MOTD.


January 3rd, 2024 - Edited D4. Change wording for better understanding.


January 22nd, 2024 - Edited Rule D4. of new roadblock caveat.


January 13th, 2024 Edited E3a. Small clarification.


January 27th, 2024 - Edited A1. Wording clarification.


November 21st, 2023 - Edited A2. Included new anarchist/civilians caveats.


November 21st, 2023 - Edited A1. Included new civilian clauses.


November 10th, 2023 - Edited C1. Added Assassins as an infiltration class.


November 9th, 2023 - Edited A1. in regards to player-made builds and spawncamp.


November 3rd, 2023 - Edited C3. to specify drills are to be avoided by infiltration units.


October 30th, 2023 - Edited D3. and D4. to include new caveats for building.


October 29th, 2023 - Edited A2. Added NLR rules.


September 13th, 2023 Edited E3a. and E3e. to include stipulations regarding transports.


September 11th, 2023 - Edited E3c. and E3d to add E7. addendum.


September 10th, 2023 Edited A1. Added new TK during tryouts/training clause.


September 7th, 2023 - Edited E4. Includes new "quitting" clause.


September 5th, 2023 - Edited E7. Clarification for vehicles.


September 5th, 2023 Edited E2c. Changed faction-wide cool-down for capturing to 10 minutes.


August 28th, 2023 - Added A15. Trainers can be held accountable when a recruit trained by them breaks rules due to inadequate training.


August 21st, 2023 - Edited E6. / Removed E6a.


August 14th, 2023 - Updated C9c. to reflect map changes.


August 12th, 2023 - Edited E3e. to reflect changed vehicle rules


August 10th, 2023 - Added rule A14


July 30th, 2023 - Edited A5 to clarify the definition of "Exploiting map features"


June 13th, 2023 - Edited C7. Disallowed stealing of any synthetic ground vehicle AND T-90.


June 12th, 2023 - Overhauled vehicle rules


June 6th, 2023 - Edited B5. Anarchist must be in official factions to pursue objectives within base borders.


June 1st, 2023 - Edited B4. Clarification of what anarchists can't steal.


May 28th, 2023 - Edited E3a. Unarmed vehicles (e.g Avia truck and Van.) may be deployed regardless of player-count.


May 24th, 2023 Edited E4c, added anarchist to those allowed to fly air vehicles. Edited B4 to allow anarchist to steal and use any vehicle excluding synths/T90


May 23rd, 2023 Edited A, B, and E section, with new rule edits and RP changes. A: - Management has final say on IC situations. - Any and all RP actions are allowed B: - Anarchist groups can kill in base. E: - Anarchist inside of vehicles can roll to steal - OVA/R&D inside of vehicles can roll to steal back vehicles


May 8th, 2023 - Updated vehicle rules to clarify that transports must respect the 10-person rule - Updated wording of MP/JURY activity rules


April 6th, 2023 - Edited E2a. removing the requirement for activities but also requiring divisions to emphasize them IC


March 19th, 2023 - Edited C5 to have new "Spy" mission clause.


March 7th, 2023 - Edited A2 to include name capitalization - Edited E2a with a few clarifications


February 19th, 2023 - Added a new clause to E2a - Added rule E2c - Edited F1 to clarify drones are considered vehicles


February 2nd, 2023 - Updated SU cuff rules to account for the removal of the NPU Passcode - Updated Building rules to include the "Trusted" system


January 6th, 2023 - Added clause for streaming to A5