(22 Feb 23 at 5:08pm)[DEFN] Sentinel Wrote: So how is that the fault of the rule?
Because most of the time those activities are only taking place because the captors are being forced to, not because it's necessarily fun for either side.
(22 Feb 23 at 5:06pm)doggod Wrote: I'm just saying those because those are the most common ones that I see, if there is room for other creativity in the activities, most people don't take any steps to go further than those.
Most of the time we can't. For any fun stuff we need a GM or at least someone with ULX. You can only get so creative with a limited toolbox.
(22 Feb 23 at 5:08pm)[DEFN] Sentinel Wrote: So how is that the fault of the rule?
If an MP or NPU points to complaints of all the activities being copy-pasted, that does nothing but show a self-imposed creative restriction.
Let me also state that reasoning MATTERS. If the post started off with "there is not enough support in place to make activities consistently entertaining", that's workable.
But as long as the argument consists of "system bad, me no like, remove whole thing"; I'm sorry but nothing will come of it.
Either way you cut it this is all a result of the system/rule. Now, I'm not here to play the blame game. I believe its best if everybody works together on a solution (if its needed). But I don't think we are quite there yet. The whole point of this thread was to understand how everyone feels about activities---their problems and their upsides---in a constructive way.
If someone with trusted ULX builds some sort of contraption that they deem "fun", I'd still be willing to argue that the majority of players won't find whatever it may be "fun". It's already annoying and time wasting to get capped, and mandating an activity each time someone is capped won't fix that
Regardless of whose fault is what. We are here now.
I'm not making excuses. I'm not trying to defend Jury. I'm just giving my interpretation on the way things are and why.
Maybe you right; capture classes just need get more creative and put more effort into their activities. But that's not happening, and that's not going to change on its own no matter how much you tell me it needs to. Lecturing me is as useful as useful as screaming the problem in a pillow.
You can defend the system; you can blame others. And even if you are right, nothing is going to change on its own.
With the rule, Captures have a higher chance of being enjoyable. That means the system is working.
If certain MP/JURY don't want to participate, that's either an excuse because they want to spam captures, an excuse because they want to farm gear strips, or an excuse because they like to annoy other players. If other players don't want to participate, that's either because they refuse to engage with the system in general, or because they haven't experienced that captures can be fun.
It is interesting how the arguments "captures aren't fun" and "MP/JURY don't want to make captures fun" intersect.
Because most of the time those activities are only taking place because the captors are being forced to, not because it's necessarily fun for either side.
Most of the time we can't. For any fun stuff we need a GM or at least someone with ULX. You can only get so creative with a limited toolbox.
Person 1: "I dont have ULX"
Person 2: "here's a way to get ULX"
Person 1: "NOO!!! paperwork intimidating!"
Trusted ulx not being approachable is a perfectly fine criticism by itself, but not when you use it as points of rebuttal in a larger argument.
The system isn't going anywhere, as should be evident. Work within the confines and suddenly things become a whole lot easier.
Either way you cut it this is all a result of the system/rule. Now, I'm not here to play the blame game. I believe its best if everybody works together on a solution (if its needed). But I don't think we are quite there yet. The whole point of this thread was to understand how everyone feels about activities---their problems and their upsides---in a constructive way.
I'm not making excuses. I'm not trying to defend Jury. I'm just giving my interpretation on the way things are and why.
Maybe you right; capture classes just need get more creative and put more effort into their activities. But that's not happening, and that's not going to change on its own no matter how much you tell me it needs to. Lecturing me is as useful as useful as screaming the problem in a pillow.
You can defend the system; you can blame others. And even if you are right, nothing is going to change on its own.
With the rule, Captures have a higher chance of being enjoyable. That means the system is working.
If certain MP/JURY don't want to participate, that's either an excuse because they want to spam captures, an excuse because they want to farm gear strips, or an excuse because they like to annoy other players. If other players don't want to participate, that's either because they refuse to engage with the system in general, or because they haven't experienced that captures can be fun.
It is interesting how the arguments "captures aren't fun" and "MP/JURY don't want to make captures fun" intersect.
But, TLDR, the rule's not getting changed.
Ancient GRID CmD, prior SU Major/GB COL.
Credit to SEVIN.
But do they? Has the average experience of a capture improved? I've made this thread to find out and the results are mixed.
Granted it's not an argument you can rebuttal against, so it's not exactly fair to you. But it is nevertheless how most people operate.