Cuff Hit Reg: Inconsistent and Unfun.


Sevin  Member 3 Dec 21 at 8:10pm
#1
A: Mpf Ballista B4 Sql Sevin
B: Npu Jurry 04 0007
C: Snp SSgt John F. Kennedy

Discord Username:
A: SEVIN #3641

Steam ID:
A: STEAM_0:0:207655216

What is your suggestion?
A: Cuff hit reg is terrible. There have been so many times where I would be right behind someone, spamming, holding M1, ramming my face into their oblivious backs for a good 30 seconds, until eventually they would randomly turn around or someone else would see me and I would die. Other, much rarer times, the cuffs would work perfectly. I would click on them, and cuff would appear around their arms immediately.
     For the love of God, please, fix this. I have no idea why they just don't work sometimes and it's driving up a Fucking wall. I know about the damage lock (If you take damage, you can't use the cuffs for a few seconds- between 3 and 10. I don't know exactly because they don't tell you when you are damage locked.) and it's not that; and no, I'm not trying to cuff EODs. The ONLY time the cuffs work somewhat consistently is when your target is perfectly standing still.
     I don't know why they don't work but I do know what dose: melee hit reg. If you could give us MPs and JURYs some sort of stun stick, that would be amazing. The stun stick would freeze targets for just 2 seconds, that's all we need, and do 0 damage. It would have the same cool down and damage lock as the cuffs, but have, and this is important, MELEE WEAPON HIT REG. In no way would this be a buff (I think). It would just make cuff classes work how they already should.
     "But asinine cuff hit reg helps balance JURY and MP," you might say; and be the first I heard do so. Fine, sure, let's say it dose. IN THE HOLY NAME OF GOD, lower our health, slow us down if you must, but CUFF HIT REG ISN'T FUN.

How would this benefit the server?
A: I could use the money I spend on antidepressants to donate to the server. (joke)
ClapFlap  VIP 3 Dec 21 at 8:17pm
#2
Not really anything can be done to fix it, source and a server with alot of players is just built like that
Bel1ve.  VIP 3 Dec 21 at 8:39pm
#3
Use video evidence to clarify it better.

You either got damaged, your target was moving while you click instead of hold or your aim sucks to be quite frank. (Show video pls)

(Clap kinda hit the nail in the coffin, that's why you guys got literally no cuff delay, it is instant)
[DEFN] Aithead  Head Gamemaster VIP 3 Dec 21 at 9:12pm
#4
Video evidence isn't needed to "prove" this happens, anybody who's used cuffs has experienced it. If you haven't, then you didn't play enough of the class.

Because cuffs are instant, "bad aim" isn't a problem as at any point aiming directly at the person you're trying to cuff while in range should cuff them.

This is NOT a problem of damage cooldown either, as it happens very frequently and many people can attest to it happening to them.

Separately, the suggestion is to add a separate swep to MP/JURY that freezes people in place for a very short amount of time. I would add to the suggestion that the freezing time shouldn't prevent the person from shooting, though if it's added the range of cuffs should be decreased.

Overall, +1.

Signature:
Gamemaster Supervisor.

Ancient GRID CmD, prior SU Major/GB COL.

Credit to SEVIN.
[Image: 20220724145724_1.png]
Sevin likes this post
Sevin  Member 3 Dec 21 at 10:22pm Edited
#5
To clarify... The addition of the Stun Stick will not buff cuff classes. It will have the same damage lock and cool down as the cuffs do. It will simply allow cuff class to consistently work how they are already intended too.

"Not really anything can be done to fix it, source and a server with alot of players is just built like that" -ClapFlap
You didn't read the post did you.

"Use video evidence to clarify it better." -Bel1ve
I don't have screen capture software nor the fucks to install it.

"You either got damaged, your target was moving while you click instead of hold or your aim sucks to be quite frank." -Bel1ve
You are wrong; and I can barely understand your grammar.

"I would add to the suggestion that the freezing time shouldn't prevent the person from shooting." -Aithead
That would give them too much time to react. Remember, with the damage lock, all it takes is a single bullet to leave us helpless. A slopy 180 while holding M1 is all they would need to do. They might not kill us, but we certainly won't capture them.
[DEFN] Aithead  Head Gamemaster VIP 3 Dec 21 at 11:01pm
#6
That's kinda the point, switching to cuffs is instant and if you snuck up behind someone they're not gonna have time to react, this just serves to prevent things like MP/JURY using it to disable OSS/EOD.

Signature:
Gamemaster Supervisor.

Ancient GRID CmD, prior SU Major/GB COL.

Credit to SEVIN.
[Image: 20220724145724_1.png]
Bateman  VIP 4 Dec 21 at 6:19am
#7
-1 cope and seethe jury
jk but i think cuffs are fine how they are right now, you really just gotta catch someone off guard with them
Bel1ve.  VIP 4 Dec 21 at 6:25am
#8
(3 Dec 21 at 9:12pm)[DEFN] Aithead Wrote: Video evidence isn't needed to "prove" this happens, anybody who's used cuffs has experienced it. If you haven't, then you didn't play enough of the class.

Because cuffs are instant, "bad aim" isn't a problem as at any point aiming directly at the person you're trying to cuff while in range should cuff them.

This is NOT a problem of damage cooldown either, as it happens very frequently and many people can attest to it happening to them.

Separately, the suggestion is to add a separate swep to MP/JURY that freezes people in place for a very short amount of time. I would add to the suggestion that the freezing time shouldn't prevent the person from shooting, though if it's added the range of cuffs should be decreased.

Overall, +1.

Because cuffs are instant doesn't mean you can simply look a little to the left of the target you intend to cuff. Or else they don't work, they tend to require you to be dead on.

Video evidence is to clarify BETTER so we have something visual to go off of I never said it is a must, it'd just help this entire suggestion.

Additionally, I constantly see both mp and jury still attempt to cuff after damaging themselves through fall damage or any kind of damage to be specific.

As for the grammar part let me simplify.

You click your mouse rapidly while aiming at your target instead of holding it which makes you capture people better.

I am not entirely against the suggestion but what's being used as an argument is VERY debatable.
Sevin  Member 4 Dec 21 at 1:22pm Edited
#9
"That's kinda the point, switching to cuffs is instant and if you snuck up behind someone they're not gonna have time to react, this just serves to prevent things like MP/JURY using it to disable OSS/EOD." -Aithead
...for two seconds. For literally two seconds. I'm sure there's a way to make them immune to it anyhow.
Sevin  Member 4 Dec 21 at 6:58pm Edited
#10
"jk but i think cuffs are fine how they are right now, you really just gotta catch someone off guard with them" -Bateman

"Additionally, I constantly see both mp and jury still attempt to cuff after damaging themselves through fall damage or any kind of damage to be specific. [...] You click your mouse rapidly while aiming at your target instead of holding it which makes you capture people better." Bel1ve

I'm doing exactly what you say. I make damn well sure I don't take any damage. I get right behind them without anyone ever seeing me. I run right up to them, to the point where I am sniffing the hair on the back of their head. I hold down M1 as I point and keep crosshair right on the center of their torso. ...and you know what happens? Nothing. Nothing fucking happens for the better part of a minute as I stick to them like fucking glue.
It is not a skill issue. Getting good won't fix it. Cuff hit reg doesn't fucking work.
I'd love to show you video, but I can't.
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