Give defibs back to medics keep the squad system


Checkedsauce7  Member 2 Jun 25 at 5:04pm
#1
FULL RP Name(s):
A: [color=var(--chat-text-muted)]FH HECU C-9 PFC Mr.Slow
[/color]     [color=var(--chat-text-muted)]KO ERROR M-5 Jr.Surgeon Mr.Fast[/color]
    [color=var(--chat-text-muted)]CWU Intern Checked
          [color=var(--chat-text-muted)]OVA FOXTROT 09 APEX 1-4
[color=var(--chat-text-muted)]NPU Adjucator SENTRY 05 19844

[/color]
[/color]
[/color]
Discord Username:
A: Checkedsauce7

Steam ID:
A: STEAM_1:1:526774226

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: Add Defibs back simple I think all medics rn are just ok and not being able to revive someone when a enemy is about to come through the door is infuriating. I have many times where i sit on a body for 30 seconds just to try to revive it and it makes medics more useless and people who give HP and thats it. Keeping the squad revive system is good allowing squads to stay alive as a group is cool but removing medics defibs and making them sit on a dead body for 5-10 seconds is infuriating. 

How would this benefit the server?
A: Would make medics more useful and promote people staying next to medics and squad work cause you can get instantly back into the fight instead of knowing the medic can't revive you in time because the revive system doesn't want to work. 
(I hate the system not the person who built it ik they didn't put in the problems it has)
Mythic Cum Man  Server Administrator VIP 2 Jun 25 at 7:45pm
#2
+1 I love watching rebel medics stand over a body they are reviving, watching them, timing them, pouncing on them right before they get the revive off, it's the thrill of the chase, the success of the hunt, the slaughter of the defenseless.
Checkedsauce7 and B E E S like this post
Turret  VIP Member 2 Jun 25 at 7:54pm
#4
+1 waiting to revive with a 75% chance it wont actually start is frustrating at the best of times. I'd honestly be fine with a wait, however that may be implemented, as long as it was consistent.
Hollow  Head Gamemaster Affairs Counselor Junior Infrastructure Moderator Server Moderator VIP 2 Jun 25 at 8:07pm Edited
#5
+1 Albeit I was not there for the reason why it was changed but it feels like a punishment and almost suicidal to try to revive anyone as at times the revive feature will have to cause me to abuse my E key in order to revive someone, by that time I'm either dead or the firefight is picking back up. It is not at all a enjoyable feature to have to deal with as it can stray away new medics from reviving someone if they feel its it will hinder them, having one of our core aspects become a 2nd thought as a top 2 support class is insane.

Signature:
[color=rgba(255, 255, 255, 0.7)]                      [/color]
[Image: 73d3c13ad96e9ce1c90d085314f26ecb.jpg]
gasoline sniffer  Member 5 Jun 25 at 6:18pm
#8
+1 If possible maybe make it like Battlefield where the more you charge the defibs the more health the target gets when revived so you can't just revive a whole squad back to full HP in 3 seconds. #MakeMedicsRelevantAgain
аaa  Member 8 Jun 25 at 7:42am
#9
-1
Defibs are great, needless to say it but....

Combat reviving isnt good for server and its ttk. IMHO Medics should get their medkits back, itll be enough as for a class.

What needs to be changed is how "E" system works, right now, i wont really bother using it, because it takes too much time to find body's "E" hitbox.
House  Head Administrator VIP 8 Jun 25 at 10:57pm
#10
+1 What the gasoline sniffer said. That, or you make it charge fully first before reviving. This one game I played made it where you had to charge it initially before reviving someone to full health.
Persistence likes this post
  • 12 participants


  • Forum Jump