(4 May 21 at 6:21pm)[DEFN] Aithead Wrote: oh dear god please don't tell me ya'll are arguing about a model being more or less visible and the "advantages" that come with it. Model options are usually cool though. With the way gameplay works you usually spot other people when you're looking at them, Gmod playermodels are not that hard to distinguish from the surroundings, and anybody with a decent set of eyes can look for a moving object. (Yes i'm discriminating against blind people)
For snipers specifically there's a game mechanic that invalidates most stealth related arguments simply known as Scope Glint.
Which shows up when they zoom in, when playing both combine and rebel I can clearly see how a ghillie suit is actually an advantage. It's literally camo, they don't always move.
Try this: Put a RANGER in a random bush and put a sniper in another. See which one you spot first.
(4 May 21 at 6:21pm)[DEFN] Aithead Wrote: oh dear god please don't tell me ya'll are arguing about a model being more or less visible and the "advantages" that come with it. Model options are usually cool though. With the way gameplay works you usually spot other people when you're looking at them, Gmod playermodels are not that hard to distinguish from the surroundings, and anybody with a decent set of eyes can look for a moving object. (Yes i'm discriminating against blind people)
For snipers specifically there's a game mechanic that invalidates most stealth related arguments simply known as Scope Glint.
To be honest, I did this suggestion purely so we EOW can have an option to switch between camo. Adding them doesn't give them any benefit, but it IS fun to use.
As for OVA, Armored Fromge.
(4 May 21 at 6:21pm)[DEFN] Aithead Wrote: oh dear god please don't tell me ya'll are arguing about a model being more or less visible and the "advantages" that come with it. Model options are usually cool though. With the way gameplay works you usually spot other people when you're looking at them, Gmod playermodels are not that hard to distinguish from the surroundings, and anybody with a decent set of eyes can look for a moving object. (Yes i'm discriminating against blind people)
For snipers specifically there's a game mechanic that invalidates most stealth related arguments simply known as Scope Glint.
Which shows up when they zoom in, when playing both combine and rebel I can clearly see how a ghillie suit is actually an advantage. It's literally camo, they don't always move.
Try this: Put a RANGER in a random bush and put a sniper in another. See which one you spot first.
none of that really matters since you'll be shooting from render distance anyways lol, plus the glint actually helps you blend in on defn main around the city half of the time.
Neutral, but more in favour. i'd rather a more customisable model that would allow reapers to change their body colour, as well as their armour pad colour, than a camo model to switch to.
Which shows up when they zoom in, when playing both combine and rebel I can clearly see how a ghillie suit is actually an advantage. It's literally camo, they don't always move.
Try this: Put a RANGER in a random bush and put a sniper in another. See which one you spot first.
To be honest, I did this suggestion purely so we EOW can have an option to switch between camo. Adding them doesn't give them any benefit, but it IS fun to use.
As for OVA, Armored Fromge.
none of that really matters since you'll be shooting from render distance anyways lol, plus the glint actually helps you blend in on defn main around the city half of the time.
Neutral, but more in favour. i'd rather a more customisable model that would allow reapers to change their body colour, as well as their armour pad colour, than a camo model to switch to.
https://steamcommunity.com/sharedfiles/f...1921702490
but imma +1 whateva
Doppler phase 2