FULL RP Name(s):
A: OTA SWORD 08 1234, HVY PFC Stev (only doing the classes it matters for the suggestion)
Discord Username:
A: N/A
Steam ID:
A: N/A
Workshop Link:(If applicable)
A: N/A
What is your suggestion?
A:Make Grenade launcher grenades have a safety fuse again. (all of them, so the M79, the underbarrel and any i dont know of)
How would this benefit the server?
A: Its, reprensetive of how the weapons work in real life, will stop "suicide bombing" and will stop accidental team kills, and self kills. All the reasons why they have this in real life, is how it will improve the game. Id rather not have the grenade blow up in my face if i bork it, or somone scream "sucide bomber" because they rush you when you have it out and you shoot them. Its easily fixable, has been done before and i liked it when it was done.
apologies if this has been done on the first page, just ignore this and have it as a +1 for that one.
(24 Jul 21 at 11:17am)Kenny McCormick Wrote: Neutral.
Cool suggestion, but you gotta realize explosive TK is completely avoidable if you're not braincell lacking, or your allies aren't as well.
It was around when the M79 first appeared in game, it exists IRL as a safety feature, and its needed more in a game with the limitations it has, plus the fact you spawn with it if you have it on your class first.
Its not as avoidable as you think as a heavy main and sword main. Largely because its not reasonable to expect somone to look behind them when there are people in front and no one usually microphone communicates, second is just the accidents of somoen spawns or runs in front of you as you fire, or if somone charges you . and it would completely remove the suicide bomb issue as stated.
(24 Jul 21 at 11:17am)Kenny McCormick Wrote: Neutral.
Cool suggestion, but you gotta realize explosive TK is completely avoidable if you're not braincell lacking, or your allies aren't as well.
It was around when the M79 first appeared in game, it exists IRL as a safety feature, and its needed more in a game with the limitations it has, plus the fact you spawn with it if you have it on your class first.
Its not as avoidable as you think as a heavy main and sword main. Largely because its not reasonable to expect somone to look behind them when there are people in front and no one usually microphone communicates, second is just the accidents of somoen spawns or runs in front of you as you fire, or if somone charges you . and it would completely remove the suicide bomb issue as stated.
Thing is, contact explosives have been around since August, and I was around when the contact grenade (virtually similar to the M79) was in-place. Explosive TK is avoidable, as you shouldn't be running around with your utility weapon as your primary. It's the same misstep that I see countless SENTRY, MP HVY, SWORD, ASSAULT, and pretty much everyone with an explosive do. It leaves you vulnerable and liable to TK, especially with a propelled explosive. This is also why it's projectile-based ordinance, to get the explosive as far away from you as possible while still hitting your target.
tl:dr explosive TK is avoidable by using it as a utility, rather than an offensive weapon.
Signature:
love me some lore former hgm, npu dvl (sentry), lvet co
(24 Jul 21 at 11:17am)Kenny McCormick Wrote: Neutral.
Cool suggestion, but you gotta realize explosive TK is completely avoidable if you're not braincell lacking, or your allies aren't as well.
It was around when the M79 first appeared in game, it exists IRL as a safety feature, and its needed more in a game with the limitations it has, plus the fact you spawn with it if you have it on your class first.
Its not as avoidable as you think as a heavy main and sword main. Largely because its not reasonable to expect somone to look behind them when there are people in front and no one usually microphone communicates, second is just the accidents of somoen spawns or runs in front of you as you fire, or if somone charges you . and it would completely remove the suicide bomb issue as stated.
Thing is, contact explosives have been around since August, and I was around when the contact grenade (virtually similar to the M79) was in-place. Explosive TK is avoidable, as you shouldn't be running around with your utility weapon as your primary. It's the same misstep that I see countless SENTRY, MP HVY, SWORD, ASSAULT, and pretty much everyone with an explosive do. It leaves you vulnerable and liable to TK, especially with a propelled explosive. This is also why it's projectile-based ordinance, to get the explosive as far away from you as possible while still hitting your target.
tl:dr explosive TK is avoidable by using it as a utility, rather than an offensive weapon.
Accidentally deleted the orignal reply. Abridged version:
You spawn with the weapon in hand, and its the main source of a swords ranged firepower. Opinion aside
Was there any reason delay (a feature of the weapon IRL) was removed? Its existance is a net benefit not detriment for listed reasons and more.
Also "get gud" isnt a reply to this, so no one better start.
(24 Jul 21 at 11:17am)Kenny McCormick Wrote: Neutral.
Cool suggestion, but you gotta realize explosive TK is completely avoidable if you're not braincell lacking, or your allies aren't as well.
It was around when the M79 first appeared in game, it exists IRL as a safety feature, and its needed more in a game with the limitations it has, plus the fact you spawn with it if you have it on your class first.
Its not as avoidable as you think as a heavy main and sword main. Largely because its not reasonable to expect somone to look behind them when there are people in front and no one usually microphone communicates, second is just the accidents of somoen spawns or runs in front of you as you fire, or if somone charges you . and it would completely remove the suicide bomb issue as stated.
Thing is, contact explosives have been around since August, and I was around when the contact grenade (virtually similar to the M79) was in-place. Explosive TK is avoidable, as you shouldn't be running around with your utility weapon as your primary. It's the same misstep that I see countless SENTRY, MP HVY, SWORD, ASSAULT, and pretty much everyone with an explosive do. It leaves you vulnerable and liable to TK, especially with a propelled explosive. This is also why it's projectile-based ordinance, to get the explosive as far away from you as possible while still hitting your target.
tl:dr explosive TK is avoidable by using it as a utility, rather than an offensive weapon.
You spawn with it out, and its a offensive weapon, its the main source of range damage, but opinions aside. (hell i killed myself with it due to lag twice)
Was there a reason the delay was removed? because i personally liked it, and i liked the satisfaction in contacting a EOW through a window. (as a rebel) It just seems objectively better with the pay off being accidents that could be avoided through a mechnic that is default to the actual weapon and grenade(IRL) being removed.
Accidents can always happen, and it also again removes the ability to sucide bomb with it, on purpose or accident. (and it makes enforcing the M79 rules easier as you dont have the accident excuse for as much)
"git gud" or anything in that vein is not a real reply to this, so no one better start that.
I borked, the quotes, standby, editing now
this isn't a matter of skill, it's a matter of not fucking up and blowing up half of your team. You can easily switch to your RPK/Saiga/VR80/Dildo/Galil and still be somewhat viable. Not only that, you forget that a timed fuse would mean that the grenade has to either be:
A physical world model
a sticky grenade
both of those options suck for what the purpose of the GL is. It doesn't take much skill to know when and where a weapon should be used.
Signature:
love me some lore former hgm, npu dvl (sentry), lvet co
They delay grenade has been done before, and i have not noticed and issue with it when it was, i dont know the reasons for its removal in the first place. It can be done without making it a sticky grenade, and without a dev commenting, the model option (if its the only option) doesnt seem like it would do much harm.
I dont see any actual listed cons to my idea here, the pro and cons list is as follows:
Cons:
It maxamises the damage done in accidents
Allows people to "greif" with it easier(inc suicide bomb)
Isnt very realstic
No apparnt dev reason for it not being included.
Pros:
Prevents cons 1&2
Is realstic
No apparntly dev reason for its removal in the first place i know of.
Unless you can find some con for my idea, its starting to look like the pros outweigh it, we have a maybe dev issue, but without a devs comment or log, or updated comments, its a big "maybe". your not the one whos going to introduce it, your also not the one that had it before and removed it for some reason. (unknown to me)
Anyone else who comments, try and come up with a pros and cons list, or add to the list i have breifly ID'ed, its not extensive but the ones i can think of at the moment.
Addendum, not going to quote because it looks like its going to just be 10 quotes string.
(24 Jul 21 at 2:51pm)Rataca Wrote: They delay grenade has been done before, and i have not noticed and issue with it when it was, i dont know the reasons for its removal in the first place. It can be done without making it a sticky grenade, and without a dev commenting, the model option (if its the only option) doesnt seem like it would do much harm.
I dont see any actual listed cons to my idea here, the pro and cons list is as follows:
Cons:
It maxamises the damage done in accidents
Allows people to "greif" with it easier(inc suicide bomb)
Isnt very realstic
No apparnt dev reason for it not being included.
Pros:
Prevents cons 1&2
Is realstic
No apparntly dev reason for its removal in the first place i know of.
Unless you can find some con for my idea, its starting to look like the pros outweigh it, we have a maybe dev issue, but without a devs comment or log, or updated comments, its a big "maybe". your not the one whos going to introduce it, your also not the one that had it before and removed it for some reason. (unknown to me)
Anyone else who comments, try and come up with a pros and cons list, or add to the list i have breifly ID'ed, its not extensive but the ones i can think of at the moment.
Addendum, not going to quote because it looks like its going to just be 10 quotes string.
The thing with this, is that while it may seem good, it isn't needed if you're trained properly and know how to use the weapon.
The same principle can be added to nearly everything, a delay for "safety" to prevent TK, when the only real safety measure is "hey buddy, use this in 'X' situation aight cool." You'd think that the bounce grenade was implemented to stop 'tards from suicide nading, when the original point was to allow corner bouncing and throwing frags behind cover. The grenade launcher doesn't need this, as it's a weapon designed to propel ordinance to a safe distance, so you can blow up an Iraqi school's field trip. This isn't a CQC weapon, this isn't a primary weapon, this is a utility designed to make what an AR or LMG can do easier.
If you want to take up the topic of realism, then lets get some stats for the 40mm high velocity grenade, used in most rotary and breach-action grenade launchers:
----
Complete Round
Maximum Range 1,312 ft (400 m)
Muzzle Velocity 250 fps (76 mps)
Arming Range 45 - 90 ft (14 - 27 m)
Effective Bursting Area Casualty radius: 427 ft (130 m) Kill radius: 16 ft (5 m)
----
Since the arming range is within 14-27 meters, and the muzzle velocity is 76.2 meters a second, this would mean the only unrealistic thing is shooting a grenade basically at your foot and Wylie Coyote-ing yourself. The fuse would remove this realism, and actually make it more unrealistic, contrary to what you're suggesting. It'd also make the fuse pointless, seeig as how you have around a quarter of a second to get the fuck out of there.
There was also no fuse for it in the first place, the only thing that was changed was the radius and explosive damage about 2 days after it was released. Cons 1&2 can easily be mitigated by proper training and experience. You don't see seasoned HVY blowing themselves up, nor do you see some 04 SENTRY becoming mist after throwing a grenade. Hell, I forgot the last time a HVY LCPL blow themselves up unintentionally, or even destroyed a debrief. Infra and rules can mitigate these sorts of issues, and make divisions less retarded with the tools they're given.
In essence, this isn't needed, and hasn't been needed since the proper usage of this tool heavily outweighs the issues created by it.
Signature:
love me some lore former hgm, npu dvl (sentry), lvet co
I think you mis udnerstood what i was citing, the grenade didnt detonate after, nor does it in real life. for real life and what i want implimented: The grenade wont arm until X distance is reached, ergo wont detonate until arming distance is reached.
Going to need a citation to the source you used as well.
And i can definatively say last time i used the M79, there was a arming distance, you could punt people through windows with it.
(24 Jul 21 at 3:30pm)Rataca Wrote: I think you mis udnerstood what i was citing, the grenade didnt detonate after, nor does it in real life. for real life and what i want implimented: The grenade wont arm until X distance is reached, ergo wont detonate until arming distance is reached.
Going to need a citation to the source you used as well.
And i can definatively say last time i used the M79, there was a arming distance, you could punt people through windows with it.
A: OTA SWORD 08 1234, HVY PFC Stev (only doing the classes it matters for the suggestion)
Discord Username:
A: N/A
Steam ID:
A: N/A
Workshop Link: (If applicable)
A: N/A
What is your suggestion?
A:Make Grenade launcher grenades have a safety fuse again. (all of them, so the M79, the underbarrel and any i dont know of)
How would this benefit the server?
A: Its, reprensetive of how the weapons work in real life, will stop "suicide bombing" and will stop accidental team kills, and self kills. All the reasons why they have this in real life, is how it will improve the game. Id rather not have the grenade blow up in my face if i bork it, or somone scream "sucide bomber" because they rush you when you have it out and you shoot them. Its easily fixable, has been done before and i liked it when it was done.
apologies if this has been done on the first page, just ignore this and have it as a +1 for that one.
Cool suggestion, but you gotta realize explosive TK is completely avoidable if you're not braincell lacking, or your allies aren't as well.
former hgm, npu dvl (sentry), lvet co
It was around when the M79 first appeared in game, it exists IRL as a safety feature, and its needed more in a game with the limitations it has, plus the fact you spawn with it if you have it on your class first.
Its not as avoidable as you think as a heavy main and sword main. Largely because its not reasonable to expect somone to look behind them when there are people in front and no one usually microphone communicates, second is just the accidents of somoen spawns or runs in front of you as you fire, or if somone charges you . and it would completely remove the suicide bomb issue as stated.
Thing is, contact explosives have been around since August, and I was around when the contact grenade (virtually similar to the M79) was in-place. Explosive TK is avoidable, as you shouldn't be running around with your utility weapon as your primary. It's the same misstep that I see countless SENTRY, MP HVY, SWORD, ASSAULT, and pretty much everyone with an explosive do. It leaves you vulnerable and liable to TK, especially with a propelled explosive. This is also why it's projectile-based ordinance, to get the explosive as far away from you as possible while still hitting your target.
tl:dr explosive TK is avoidable by using it as a utility, rather than an offensive weapon.
former hgm, npu dvl (sentry), lvet co
Accidentally deleted the orignal reply. Abridged version:
You spawn with the weapon in hand, and its the main source of a swords ranged firepower. Opinion aside
Was there any reason delay (a feature of the weapon IRL) was removed? Its existance is a net benefit not detriment for listed reasons and more.
Also "get gud" isnt a reply to this, so no one better start.
this isn't a matter of skill, it's a matter of not fucking up and blowing up half of your team. You can easily switch to your RPK/Saiga/VR80/Dildo/Galil and still be somewhat viable. Not only that, you forget that a timed fuse would mean that the grenade has to either be:
A physical world model
a sticky grenade
both of those options suck for what the purpose of the GL is. It doesn't take much skill to know when and where a weapon should be used.
former hgm, npu dvl (sentry), lvet co
I dont see any actual listed cons to my idea here, the pro and cons list is as follows:
Cons:
It maxamises the damage done in accidents
Allows people to "greif" with it easier(inc suicide bomb)
Isnt very realstic
No apparnt dev reason for it not being included.
Pros:
Prevents cons 1&2
Is realstic
No apparntly dev reason for its removal in the first place i know of.
Unless you can find some con for my idea, its starting to look like the pros outweigh it, we have a maybe dev issue, but without a devs comment or log, or updated comments, its a big "maybe". your not the one whos going to introduce it, your also not the one that had it before and removed it for some reason. (unknown to me)
Anyone else who comments, try and come up with a pros and cons list, or add to the list i have breifly ID'ed, its not extensive but the ones i can think of at the moment.
Addendum, not going to quote because it looks like its going to just be 10 quotes string.
The thing with this, is that while it may seem good, it isn't needed if you're trained properly and know how to use the weapon.
The same principle can be added to nearly everything, a delay for "safety" to prevent TK, when the only real safety measure is "hey buddy, use this in 'X' situation aight cool." You'd think that the bounce grenade was implemented to stop 'tards from suicide nading, when the original point was to allow corner bouncing and throwing frags behind cover. The grenade launcher doesn't need this, as it's a weapon designed to propel ordinance to a safe distance, so you can blow up an Iraqi school's field trip. This isn't a CQC weapon, this isn't a primary weapon, this is a utility designed to make what an AR or LMG can do easier.
If you want to take up the topic of realism, then lets get some stats for the 40mm high velocity grenade, used in most rotary and breach-action grenade launchers:
----
Complete Round
Maximum Range 1,312 ft (400 m)
Muzzle Velocity 250 fps (76 mps)
Arming Range 45 - 90 ft (14 - 27 m)
Effective Bursting Area Casualty radius: 427 ft (130 m) Kill radius: 16 ft (5 m)
----
Since the arming range is within 14-27 meters, and the muzzle velocity is 76.2 meters a second, this would mean the only unrealistic thing is shooting a grenade basically at your foot and Wylie Coyote-ing yourself. The fuse would remove this realism, and actually make it more unrealistic, contrary to what you're suggesting. It'd also make the fuse pointless, seeig as how you have around a quarter of a second to get the fuck out of there.
There was also no fuse for it in the first place, the only thing that was changed was the radius and explosive damage about 2 days after it was released. Cons 1&2 can easily be mitigated by proper training and experience. You don't see seasoned HVY blowing themselves up, nor do you see some 04 SENTRY becoming mist after throwing a grenade. Hell, I forgot the last time a HVY LCPL blow themselves up unintentionally, or even destroyed a debrief. Infra and rules can mitigate these sorts of issues, and make divisions less retarded with the tools they're given.
In essence, this isn't needed, and hasn't been needed since the proper usage of this tool heavily outweighs the issues created by it.
former hgm, npu dvl (sentry), lvet co
Going to need a citation to the source you used as well.
And i can definatively say last time i used the M79, there was a arming distance, you could punt people through windows with it.
Misread the link I got the data from, this is low velocity grenade stats, not high.
Source: https://www.inetres.com/gp/military/infa..._ammo.html
Also the punt is TFA base not properly making the round explosive after fire, there is a delay to (presumably) prevent insta-detonations upon launch.
former hgm, npu dvl (sentry), lvet co