Nerf RPG


Verily  VIP 21 Apr 20 at 4:50pm
#11
+1 I've watched some guys fucking suicide in and it works because funny rocket launcher go boom
Mr.Grumpy  VIP 21 Apr 20 at 4:56pm
#12
+1 I see both Heavys and Ballista spam the utter shit out of it, regardless of the enemy and if they're alone or not. It sometimes gets so bad that they hit friendlies or Civilians.
Swag Forza  VIP 21 Apr 20 at 5:03pm
#13
+1 if I get jihadi by ONE MORE FUCKING BALLISTA I WILL SUCK MY DOGS DICK
#1 Great Wooden Dad  Member 21 Apr 20 at 5:19pm
#14
I can't wait for ballistas whining RPG useless after spamming it like brainlets
Circle of RPG life
Bad Luck  VIP 21 Apr 20 at 5:20pm
#15
+1 i still don’t understand why they are even capable of locking on ground vehicles
Soviet  Member 21 Apr 20 at 5:40pm
#16
+1 nerf their dammage to half of the current one since they can lock on so fast
DCF Took my kids  VIP 21 Apr 20 at 6:06pm Edited
#17
+1 Nerf its impact damage to 150, that's the main reason its so strong. A direct impact can tear an EOD up to the point where a pistol can tap him. Nerfing the impact damage should help a lot. The blast radius is pretty crappy to be honest, after playing with it its very inconsistent and I've had a rocket land 1 foot away from a normal rebel with 125 A and H probably and it did about 10 -15 damage. So yeah it has to be the impact damage.
Ikea  Member 21 Apr 20 at 6:13pm Edited
#18
(21 Apr 20 at 6:06pm)DCF Took my kids Wrote: +1 Nerf its impact damage to 150, that's the main reason its so strong. A direct impact can tear an EOD up to the point where a pistol can tap him. Nerfing the impact damage should help a lot. The blast radius is pretty crappy to be honest, after playing with it its very inconsistent and I've had a rocket land 1 foot away from a normal rebel with 125 A and H probably and it did about 10 -15 damage. So yeah it has to be the impact damage.

Uuuu cheif reducing the infantry damage won't do shit when it comes to 1 shooting shield units. When the RPG hits a shield it does its prop/vich damage count. Because the shield is counted as a prop. That is why you see it one shooting EOD's, SHIELDS, RU's and LVETS. There really isn't any way to get around it. And with the 200 damage buff afaik it only can 1 shot 100/100 classes and that's with a direct hit and 0 blast armor resistance.

Not to mention the cooldown has not changed from 10 seconds. You still have to wait 10 seconds before firing AND you have to reload. I understand the ballista getting together and spamming rockets is a problem. But it's not something that nerfing the RPG can solve too much. The lock-on shorten was desperately needed as HC's could never get hit as anything could break LOS in this small map.

Big Fat -1.
NoiseStorm  Junior Affairs Counselor VIP 21 Apr 20 at 6:21pm
#19
(21 Apr 20 at 6:13pm)Ikea Wrote:
(21 Apr 20 at 6:06pm)DCF Took my kids Wrote: +1 Nerf its impact damage to 150, that's the main reason its so strong. A direct impact can tear an EOD up to the point where a pistol can tap him. Nerfing the impact damage should help a lot. The blast radius is pretty crappy to be honest, after playing with it its very inconsistent and I've had a rocket land 1 foot away from a normal rebel with 125 A and H probably and it did about 10 -15 damage. So yeah it has to be the impact damage.

Uuuu cheif reducing the infantry damage won't do shit when it comes to 1 shooting shield units. When the RPG hits a shield it does its prop/vich damage count. Because the shield is counted as a prop. That is why you see it one shooting EOD's, SHIELDS, RU's and LVETS. There really isn't any way to get around it. And with the 200 damage buff afaik it only can 1 shot 100/100 classes and that's with a direct hit and 0 blast armor resistance.

Not to mention the cooldown has not changed from 10 seconds. You still have to wait 10 seconds before firing AND you have to reload. I understand the ballista getting together and spamming rockets is a problem. But it's not something that nerfing the RPG can solve too much. The lock-on shorten was desperately needed as HC's could never get hit as anything could break LOS in this small map.

Big Fat -1.

Splash damage has been quite consistent for me. And I have been oneshot allot even with 100/125. Its being overused now its not meant to be really a infantry fighting tool. But to fight vehicles not small infantry.
Angry Putin  VIP 21 Apr 20 at 6:50pm Edited
#20
NAH BRUH I WANNA BE نفخ PEOPLE UP

Idk tho so uh neutral
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