Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: make an asian HECU CO model
Post: RE: make an asian HECU CO model
took 2 years for a black hecu co model
here's to 2 more |
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GravyBoat |
Reviewed
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15 |
2,200 |
8 Aug 22 at 11:07am |
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Thread: Add loadout slots
Post: RE: Add loadout slots
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GravyBoat |
Suggestions & Bug Reports
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39 |
6,636 |
28 Jul 22 at 10:15am |
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Thread: VIP class revamps??????? [Anarchist] maybe maybe OSE/VORT???
Post: RE: VIP class revamps??????? [Anarchist] maybe may...
foods stupid, drugs are cool if done properly
i'd probably give the ability of manufacturing and distributing drugs to anarchists and citizens only
as well as make sure there are certain limits to dru... |
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GravyBoat |
Reviewed
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34 |
4,875 |
27 Jun 22 at 11:54am |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(21 Jun 22 at 7:23am)whofam Wrote: also gotta add
i've seen other kind of units, be it rebel or combine's ones just hiding in uncommon places and not being caught
and ofc being cloacked helps with t... |
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GravyBoat |
Reviewed
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41 |
6,237 |
21 Jun 22 at 8:43am |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(21 Jun 22 at 7:08am)whofam Wrote: -1
gotta be real with you, half of the time the mace is not even afk
all i've seen in this regard is people shooting in such common places that is clear that they ... |
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GravyBoat |
Reviewed
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41 |
6,237 |
21 Jun 22 at 7:10am |
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Thread: GRID is a dying division and it needs help
Post: RE: GRID is a dying division and it needs help
sometimes a hero needs to step up |
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GravyBoat |
General Discussion
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23 |
3,360 |
21 Jun 22 at 5:36am |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(19 Jun 22 at 4:55pm)Fasko Wrote: I don't play CvR but hear me out
Why not just make cloak not last so long? (Idk how long it last)
Orrr force cloak to get removed if they stand still for too long?
... |
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GravyBoat |
Reviewed
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41 |
6,237 |
20 Jun 22 at 6:53am |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 4:59pm)joe Wrote: (18 Jun 22 at 4:57pm)GravyBoat Wrote: (18 Jun 22 at 4:56pm)joe Wrote: Meh
Capping points while cloaked is kinda silly but as others have noted the original script... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 5:00pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 4:56pm)joe Wrote: Meh
Capping points while cloaked is kinda silly but as others have noted the original script caused lag.
A good compromise would just be reducing their base cap speed... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 4:57pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 4:15pm)Bel1ve. Wrote: (18 Jun 22 at 4:07pm)GravyBoat Wrote: (18 Jun 22 at 3:59pm)Bel1ve. Wrote: (18 Jun 22 at 3:55pm)GravyBoat Wrote: (18 Jun 22 at 3:53pm)Bel1ve. Wrote: Techni... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 4:52pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 3:59pm)Bel1ve. Wrote: (18 Jun 22 at 3:55pm)GravyBoat Wrote: (18 Jun 22 at 3:53pm)Bel1ve. Wrote: Technically you can counter mace camping on points with mortar (as long as it wont g... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 4:07pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 3:53pm)Bel1ve. Wrote: Technically you can counter mace camping on points with mortar (as long as it wont get "patched")
doesnt work all the time and seems like a half assed solution |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 3:55pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: RE: Remove MACE's ability to capture a point while...
(18 Jun 22 at 12:47pm)bee21 Wrote: -1, one of the entire points of mace is to be good at flanking/countering. This is a horrible compromise. A better way would for maces to be forced to move or make... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 3:33pm |
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Thread: Remove MACE's ability to capture a point while cloaked
Post: Remove MACE's ability to capture a point while clo...
FULL RP Name(s):
A: Lieutenant General GravyBoat
Discord Username:
A: GravyBoat#4731
Steam ID:
A: STEAM_0:1:49831950
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A: Remove MACE's... |
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GravyBoat |
Reviewed
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41 |
6,237 |
18 Jun 22 at 12:10pm |
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Thread: Cuff time nerf. Please.
Post: RE: Cuff time nerf. Please.
maybe do something about the perks that make them run at mach 5 and double jump
it may also be because im leadership and going online means u get capped 6 times an hour |
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GravyBoat |
Reviewed
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22 |
3,395 |
6 Jun 22 at 3:39pm |
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Thread: shitpost
Post: RE: shitpost
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GravyBoat |
General Discussion
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7 |
1,474 |
2 Jun 22 at 2:50pm |
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Thread: add inventory loadouts
Post: RE: add inventory loadouts
https://www.definitivenetworksgmod.com/f...dout-slots |
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GravyBoat |
Reviewed
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9 |
1,523 |
24 Apr 22 at 7:25pm |
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Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon
(17 Apr 22 at 12:59pm)bad rats fan 69 Wrote: (17 Apr 22 at 11:45am)Sevin Wrote: (16 Apr 22 at 1:48pm)bad rats fan 69 Wrote: (13 Apr 22 at 7:32pm)Sevin Wrote: What do you think of my "Mask Up" ... |
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GravyBoat |
Reviewed
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52 |
7,557 |
17 Apr 22 at 4:56pm |
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Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon
u can take it a step further and develop an entire system consisting of officially recognized anarchist factions that have the abilities to do certain things
a gun warehouse that makes guns
a trap hou... |
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GravyBoat |
Reviewed
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52 |
7,557 |
12 Apr 22 at 6:40am |
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Thread: Bring back the Anarchist starting weapon
Post: RE: Bring back the Anarchist starting weapon
nah
anarchist isnt a healthy class for gameplay
u can rp as anarchist without a starting pistol, it'll just serve those who are looking to get on it, spawn, shoot someone from behind then die (and the... |
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GravyBoat |
Reviewed
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52 |
7,557 |
12 Apr 22 at 3:56am |