Nerf EOW


Ludonet  Member 27 Oct 23 at 6:46pm
#1
FULL RP Name(s):
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A: Ludonet#9146

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What is your suggestion?
A: Nerf EOW HP to 400 but buff i  speed

How would this benefit the server?
A: It would make fighting EOW funnier and less cancer
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ozz12231  VIP 27 Oct 23 at 7:51pm
#2
Massive -1
They have mid gun
They have slow speed
They dont have any other type of guns like hecu (shotgun / AR)
They dont get utilities
Have IC deployment rules
BadAim  Affairs Supervisor VIP 27 Oct 23 at 7:55pm
#3
Uhhhhh EOW isn't bad Ozz, if you're not trying to say that it certainly doesn't sound that way.
-1 though, I think that their deployment rules are not the best and could be more restrictive but the class itself isn't impossible to fight and it's meant to be a mini-pushback anyway.
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Ludonet  Member 27 Oct 23 at 7:56pm Edited
#4
Im pretty sure they dont or the reasone is ultra common
even if my suggest is to trade the HP for speed maybe like 450 but

And also they could equipment a orther gun they have like 8 carry and elite is always deployed

Alrigtht maybe they get more spefic deployment
Ludonet  Member 27 Oct 23 at 9:45pm
#5
Edit
What if i switch this suggesti to EOW haveing more speficed deployment
ozz12231  VIP 27 Oct 23 at 10:22pm Edited
#6
(27 Oct 23 at 7:55pm)BadAim Wrote: Uhhhhh EOW isn't bad Ozz, if you're not trying to say that it certainly doesn't sound that way.
-1 though, I think that their deployment rules are not the best and could be more restrictive but the class itself isn't impossible to fight and it's meant to be a mini-pushback anyway.

I totally agree and i didnt mean to say they are bad but that their HP is justified with the points i made
(Dont get me wrong its just a misunderstanding)
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Doom Guy | Civilnetworks.net  Member 27 Oct 23 at 10:50pm
#7
To Make it short and the most readable, the issue i see with EOWR is that its being used like a K/D farm or as a way to destroy other players in i feel a toxic manner in a recent discussion i had with Sentinel, as well as 2 Rebel leadership I've come to this conclusion

(To note they did not tell me that EOWRs are toxic, or anything of the similar, but due to how rules are formatted and behavior of Current and Recent EOWRs I've came to this conclusion by myself | As a Disclaimer)

I think the best way to manage it overall, is to new EOWR's they should be told 2 things:

Make it Enjoyable for yourself
&
Make it Enjoyable for everyone else

I think right now from the EOW's I've seen they care more about KD than the fun that anyone else is having. this can also be said "There should be a balance between Players enjoyment & Server Health and in its current state EOWR really does hurt the Server's Health, no matter if you wanna deny it for not.

If a nerf we're to be made, i think nerfing their speed down to 270 would be fine. and would more enjoyable to most i think, while still letting them be a the mini-juggernaut of the battlefield. Or if they want to keep their speed, lower their carry weight from 6 > 4. that's my suggestion and response to this suggestion.
Chitin  Member 28 Oct 23 at 3:10am
#8
"I think right now from the EOW's I've seen they care more about KD than the fun that anyone else is having."
100% Wrong. Last time eow cared for KD (or anything beyond our deployment rules and not being elitist) was back when Nyx ran things... barely.
Im not kidding, we dont give a shit. We aren't tryhards, haven't been in a while.

"This can also be said 'There should be a balance between Players enjoyment & Server Health and in its current state EOWR really does hurt the Server's Health', no matter if you wanna deny it for not."
Like... how though? The class is tankier than most classes, sure, but can get stuffed by shotguns and playing around their low ammo AR2. Other than that, EOWR's standard rifle is outclassed by about every other bog-standard rifle such as the Tavor or the AK47. EOWR only become truly dangerous in large numbers, but that rarely happens. Our deployment is looser only because if it was any higher than it is now we would be back to sitting at base boarders waiting to deploy.

"a way to destroy other players in i feel a toxic manner in a recent discussion i had with Sentinel"
No. Not a single reaper should be toxic. If you have evidence of a EOWR being toxic, send it to a EOWR CO ASAP as they can get both demoted and kicked out for such behavior. If you have more questions, ask Taiga.

"If a nerf we're to be made, i think nerfing their speed down to 270 would be fine. and would more enjoyable to most i think, while still letting them be a the mini-juggernaut of the battlefield. Or if they want to keep their speed, lower their carry weight from 6 > 4."
Fuck. No. 270 speed is shitty and would make EOWR ass to play and our carry weight is already so low that the only weapons we can carry is either a sidearm or a SMG. Lowering that carry weight would do 0 to help balance anything. 270 speed would just make us less enjoyable to play, as we are already slow enough where our speed rarely impacts direct combat.
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tea  Junior Affairs Counselor VIP 28 Oct 23 at 3:37am Edited
#9
-1. EOWR aren’t that strong, and as long as you have a tiny bit of battle IQ, you’ll conjure up ways to kill them. They’re powerful in numbers, but that’s sorta the thing they’re good at. I feel like the solution to making EOWR a tad bit enjoyable to play against would be for them to have more tweaked deployment rules though, but there isn’t anything fundamentally broken about the class.

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Lunar Frost  VIP 28 Oct 23 at 3:47am
#10
I also -1 this

I played EOWR as well and the class is balanced as it is, the gun on paper sounds bad yes, but the 700hp compensates for it's mediocrity, the only thing that the gun lacks is range due to crosshair making it harder for long range

But in CQC against a good EOWR can be a menace, however you can still outrange, outgun or outmaneuver them if you are smart enough, trading hp or fighting head on never works against EOWR

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