EOW Nerf


Kowalski  Director of Personnel VIP 2 Jul 23 at 4:16pm
#11
(2 Jul 23 at 4:13pm)SLAYER FREAK Wrote: As a Ex-EOWR CO before the EOWR Overhaul Update, While EOWR are weak when alone but remember, strength always comes in both teamwork and numbers, and I remember before i was banned, I and alot other EOWRs (Including Grumpy and Spector) that during our Mass deployment, we kicked alot of Rebels asses, held points as long as we can, captured points, did teamwork as squads and so on, although i might agree about EOWR's health being little bit too much but They are meant to be pushback units when Rebels captures most of the points on the map and stuff but that's just my personal opinion

Going to be quite frank in saying you have a dated outlook on EOWR and the server considering you have been banned for over a year.
I do not think you have the perspective needed to comment.

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Bel1ve.  VIP 2 Jul 23 at 4:16pm
#12
Very funny to be considered a push back class but have almost no deployment restrictions, I could only wish to have the same.
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SLAYER FREAK  Member 2 Jul 23 at 4:19pm
#13
(2 Jul 23 at 4:16pm)Kowalski Wrote:
(2 Jul 23 at 4:13pm)SLAYER FREAK Wrote: As a Ex-EOWR CO before the EOWR Overhaul Update, While EOWR are weak when alone but remember, strength always comes in both teamwork and numbers, and I remember before i was banned, I and alot other EOWRs (Including Grumpy and Spector) that during our Mass deployment, we kicked alot of Rebels asses, held points as long as we can, captured points, did teamwork as squads and so on, although i might agree about EOWR's health being little bit too much but They are meant to be pushback units when Rebels captures most of the points on the map and stuff but that's just my personal opinion

Going to be quite frank in saying you have a dated outlook on EOWR and the server considering you have been banned for over a year.
I do not think you have the perspective needed to comment.

well, i'm both banned from Combine Discord Server and The CVR In-game server, so i don't know very much about EOWR and What they are doing nowadays, However Grumpy was the one who told me about the Overhaul Update long ago, a month or two after i was banned
Katakuri  Senior Server Administrator VIP 2 Jul 23 at 4:29pm
#14
(2 Jul 23 at 4:13pm)SLAYER FREAK Wrote: As a Ex-EOWR CO before the EOWR Overhaul Update, While EOWR are weak when alone but remember, strength always comes in both teamwork and numbers, and I remember before i was banned, I and alot other EOWRs (Including Grumpy and Spector) that during our Mass deployment, we kicked alot of Rebels asses, held points as long as we can, captured points, did teamwork as squads and so on, although i might agree about EOWR's health being little bit too much but They are meant to be pushback units when Rebels captures most of the points on the map and stuff but that's just my personal opinion

As much as I honor your prior experience, your words don't hold weight on the current state of CvR due to how different it is and the fact that you can not play anymore.
My personal opinion: I agree with Sammy. EOW are supposed to be restricted by pushback rules, rules that are not enforced nor known to anyone except EOW themselves. When EOW go as far as grouping up in large numbers and sitting at I (example on mainstreet) when Combine pretty much hold the whole map, and even Horkos, T-AIU of EOW says that "they are still learning" instead of reprimanding their behavior, it has me worried on how and if their deployment rules, whatever they are, are even being enforced at all.

My concerns with EOW:
- EOW have significant health and power with no downside
- The deployment rules, which are intended to prevent such imbalances, are neither transparent nor effectively enforced. Despite my weeks-long efforts, I have been unable to get access to these rules, rendering them practically nonexistent. Furthermore, neither the EOW nor Overlook enforces these rules, and they are not even included in the server rules, making them virtually meaningless.
- It is completely unfun to play against. You want to keep the number of players stable or rising to keep your server successful. But at this moment, it is not rare for people to disconnect once multiple EOW appear because its just an unfun fight with no balancing to it.

EOW might be strong in numbers and I agree that the concept itself is fine. But not if there are no appropriate rules to enforce their deployment. It is definitely not fun to fight against a big group of EOW while just trying to cap J when you hold none of the map.

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SLAYER FREAK  Member 2 Jul 23 at 4:40pm
#15
(2 Jul 23 at 4:29pm)Katakuri Wrote:
(2 Jul 23 at 4:13pm)SLAYER FREAK Wrote: As a Ex-EOWR CO before the EOWR Overhaul Update, While EOWR are weak when alone but remember, strength always comes in both teamwork and numbers, and I remember before i was banned, I and alot other EOWRs (Including Grumpy and Spector) that during our Mass deployment, we kicked alot of Rebels asses, held points as long as we can, captured points, did teamwork as squads and so on, although i might agree about EOWR's health being little bit too much but They are meant to be pushback units when Rebels captures most of the points on the map and stuff but that's just my personal opinion

As much as I honor your prior experience, your words don't hold weight on the current state of CvR due to how different it is and the fact that you can not play anymore.
My personal opinion: I agree with Sammy. EOW are supposed to be restricted by pushback rules, rules that are not enforced nor known to anyone except EOW themselves. When EOW go as far as grouping up in large numbers and sitting at I (example on mainstreet) when Combine pretty much hold the whole map, and even Horkos, T-AIU of EOW says that "they are still learning" instead of reprimanding their behavior, it has me worried on how and if their deployment rules, whatever they are, are even being enforced at all.

My concerns with EOW:
- EOW have significant health and power with no downside
- The deployment rules, which are intended to prevent such imbalances, are neither transparent nor effectively enforced. Despite my weeks-long efforts, I have been unable to get access to these rules, rendering them practically nonexistent. Furthermore, neither the EOW nor Overlook enforces these rules, and they are not even included in the server rules, making them virtually meaningless.
- It is completely unfun to play against. You want to keep the number of players stable or rising to keep your server successful. But at this moment, it is not rare for people to disconnect once multiple EOW appear because its just an unfun fight with no balancing to it.

EOW might be strong in numbers and I agree that the concept itself is fine. But not if there are no appropriate rules to enforce their deployment. It is definitely not fun to fight against a big group of EOW while just trying to cap J when you hold none of the map.

You know, now that i think about it, Were Old EOWRs better than the New one? I mean, before the Overhaul of EOWR, they used to be a Direct Counterpart against HECU, they had Assault rifle, shotgun and later grenades, had 400 HP, small weight capacity, etc, but now i can't help but feel perplexed about the New EOWR, so honestly i'll have to agree with you
PersikkaPete  VIP 2 Jul 23 at 5:54pm
#16
Give HECU everything eowr has currently for a week, and give EOWR what HECU currently has for a week, lets see how combine likes it.
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Alma Armas  VIP 2 Jul 23 at 6:53pm Edited
#17
(2 Jul 23 at 5:54pm)PersikkaPete Wrote: Give HECU everything eowr has currently for a week, and give EOWR what HECU currently has for a week, lets see how combine likes it.

Like that'll ever happen
Give actual suggestions that help out the argument dude
PersikkaPete  VIP 2 Jul 23 at 7:54pm
#18
The point in that statement is that eowr is way too op as it is now, the point is that nobody enjoys playing against them especially when deployment is so lenient and the shit they get. trying to fight when like 6 of them or 5 of them are on the server is like bringing a knife to a gun fight
Magnum  Certified Gamemaster VIP 2 Jul 23 at 9:57pm
#19
As it stands in my opinion, EOWR does not need a nerf. It needs transparency and leadership with the proper ethics to run such a division. EOWR is not a standard class, yet it is treated like one and currently has zero accountability outside of itself. COs seemingly do not think about the cost of constantly letting a class with double to triple the HP stat run free in packs to the wider server, only that their side wins, along with purposefully continuing to obscure what their own deployment rules are. This should not be allowed or the case.

EOWR as a class is not at fault, it's being managed inappropriately and irresponsibly, and with disregard for anyone else's opinion or care on the matter. As it is, I don't even believe the majority of staff have EOWRs deployment rules public, as it has been handled as a "IC" affair, despite staff having total control over what can and can't be deployed for the sake of the server as a whole.

I'm not saying fry the COs like a rat in a deep fryer, but if Overlook and EOW Command really care about this, they might start looking at this deeper than "lmao rebels complain bad".

Honestly this essay extends to the majority of COs on the server. Please consider your actions and permissions effecting the server as a whole, not just if your team stomps. Thanks.
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Sigma  VIP 2 Jul 23 at 10:28pm
#20
A magnum master class
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