rambling about suggestions (part?)


Hong Kong  Senior Infrastructure Moderator VIP 29 Mar 23 at 1:18am
#1
FULL RP Name(s):
A: LAMBDA ASSASSIN HERO CHIEF HONG KONG

Discord Username:
A: Hong Kong#2279

Steam ID:
A: STEAM_0:0:10188678

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: (this is really long, please read through it)
To immediately throw out a suggestion and immediately call it 'nostalgia' and immediately a 'worse' suggestion seems so outrageous to me. 

I dislike the fact that an opinion can't be shared and immediately thrown out on those grounds.

I fondly am a fan of 2019-2021 CvR, pre-perks, when everything was fast, and the server was actually full and had players. CvR was what you made it back then, there were no perks, only armors and inventory guns, along with your classes. 
You had some of the best maps ever to be on CvR during this time and in my opinion, some of the best player counts and actual fun on the server.

Call me nostalgic and all, but it was just simply true. I joined the server during the fast-paced combat where you would die if you weren't paying attention for a few seconds, because that's what made me like the server so much. I'm passionate about CvR continuing on and continuing to be a server, like others, but I feel like the way the server's headed in development has severely killed a lot of the passion for a great majority of players. 
I mean none of this in any type of negative connotation about the development, some of it is really good for the server, while others end up feeling like they shouldn't have been added at all.

To compare CvR to what it is today to what it was 2 years ago is hard to do, you would see the server being full constantly on Fridays, especially over the weekends, and even sometimes during the week depending on events. In my last few times I've been on, especially during LA Mock tryouts, we didn't even get close to the server being full for what used to be one of the most highly-coveted tryouts, something that I've never seen before in the history of CvR.

I want the old maps back, for lack of a better reason, because they were fun. You were able to get on and have fun doing something on the server. Whether it was being a sniper, or being in the tunnels up close, or flanking around with your buddies. 
I remember a time where the server would be dead on any other map than City13_v2, when the other two rotation maps were Stalker and Mainstreet.


Enough of me thinking about what CvR used to be and what it should become.
I write about perks here.
I'm 50/50 on the addition of perks. They seriously change the meta for the entire server, whether you're running full vampire, hattrick, whatever. I think the server would be better off without these types of perks. 
The movement perks i'm fond of because I used them, but they are seriously some of the biggest issues and most heavily nerfed things in CvR, jump cd, total speed, all nerfed over the past year or so.
In a personal opinion of mine, I would like to see perks removed for the health of the server and at the same time a total class rebalance could be something to look into.
Maps are a thing of high controversy in the server, where there's an argument of the way new players handle them (either leave or adapt) that clearly divides the two sides.
You see players join the server all the time and end up leaving, no matter what map it is, so I think that the maps aren't the way to look at how to retain players for longer periods of time.

If I was a new player, either side, doesn't matter, and ended up being hit by the poison-tipped and other weird perks, I would probably not want to play. The counterplay to it is a perk that costs a lot of money, especially for a person trying to get acclimated to the server.

I write about maps/new player experience here.
The old maps that made CvR what it is - a lot of the older players to the server experienced the different maps and I bet you can call on them to give opinions about the old maps. I would like to believe that the old maps were not the reason why players left, it was as simple as you either adapt to the way the combat worked on that map, or you didn't play. That's a common thing however, tons of people join the server today and leave for reasons that we might never know and only can maybe inference what happened to them, whether it be related to maps, or related to players, or perks, or anything.

The new player experience is crippled by the intense grind it is to gain the same advantage of perks that players who have been playing from the last inventory wipe. There's a whole lot of suggestions that could be suggested here, ranging from some form of prestige system to constantly set older players back for a challenge or for simply just flexing how much you play, constant inventory wipes (think Tarkov perhaps), or the leveling of the playing field for all players -- with the removal of perks to cut away some of that lost player retention to someone running into a player with concussion, poison tipped, etc.
I always remember seeing players constantly returning to the server pre-perks, where it was always constantly even when the meta hard to define, and playstyles often were based off of your class, rather than the perks you run. 
Vehicles are a super big part of new player experience as well, I find it hard to think that it would be fun to play against a vehicle when you're a new player. Constantly being harassed by a HC or any air vehicle when new is seriously unfun. They're like tanks with flight capabilities, considering the DMG they have to receive to actually be taken down. 
This also ties in heavily with the anti-vehicle divisions, it can sometimes be a serious chore to deal with vehicles, and especially skilled pilots of said vehicles.

Maps are touchy to talk about, I would love to see the maps touched up and brought back. An idea I've came up with is a possible 'test' of the older maps for a week of CvR, just to see what would happen.
I know it would possibly just bring players for the nostalgia, but to actually see the server where it was again, a high pop on a server would of course make people look at the server and want to join and see what it's all about. A lot of players that stuck around became widely known and respected community members from these maps - so I find it hard to see how the maps can cause player loss/lack of retention when we had so many players back in the days of these maps.
If there was a way to come up with a rebalance of the point system, to fully realize the concepts of lattice, nodes, and so much more for the old maps, I believe that it would be possible to bring them back in a fashion that would make them seriously beneficial to CvR's overall health and new player influx. 

I'm always a believer and always wanting to help create new solutions to problems that we see with these old maps, though I hardly believe I could do it alone. There are definite ways to revitalize these maps and bring them b



I'm sure I could find more to write about, but that's my main list of things that I wanted to speak my mind about and then discuss with everyone on the forums.
<3

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HONORARY LA HK
Kowalski, oil rig, chickenballs And 8 others like this post
Destitute the :dab:  Chief Executive Officer VIP 29 Mar 23 at 6:56am Edited
#2
In the current state of affairs, it is undeniable that reflect on the past will give some direction to get us out of this slump. However, it's important to recognize not everyone shared the same experience, positive or negative, rather than dismissing them outright for not agreeing with you.

I should clarify that isn't aimed at anyone in particular, it's just a general statement.
Kowalski likes this post
[DEFN] Sentinel  President 29 Mar 23 at 9:57am
#3
I cant speak for everyone else, but when I personally use nostalgia as a rebuttal, it's due to a change in player behavior over time.

Players' expectations for what happens with the server changes over time, due to the frequency of updates and other things like events.

Something I have been conscious of but often ignored is how my rapid updates would set a very high bar for my future self, making it extremely difficult in case I began to have less spare time.

I would say your ideal cvr server you mention from 2 years ago before perks is indeed rose-tinded for a very simple reason:
It was facing a player slump just like now, and the perks were released to address that.

It was unsustainable. If it was consistently bringing players, I wouldn't have changed it. It's really that simple.

The fundamental problem with CVR is how many people characterize it by frequent updates and things led by development/management, and not player-led. It's both its greatest strength and weakness.

I won't be able to spend all day every say working on updates, even now.
Besides the logistical aspect, I have been delaying more basic changes to come out with the upcoming update to prove a point.
Just to show how reliant people are on development rather than leading the charge themselves, it's not a sustainable model.

The largest and most successful gmod servers have rarely any updates, but have behemoth playercounts for a reason: they're player-driven.

Now, I'm not saying I wont update CVR ever again after the update. But I am saying players should not treat updates as an inevitably; this isn't a charity.

So I'm sorry to say, but as long as player activity is driven primarily by development it won't ever stay in a stable ideal position.
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DeerDust  Head Gamemaster VIP 29 Mar 23 at 11:26am
#4
I wanna break down some things in the suggestion and also introduce some of my own ideas to some of the issues you brought up (right now I’m just talking about the suggestion itself, I might reply to what sentinel/Desi said later)

1. Maps
For what you said about maps, I think your absolutely right that some of the old maps were just fun to play at times even if they weren’t perfect or have the best layout
For me personally, I would love to see revamped versions of c17_final or just old HL2 themed maps reworked so they can work better with vehicles, differing play styles, etc

2. Perks
All I’ll say is that the MWB update is confirmed to have a perk rework included with it and I won’t dive into this too much, but perhaps perks should become a bit cheaper so then new players can make mistakes or buy 2-3 synergies and it won’t be as grindy.

3. Air Vehicles
This one I have some opinions on, I don’t think all aircraft should receive only direct nerfs but also just some changes in general. I’ll list these down here:

Transport aircraft: Their HP is halved from 29/24k+ to something more reasonable like 12k-15k. In exchange, they should regain their ability to have the entire team being able to spawn on them. I feel like it’s very difficult to use these vehicles as transports when only people in your squad can spawn in it, and they are just beefy ass behemoths who are next to impossible to kill apart from having multiple heavies coordinating to kill it (for it to respawn 3 minutes later lmao). Also it’s pretty funny but probably doesn’t make much sense when transport aircraft can body combat aircraft just because of how much HP they have

Vehicle cooldowns: I am a firm believer that the cooldown of vehicles should go up from 3 to 5 again so then it feels more impactful when you destroy a vehicle. Maybe the cooldowns can even differ from vehicle to vehicle but that might be hard to keep track of. In exchange for this though maybe a reduction in resource cost for the air vehicles would be in order because the prices can be extremely high especially if it’s near the start of the resource wipe, or the resources mean nothing at the end of the week anyways because you have so much of it.

Vehicle HP / damage: I believe that infantry/normal weaponry should deal a bit more damage to air vehicles than they do now, so then they also have a chance to do some serious damage. Heavies should still dominate in taking down air vehicles but infantry should be able to do some good damage too.


Anyways, that’s all I got to say for now feel free to debate any of the points made and also nice suggestion HK!!!
Bel1ve.  VIP 29 Mar 23 at 12:12pm Edited
#5
Attempt 420.

What if what if we had an event on an old map for an hour or 2 imagine the ups and downs. You either lose players for 2 hours or server full for 2 hours. While also gauging if players would actually enjoy that old map while creating both nostalgic as well as RP scenarios that are being craved for. 4 birds 1 stone

Sorry 5 bords 1 slone

Also facts about vehicles!! Even transport get used for combat at no downside told this many times! As a hvy main I can attest to how deterring it is to play dealing with 5 broken striders that get spammed. Although the latest update did help it still won't change the fact it feels like fighting a wall.

Back to the slums
Redert  Server Moderator 29 Mar 23 at 2:55pm
#6
I don’t see why we can’t try the old map idea.

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Former R&D COL (2x)
Current Major General

[DEFN] Sentinel  President 29 Mar 23 at 3:03pm
#7
I needn't remind everyone what the definition of insanity is (OMG Far Cry 3 funny man reference!). But in all seriousness, it's been tried already. We've tried map one-shots (like ghost suggested), varied map cycle patterns, dynamic map changes for events, all of it.

It's starting to feel like arguments for communism. "The last time it didnt work because you didn't do it right, it'll work this time."

It feels to me like people are trying to shield themselves from the fact that sometimes, what you remember fondly of certain maps or gameplay schemas are just that; memories.

Everyone likes to forget the playercount decline after they got bored of it, then jump back on the forums a year later to claim that it was perfect as it was and had no playercount problems so we should change back.

A map change just delays your boredom, and does not solve the core issue of people tying their entertainment to updates rather than interactions with the community.
Valiant  VIP 29 Mar 23 at 7:03pm
#8
(29 Mar 23 at 1:18am)Hong Kong Wrote: FULL RP Name(s):
A: LAMBDA ASSASSIN HERO CHIEF HONG KONG

Discord Username:
A: Hong Kong#2279

Steam ID:
A: STEAM_0:0:10188678

Workshop Link: (If applicable)
A: N/A

What is your suggestion?
A: (this is really long, please read through it)
To immediately throw out a suggestion and immediately call it 'nostalgia' and immediately a 'worse' suggestion seems so outrageous to me. 

I dislike the fact that an opinion can't be shared and immediately thrown out on those grounds.

I fondly am a fan of 2019-2021 CvR, pre-perks, when everything was fast, and the server was actually full and had players. CvR was what you made it back then, there were no perks, only armors and inventory guns, along with your classes. 
You had some of the best maps ever to be on CvR during this time and in my opinion, some of the best player counts and actual fun on the server.

Call me nostalgic and all, but it was just simply true. I joined the server during the fast-paced combat where you would die if you weren't paying attention for a few seconds, because that's what made me like the server so much. I'm passionate about CvR continuing on and continuing to be a server, like others, but I feel like the way the server's headed in development has severely killed a lot of the passion for a great majority of players. 
I mean none of this in any type of negative connotation about the development, some of it is really good for the server, while others end up feeling like they shouldn't have been added at all.

To compare CvR to what it is today to what it was 2 years ago is hard to do, you would see the server being full constantly on Fridays, especially over the weekends, and even sometimes during the week depending on events. In my last few times I've been on, especially during LA Mock tryouts, we didn't even get close to the server being full for what used to be one of the most highly-coveted tryouts, something that I've never seen before in the history of CvR.

I want the old maps back, for lack of a better reason, because they were fun. You were able to get on and have fun doing something on the server. Whether it was being a sniper, or being in the tunnels up close, or flanking around with your buddies. 
I remember a time where the server would be dead on any other map than City13_v2, when the other two rotation maps were Stalker and Mainstreet.


Enough of me thinking about what CvR used to be and what it should become.
I write about perks here.
I'm 50/50 on the addition of perks. They seriously change the meta for the entire server, whether you're running full vampire, hattrick, whatever. I think the server would be better off without these types of perks. 
The movement perks i'm fond of because I used them, but they are seriously some of the biggest issues and most heavily nerfed things in CvR, jump cd, total speed, all nerfed over the past year or so.
In a personal opinion of mine, I would like to see perks removed for the health of the server and at the same time a total class rebalance could be something to look into.
Maps are a thing of high controversy in the server, where there's an argument of the way new players handle them (either leave or adapt) that clearly divides the two sides.
You see players join the server all the time and end up leaving, no matter what map it is, so I think that the maps aren't the way to look at how to retain players for longer periods of time.

If I was a new player, either side, doesn't matter, and ended up being hit by the poison-tipped and other weird perks, I would probably not want to play. The counterplay to it is a perk that costs a lot of money, especially for a person trying to get acclimated to the server.

I write about maps/new player experience here.
The old maps that made CvR what it is - a lot of the older players to the server experienced the different maps and I bet you can call on them to give opinions about the old maps. I would like to believe that the old maps were not the reason why players left, it was as simple as you either adapt to the way the combat worked on that map, or you didn't play. That's a common thing however, tons of people join the server today and leave for reasons that we might never know and only can maybe inference what happened to them, whether it be related to maps, or related to players, or perks, or anything.

The new player experience is crippled by the intense grind it is to gain the same advantage of perks that players who have been playing from the last inventory wipe. There's a whole lot of suggestions that could be suggested here, ranging from some form of prestige system to constantly set older players back for a challenge or for simply just flexing how much you play, constant inventory wipes (think Tarkov perhaps), or the leveling of the playing field for all players -- with the removal of perks to cut away some of that lost player retention to someone running into a player with concussion, poison tipped, etc.
I always remember seeing players constantly returning to the server pre-perks, where it was always constantly even when the meta hard to define, and playstyles often were based off of your class, rather than the perks you run. 
Vehicles are a super big part of new player experience as well, I find it hard to think that it would be fun to play against a vehicle when you're a new player. Constantly being harassed by a HC or any air vehicle when new is seriously unfun. They're like tanks with flight capabilities, considering the DMG they have to receive to actually be taken down. 
This also ties in heavily with the anti-vehicle divisions, it can sometimes be a serious chore to deal with vehicles, and especially skilled pilots of said vehicles.

Maps are touchy to talk about, I would love to see the maps touched up and brought back. An idea I've came up with is a possible 'test' of the older maps for a week of CvR, just to see what would happen.
I know it would possibly just bring players for the nostalgia, but to actually see the server where it was again, a high pop on a server would of course make people look at the server and want to join and see what it's all about. A lot of players that stuck around became widely known and respected community members from these maps - so I find it hard to see how the maps can cause player loss/lack of retention when we had so many players back in the days of these maps.
If there was a way to come up with a rebalance of the point system, to fully realize the concepts of lattice, nodes, and so much more for the old maps, I believe that it would be possible to bring them back in a fashion that would make them seriously beneficial to CvR's overall health and new player influx. 

I'm always a believer and always wanting to help create new solutions to problems that we see with these old maps, though I hardly believe I could do it alone. There are definite ways to revitalize these maps and bring them b



I'm sure I could find more to write about, but that's my main list of things that I wanted to speak my mind about and then discuss with everyone on the forums.
<3

CvR legacy branch
Void  VIP 30 Mar 23 at 2:42am
#9
I remember when Sentinel held a vote during an unpopular map's imminent removal (this was before the map cycle). Until the new map came out, Sentinel basically said "alright mother fuckers, you want a new map? Fine. Vote on one of these 3 old maps. This is a one time thing so don't fuck it up!!"

People fucked it up and voted canals v3. Everyone hated it and I feel like Sentinel expected as much. I honestly felt bad for Sentinel, you do what the community says and it still ends up not working.

So yeah not a fan of the old map nostalgia baiting when that was proof it didn't work.

-1
AbsentDon  Member 21 Apr 23 at 10:46am Edited
#10
+1 for the map part
I've been a player since 2017/18 and I can definitely say that those maps were extremely fun to play even if there were a few kinks they were still great maps

Bringing some of the old maps back wouldn't only give players a hint of nostalgia but would also bring in some extra players,
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