I think -25% damage output and damage resistance would have more of an effect than you think Berd, especially since the TTK changes make stats all the more deciding.
+1 Everyone so biased here, I wanna play the game not walk to the front lines, swear to god every time I play there's like 3 LAs online so annoying smh
-1 The whole purpose of this function is to twart hostile advancements. LAs and EOWAs are deployed to change the tide of the battle same as OSS and EOD. It might be an annoying function but without it CvR would be boring as all it takes is one side to hold down spawn camp points with their squad members then it’s almost impossible to advance.
Are people even thinking of the benefit this class type has had in preventing a one sided fight for a whole day?
(5 Sep 22 at 8:22pm)LeadingRanger Wrote: Are people even thinking of the benefit this class type has had in preventing a one sided fight for a whole day?
+1
If there was some agreeable alternative then yeah because I can't think of anything else up unless you want like a respawn timer that matches with the distance of the point you want to walk and generously halved probably.
Edit:
Just got reminded, what's the point of this when EOWA/LA can already pushback people by just killing them?
Since their team would already be capturing a point that was cleared out by them killing people.
Meaning without the respawn timer they can already push back people.
+1:
These roles have no caveats for their ability to set entire teams back with little to no effort, and can adapt to any situation by equipping something as simple as a revolver. There is little to no reason for them to have the ability to force HQ respawn when they can wipe full squads with minuscule chance of resistance.
Credible suggestions are the removal of their ability to equip primary/secondary weapons and removing/nerfing their (apparently?) semi-auto rifles in favour of lower damage output or something like slower bolt-actions to balance out the fact that a single LA/EOWA can currently wipe an entire team; or the replacement of their forced HQ respawn with an extended spawn timer (such as +50% - +75%) while preventing LA/EOWA from spawning anywhere but HQ instead. It would be ideal to pick and choose from these suggestions, but their current implementation is obnoxious.
-1 It gives worry and makes EOWA somewhat feel like they did something if you can't walk a couple of seconds to the closet point then what are you doing
and there no weapon you can switch out for LA or EOWA
(6 Sep 22 at 6:21pm)Kiva Wrote: +1:
These roles have no caveats for their ability to set entire teams back with little to no effort, and can adapt to any situation by equipping something as simple as a revolver. There is little to no reason for them to have the ability to force HQ respawn when they can wipe full squads with minuscule chance of resistance.
Credible suggestions are the removal of their ability to equip primary/secondary weapons and removing/nerfing their (apparently?) semi-auto rifles in favour of lower damage output or something like slower bolt-actions to balance out the fact that a single LA/EOWA can currently wipe an entire team; or the replacement of their forced HQ respawn with an extended spawn timer (such as +50% - +75%) while preventing LA/EOWA from spawning anywhere but HQ instead. It would be ideal to pick and choose from these suggestions, but their current implementation is obnoxious.
You talk like our existence isn't being a push back class, which it is btw.
There's almost always resistance when wiping squads so that's cap.
Before we had this ability we were just a better sniper, now we are an actual push back class.
I don't disagree with you entirely tho. I have stated my opinion already somewhere in this thread.
(6 Sep 22 at 7:23pm)Bel1ve. Wrote: There's almost always resistance when wiping squads so that's cap.
Almost every single squad wipe I've seen so far from these classes has been a single person instantly killing 5+ players within less than three seconds with their sniper rifle or a revolver. I see that as unconscionable when the penalty for being killed by the class is being forced into an HQ respawn.
Are people even thinking of the benefit this class type has had in preventing a one sided fight for a whole day?
We are. It's just not worth it.
If there was some agreeable alternative then yeah because I can't think of anything else up unless you want like a respawn timer that matches with the distance of the point you want to walk and generously halved probably.
Edit:
Just got reminded, what's the point of this when EOWA/LA can already pushback people by just killing them?
Since their team would already be capturing a point that was cleared out by them killing people.
Meaning without the respawn timer they can already push back people.
These roles have no caveats for their ability to set entire teams back with little to no effort, and can adapt to any situation by equipping something as simple as a revolver. There is little to no reason for them to have the ability to force HQ respawn when they can wipe full squads with minuscule chance of resistance.
Credible suggestions are the removal of their ability to equip primary/secondary weapons and removing/nerfing their (apparently?) semi-auto rifles in favour of lower damage output or something like slower bolt-actions to balance out the fact that a single LA/EOWA can currently wipe an entire team; or the replacement of their forced HQ respawn with an extended spawn timer (such as +50% - +75%) while preventing LA/EOWA from spawning anywhere but HQ instead. It would be ideal to pick and choose from these suggestions, but their current implementation is obnoxious.
and there no weapon you can switch out for LA or EOWA
You talk like our existence isn't being a push back class, which it is btw.
There's almost always resistance when wiping squads so that's cap.
Before we had this ability we were just a better sniper, now we are an actual push back class.
I don't disagree with you entirely tho. I have stated my opinion already somewhere in this thread.