Ghoul appeal 4 (epic version)


ŦŴIŁIĠĤŦ·ĜĤØŰŁ.  Member 10 May 23 at 8:05pm
#1
FULL RP Names: OTA RANGER T-OFC Ghoul, OL S-9 Dreamyxxx

Discord username: Ugh#2472

Steam ID: STEAM_0:0:172858912

Who warned/banned you? – Zyer/Quex

Date of Warn/Ban: 11.04.2023

Ban Length: Permanent

Warn/Ban reason: hacking

Why should we remove warn/ban?

Reasoning for not considering my refutes in my last appeal provided by Kowalski on behalf of the staff team:

“ The clip you’re referencing which was 50% of displayed evidence was not wholly dismissed just because of the fact you changed your sensitivity, we still harbored doubts about the flick, regardless of events leading up to it and the recording presented “

This quote is a comment on the “??” evidence and the counterarguments that I provided.

It is never specified what particular kind of cheats I believed to be using in the videos. Again, I provided the original video with even desktop recording. You would have immediately noticed if I were to use ESP. 
This evidence does not show that I am using aimbot either. I presented a specific screenshot of your evidence in the third appeal which is the last frame of the flick. It clearly misses both the technician and combine. And it is clearly seen in my video that it is a totally natural flick. This mouse movement was done so I could jump to the side with the D+Spacebar. 

“The other clip I see no refute in that it is incredibly suspicious in pertaining to both flicks, especially the speed of said flicks when played out of slow-motion, and having landed on both RU models.” 

This is regarding “?” evidence. 
 
Again, I already proved that it is not a case of aimbot because of the last position of these flicks. And if it’s not enough, I can give an explanation why the speed of my mouse movement in the staff evidence is not shown properly. 

All it comes down to the flaws of the fSpectate. 

In the next videos, you can see a side-by-side comparison of my original clip and the “??” evidence.
These videos are synced according to the mouse movement recorded. It means the timings for beginning and end of every flick there match to the most possible accuracy. 



In this video, there are three captured moments, labeled accordingly. 
https://www.youtube.com/watch?v=yiQtpEhhljs
At the Reference 1, you can see that my world position is totally different from the admin’s evidence. In fact, the frame that they are experiencing was never experienced by me in the first place. My crosshair simply never reached the right side of the doorframe in the way it is shown on the clip posted by staff. 
At the Reference 2, while the crosshair and world positions seem to match up in both videos, just by looking at the RU in front of me you will notice a difference in his position. In reality, he was way behind the place where the evidence shows him to be. 
Reference 3, pretty much the same situation as in the second moment. My teammates in reality were at totally different places. 

All of this was experienced due to the high ping of mine (170 average) and the packet loss messing up with the prediction. 
https://developer.valvesoftware.com/wiki/Prediction
Quote from wiki: "Warning: Don't under any circumstances be tempted into thinking 'these two values won't ever go out of sync.' There is always the possibility of packet loss!"

“especially the speed of said flicks when played out of slow-motion” 

In this second piece, my original video was slowed down to 36% (36.2% is the exact value, but the editor didn’t allow me to put it) to match the slow-mo part of the staff evidence.
https://www.youtube.com/watch?v=SvFph6RMUlc
It is again synced-up by the mouse movement. But because of the low quality of the evidence posted and inaccuracy of the fSpectate, the “??” couldn’t properly translate the mouse acceleration, deceleration and some frames of my aim were just not captured. Just by looking, you can say that my flick to the left and back is perceived in a totally different way in the evidence (feels less natural, sped up by the fSpectate to compensate) and incriminates me in some way, when compared to actual footage. 

Therefore, it is clear that the speed of my fast flicks in the evidence is not true and twisted by fSpectate mostly because of the tickrate on the server being set to 15. 
Proper version of slow-motion in higher quality is demonstrated above and allows us to see what it would actually look like and there is nothing in-human about it. 

And to reinforce that, the third video that needs to be put on loop due to the length of it and watched in full screen (Right click on the video to loop).
https://www.youtube.com/watch?v=2C4w5n39IIQ

Comparing the two moments, it is easily understood that fSpectate lacks accuracy in showing every detail of the mouse movement. The evidence exaggerates snaps to the left, while in my POV there is nothing suspicious. 

By this I am NOT totally denying the validity of the evidence by this, but rather trying to prove that there is no actual reason for the staff team to be so sure in the questionable clips that they recorded with a not absolutely accurate tool. 

And I cannot understand how the staff team still believes that I am locking directly on RUs models. Even in their evidence it is understood that I miss the flicks completely just by looking at the screenshots in the third appeal. 

And extrapolating the issues of the fSpectate to the “?” evidence, there is no doubt that my mouse movement and approximate position of the moving players would be different there as well. 
Additionally, for this evidence I provided the type of flick I performed. 
https://www.youtube.com/watch?v=oh0EYZAeNoE
Moving to one point and then quickly snapping to the other. This is definitely going to be messed up by the spectate tool. Reasons above. 

And addressing again the possibility of me using the ESP in the “?” clip. 
While I don’t have strong direct evidence, thinking logically is more than enough to debunk the idea of me cheating or lower it to the extent where this evidence could not be used as conclusive. 
The clip does not show behavior of a person using ESP. My reaction time here is beyond delayed for someone knowing the exact positions of the enemies. There is no reason for any person to see the first target for the most time (RU outside), ignore it (considering it’s clearly in my line of sight) and then try to flick to a target that literally didn’t move at all and even behind the wall appears to be in the area where the F building is. And additionally, no way knowing that it’s a RU class I would assume that he is holding an angle from that distance. If someone stays in the same place - he is either a sniper or definitely has some cover. 

This video here is a breakdown of my gameplay which explains one habit of mine - most of the time I avoid directly preaiming the possible positions of enemies, especially at long distances, simply to not accidentally cover them with my crosshair. If I accidentally do so, it could result in me not being able to distinguish right away whether this is the enemy or not and will make understanding the direction of their movement harder. This habit is clearly observed in any video of my gameplay, but I will use the one posted before to actually demonstrate this. Most of the time I look at the walls, directly at the ground or above the approximate height of the playermodels. The only times I would try to position my crosshair as close as possible to reduce the time it takes me to flick is when I completely identified the enemy in front of me.
https://youtu.be/EO5jE1oSxbY

And referring back to the “?” evidence.

[Image: 11.png]

The only reason why I subconsciously flicked away is to clear up the area near the exit (green box) and to have a clear sight of the possible players there. I simply was not satisfied with having my crosshair on the ground level. The movement was directed above to be further from the ground and closer to the roof and to the left simply because of the inertia of the flick, as I already was moving my mouse from right to the left. 

The main reason why my appeals continue to be denied is stated in this message.

“The appeal was denied on the basis of there being far too many coincidences combined with evidence that wasn't publicly posted in response to the appeal.”

I don't believe the small amount of “coincidences” that happened in the period of time between these clips and my ban could be a sufficient reason to issue a permaban.

The earliest evidence recorded is dated with 22nd of March, I got banned on 11th of April. This is three weeks in total, with consideration that I was on the server quite often. 
If the decision is made of more than just two clips, it would be actually right to post them so it would be clear what got me banned and I would at least have the ability to say something in my defense. 
Additionally, the fact that the staff had to wait so long to ban me (again, the public evidence was captured on 22nd and 24th March) only implies that they either were not able to find good evidence for a long period of time that could incriminate me, or simply were not that confident in the collection of their clips, which is totally opposite to their opinion currently. 
The evidence can be called "strong" only when it is able to show almost without a doubt a moment of someone playing with clearly in-human or unnatural behavior.
In my case, all the evidence relies on each other to form the image that I am hacking. And considering that I was able to point out contradictions in the first evidence and totally disprove the second, the whole belief that I am hacking should be challenged again. 

If anyone reading this has questions of any sort - please ask me either here or in the DMs, I am more than willing to answer or explain any part of this or previous appeals.

Other: -
Magnum  Certified Gamemaster VIP 10 May 23 at 8:07pm
#2
The saga continues.
Game Boy  VIP 10 May 23 at 8:58pm
#3
Dawg I don't think they're gonna lift it
ŦŴIŁIĠĤŦ·ĜĤØŰŁ.  Member 10 May 23 at 9:06pm
#4
For another denial they would have to come up with new reasons. Because if you read the appeal - I've already addressed all of them and provided counterarguments.
Redert  Server Moderator 10 May 23 at 9:19pm
#5
yea that sounds fair but the reason last time was "we dont agree" so theres really no fighting that

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ŦŴIŁIĠĤŦ·ĜĤØŰŁ.  Member 10 May 23 at 9:33pm
#6
The reasons were clarified personally by Kowalski in the DMs. First line of the appeal, bold text.
SSteffan  VIP 10 May 23 at 9:38pm
#7
gah daym my fella writting allah's new scripture
seems legit though
no hunters stuck in trees so thats a positive
good luck fella
Jams likes this post
Sevin  Member 10 May 23 at 10:25pm Edited
#9
If the evidence doesn't prove he's guilty beyond all reasonable doubt, he shouldn't be banned. He shouldn't be punished just to be safe.
(I'm not saying if he cheated or not. I am not reading 4 novels and a Marvel movie worth of Youtube clips to give an informed opinion on this shit fest. Just philosophy I hope staff will follow.)
Game Boy likes this post
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