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Post Author Forum Replies Views Posted [asc]
    Thread: make an asian HECU CO model
Post: RE: make an asian HECU CO model

took 2 years for a black hecu co model here's to 2 more
GravyBoat Reviewed 15 2,200 8 Aug 22 at 11:07am
    Thread: Add loadout slots
Post: RE: Add loadout slots

zzzzz
GravyBoat Suggestions & Bug Reports 39 6,636 28 Jul 22 at 10:15am
    Thread: VIP class revamps??????? [Anarchist] maybe maybe OSE/VORT???
Post: RE: VIP class revamps??????? [Anarchist] maybe may...

foods stupid, drugs are cool if done properly i'd probably give the ability of manufacturing and distributing drugs to anarchists and citizens only as well as make sure there are certain limits to dru...
GravyBoat Reviewed 34 4,875 27 Jun 22 at 11:54am
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(21 Jun 22 at 7:23am)whofam Wrote: also gotta add i've seen other kind of units, be it rebel or combine's ones just hiding in uncommon places and not being caught and ofc being cloacked helps with t...
GravyBoat Reviewed 41 6,237 21 Jun 22 at 8:43am
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(21 Jun 22 at 7:08am)whofam Wrote: -1 gotta be real with you, half of the time the mace is not even afk all i've seen in this regard is people shooting in such common places that is clear that they ...
GravyBoat Reviewed 41 6,237 21 Jun 22 at 7:10am
    Thread: GRID is a dying division and it needs help
Post: RE: GRID is a dying division and it needs help

sometimes a hero needs to step up
GravyBoat General Discussion 23 3,360 21 Jun 22 at 5:36am
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(19 Jun 22 at 4:55pm)Fasko Wrote: I don't play CvR but hear me out Why not just make cloak not last so long? (Idk how long it last) Orrr force cloak to get removed if they stand still for too long? ...
GravyBoat Reviewed 41 6,237 20 Jun 22 at 6:53am
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 4:59pm)joe Wrote: (18 Jun 22 at 4:57pm)GravyBoat Wrote: (18 Jun 22 at 4:56pm)joe Wrote: Meh Capping points while cloaked is kinda silly but as others have noted the original script...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 5:00pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 4:56pm)joe Wrote: Meh Capping points while cloaked is kinda silly but as others have noted the original script caused lag. A good compromise would just be reducing their base cap speed...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 4:57pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 4:15pm)Bel1ve. Wrote: (18 Jun 22 at 4:07pm)GravyBoat Wrote: (18 Jun 22 at 3:59pm)Bel1ve. Wrote: (18 Jun 22 at 3:55pm)GravyBoat Wrote: (18 Jun 22 at 3:53pm)Bel1ve. Wrote: Techni...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 4:52pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 3:59pm)Bel1ve. Wrote: (18 Jun 22 at 3:55pm)GravyBoat Wrote: (18 Jun 22 at 3:53pm)Bel1ve. Wrote: Technically you can counter mace camping on points with mortar (as long as it wont g...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 4:07pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 3:53pm)Bel1ve. Wrote: Technically you can counter mace camping on points with mortar (as long as it wont get "patched") doesnt work all the time and seems like a half assed solution
GravyBoat Reviewed 41 6,237 18 Jun 22 at 3:55pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...

(18 Jun 22 at 12:47pm)bee21 Wrote: -1, one of the entire points of mace is to be good at flanking/countering. This is a horrible compromise. A better way would for maces to be forced to move or make...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 3:33pm
    Thread: Remove MACE's ability to capture a point while cloaked
Post: Remove MACE's ability to capture a point while clo...

FULL RP Name(s): A: Lieutenant General GravyBoat Discord Username: A: GravyBoat#4731 Steam ID: A: STEAM_0:1:49831950 Workshop Link: (If applicable) A: N/A What is your suggestion? A: Remove MACE's...
GravyBoat Reviewed 41 6,237 18 Jun 22 at 12:10pm
    Thread: Cuff time nerf. Please.
Post: RE: Cuff time nerf. Please.

maybe do something about the perks that make them run at mach 5 and double jump it may also be because im leadership and going online means u get capped 6 times an hour
GravyBoat Reviewed 22 3,395 6 Jun 22 at 3:39pm
    Thread: shitpost
Post: RE: shitpost

טיווג
GravyBoat General Discussion 7 1,474 2 Jun 22 at 2:50pm
    Thread: add inventory loadouts
Post: RE: add inventory loadouts

https://www.definitivenetworksgmod.com/f...dout-slots
GravyBoat Reviewed 9 1,523 24 Apr 22 at 7:25pm
    Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon

(17 Apr 22 at 12:59pm)bad rats fan 69 Wrote: (17 Apr 22 at 11:45am)Sevin Wrote: (16 Apr 22 at 1:48pm)bad rats fan 69 Wrote: (13 Apr 22 at 7:32pm)Sevin Wrote: What do you think of my "Mask Up" ...
GravyBoat Reviewed 52 7,557 17 Apr 22 at 4:56pm
    Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon

u can take it a step further and develop an entire system consisting of officially recognized anarchist factions that have the abilities to do certain things a gun warehouse that makes guns a trap hou...
GravyBoat Reviewed 52 7,557 12 Apr 22 at 6:40am
    Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon

nah anarchist isnt a healthy class for gameplay u can rp as anarchist without a starting pistol, it'll just serve those who are looking to get on it, spawn, shoot someone from behind then die (and the...
GravyBoat Reviewed 52 7,557 12 Apr 22 at 3:56am
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