(8 Feb 22 at 5:21pm)TheJC Wrote: That's someone everyone has to deal with, I don't see why the shield should be buffed because you couldn't find a way to cross a sightline without getting shot
This isnt about me, its about what a lot of people think about the shield in it's current state. Compared to what it used to be, the current shield is worthless. It breaks way too fast for it to stop anything, and there's even a bug where people can just hit headshots straight through it
I wouldnt really speak on others behalfs, it's not really wise. Also the shield in its current and previous states still does and did the job well, I dont really see the need for change.
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love me some lore former hgm, npu dvl (sentry), lvet co
-1 I don't really matter but if we're talking about bringing them back to pre gun-overhaul then it's a no, I had to dump entire mags into an RU just to kill them up close, and I could only do that with pre fire rate nerf vector, that and the shields come back after they get broken. you already have more base health, you have another layer of health that can pretty much regen (the shield) and you have a shotgun that dominates close to mid ranged, stop whining that you can't kill someone outside of your classes' ideal use scenario and use the loadout slots you're given to fix the range issue.
-1, local riot man. It feels fine and balanced to me, on both sides of the shield. You can counter it pretty easily but still pull off some epic gamers moment if you have it and know how to use it.
They're still pretty good post-nerf, they dont need a buff one bit, nuff said
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EOW / HECU -> Frontlines semi-pushbacks
Everything else -> Fills specific roles and niches
I wouldnt really speak on others behalfs, it's not really wise. Also the shield in its current and previous states still does and did the job well, I dont really see the need for change.
former hgm, npu dvl (sentry), lvet co
Former Councilman / MSO DvL / Ballista OfC / HECU Major / HVY Major
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