Add 2 rounds to the KAM-12 magazine.


Valiance  Member 1 Feb 20 at 4:01pm
#1
FULL RP Name(s):
A: OTA SWORD CmD Barracuda, MPF UNION B2 01 Azar, CPL Valiance

Discord Username:
A: Valiance#3436

Steam ID:
A: STEAM_1:1:64715987

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A:
Add two rounds into the KAM-12 magazine.


How would this benefit the server?
A:
Typically, 8+1 rounds is barely enough to kill any kind of shield unit, be it an RU, LVet HVY, or as LVet fighters can attest, RIOT, SHIELD, etc.
This causes units like BALLISTA, SHIELD, Heavies, etc. to outperform CQC units in their own job, being unable to break shield units.

I don't want to be busted, I just want a fair competition between CQC units and shield units. And I feel like this small change would be sufficient enough to fix the issue.
Santa  VIP 1 Feb 20 at 4:14pm Edited
#4
Yes please do that even with the foregrip I land all my shots on the shield, but it only breaks on the 7/8th shot. Then the last shot hits the ru but by that point I’m probably dead by their shotgun +1

Signature:
my real username is santa i cannot change it!!!! -santa
Bel1ve.  VIP 1 Feb 20 at 4:21pm
#5
+1 only if they refuse nerfing ru
Ultera  VIP 1 Feb 20 at 5:26pm
#7
+1 possibly also a range buff with a slight RPM decrease
[DEFN] Brand  Community Advisor VIP 1 Feb 20 at 6:06pm
#8
Neutral

Whilst I believe that SWORD/LVet fighter should have a chance against RU/RIOT, I do believe adding 2 more rounds also poses the question as to whether or not something should be given in return, whether it be more recoil or w/e.

8+1 rounds of 144 damage (base with no attachment
RU gets 450 shield
450÷144 = 3.125

4 shots to break the shield, the 3.125 means you can miss a few pellets before breaking the shield on the 4th shot too

5 shots remaining to fire onto the RU, which is just enough to kill them with one shot remaining if you miss a lot

Now, this does NOT account for hit reg/lag issues, as I don't really believe weapons should be balanced to account for that.

I do believe this is an issue of people spraying the weapon at max speed from what may SEEM like close range, and watching half the pellets disappear into the Abyss, lack of recoil control, hitreg issues and lag, etcetera, just like how shield units can just as often die without losing even 100 HP of their shields due to bullets going around the shield or people getting hit in their feet.

***One*** extra round should realistically be enough to bring it to 9+1 for a max of 10 rounds, but similarly I do believe when fighting shield units anyways that we should not take them on head first unless as SWORD we outnumber them with OTA backup of some kind or another SWORD. I could support that.

Shield units in general are meant to be hard to attack from the front, however they're only able to kill a lot of people because they travel in packs of 2 or 3 and tend to rarely get attacked by more than 2 or 3 unless camping G or F.

And if you engage them with a shotty 1 on 1, the only possible advice is to either hope their shield is low already, go for their feet, or rush them and keep trying to walk around them to clip pellets past their shields, or better yet wait for an opportunity when you can engage them with rifles from medium range or hit them from behind.

By no means is this "lol ur bad git gud", but more of a way of saying that we should maybe engage shield units differently, a slight buff may be needed for auto shotties in general but ultimately as someone who plays SWORD and RU - (Personal experience, do not take for granted.) - I see more people die to me because they want to take my shield out first and then me solo, which would mean dealing like 3 times as much damage to me as I would need to kill you, and have died to SWORD often because they engage at medium range to take out the shield or wait until they have backup, at which point I'm lucky if I get even one of them.
Bel1ve.  VIP 1 Feb 20 at 6:55pm
#9
(1 Feb 20 at 6:06pm)[DEFN] Brand Wrote: Neutral

Whilst I believe that SWORD/LVet fighter should have a chance against RU/RIOT, I do believe adding 2 more rounds also poses the question as to whether or not something should be given in return, whether it be more recoil or w/e.



8+1 rounds of 144 damage (base with no attachment
RU gets 450 shield
450÷144 = 3.125

4 shots to break the shield, the 3.125 means you can miss a few pellets before breaking the shield on the 4th shot too

5 shots remaining to fire onto the RU, which is just enough to kill them with one shot remaining if you miss a lot

Now, this does NOT account for hit reg/lag issues, as I don't really believe weapons should be balanced to account for that.

I do believe this is an issue of people spraying the weapon at max speed from what may SEEM like close range, and watching half the pellets disappear into the Abyss, lack of recoil control, hitreg issues and lag, etcetera, just like how shield units can just as often die without losing even 100 HP of their shields due to bullets going around the shield or people getting hit in their feet.

***One*** extra round should realistically be enough to bring it to 9+1 for a max of 10 rounds, but similarly I do believe when fighting shield units anyways that we should not take them on head first unless as SWORD we outnumber them with OTA backup of some kind or another SWORD. I could support that.

Shield units in general are meant to be hard to attack from the front, however they're only able to kill a lot of people because they travel in packs of 2 or 3 and tend to rarely get attacked by more than 2 or 3 unless camping G or F.

And if you engage them with a shotty 1 on 1, the only possible advice is to either hope their shield is low already, go for their feet, or rush them and keep trying to walk around them to clip pellets past their shields, or better yet wait for an opportunity when you can engage them with rifles from medium range or hit them from behind.

By no means is this "lol ur bad git gud", but more of a way of saying that we should maybe engage shield units differently, a slight buff may be needed for auto shotties in general but ultimately as someone who plays SWORD and RU - (Personal experience, do not take for granted.) - I see more people die to me because they want to take my shield out first and then me solo, which would mean dealing like 3 times as much damage to me as I would need to kill you, and have died to SWORD often because they engage at medium range to take out the shield or wait until they have backup, at which point I'm lucky if I get even one of them.

Did you know the ru shotgun can launch you back making sword sometimes / most of the times useless including that they can snipe ?
Valiance  Member 1 Feb 20 at 6:59pm
#10
RU shotgun range far outreaches the KAM, which is perfectly fine by me.
[DEFN] Brand likes this post
  • 18 participants


  • Forum Jump